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#261 | |
Registered User
Join Date: Aug 2010
Location: Italy
Posts: 901
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Quote:
[ Show youtube player ] Download and information: https://csdb.dk/release/?id=212523 |
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#262 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,208
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Master System Sonic is a simplified game designed around the 8-bit system, there's a lot more going on at any one time in the Mega Drive / Genesis original being recreated on C64 and GX4000 / Amstrad Plus. You'd expect the GX4000 / Amstrad Plus to outperform the C64, and it does, but I'm sure the standard CPC couldn't get anywhere near that speed of scrolling with all this detail. The C64 version is hugely impressive, it looks very playable, and while the C64 palette is far from perfect for this type of game, the visual result is good enough.
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#263 | |
Registered User
Join Date: May 2018
Location: Ireland
Posts: 725
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Quote:
The C64 version does look very impressive. |
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#264 |
Longplayer
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Bare in mins that Sonic needs a little extra magic from the reu dma to work as well as it does on the C64.
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#265 | |
Registered User
Join Date: May 2018
Location: Ireland
Posts: 725
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Quote:
Don't get me wrong, I love hardware that expands original machines but should be stated e.g. there's a huge difference between Grind and similar running on a 68060. The GX4000 version is on base hardware but just a large cart size as was the norm on consoles to increase capacity. |
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#266 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,464
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AFAIK the REU magic is only needed for the NTSC version? PAL version runs without it I think.
Edit: never mind, I looked it up - it needs the REU regardless of configuration. I swear there was a game released fairly recently that needed a REU for NTSC systems. But I can't find it now. |
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#267 | |
Registered User
Join Date: May 2023
Location: Norwich
Posts: 526
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Quote:
And no, I think you'd struggle to pull off Sonic on a standard CPC. Although I'd love to see someone try, you never know what crazy things the homebrew scene can concoct. |
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#268 | |
Longplayer
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Quote:
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#269 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,208
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I think I had read that C64 Sonic needed extra hardware, but it slipped my mind when I praised it. Still really impressive, but it's not on a 1982 system - making it work so well on a 1990 GX4000 (which seems pretty underexploited then and now) is a bigger achievement. PAL Sam's Journey on disk and without REU is for me a greater achievement than this or Pig's Quest (which is only available on a cartridge bigger than existed back then).
Last edited by Megalomaniac; 04 August 2024 at 00:51. |
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#270 | |
Registered User
Join Date: Dec 2014
Location: germany
Posts: 448
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Quote:
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#271 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,678
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#272 |
Registered User
Join Date: May 2023
Location: Norwich
Posts: 526
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$150 back in 1985 was a fair whack and that's US prices. In the UK, as I remember, REUs were basically a non entity because the cost was staggering (even more so than disk drives which were already extortionate). Flicking through some ZZAP back issues from around then I can't even see an advertisement for one.
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#273 | |
old bearded fool
Join Date: Jan 2010
Location: Bangkok
Age: 57
Posts: 809
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Quote:
![]() The positive feel from watching your game outweighed all the bickering in this thread, thanks. |
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#274 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,208
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Fair point that the REU was available in 1985, barely a third of the way through the C64's life and maybe a year after the CPC, but it's still another $150 of extra hardware which was never integrated into the system or established as a standard upgrade. Anything that needs EasyFlash is marginal as to whether it's a fair representation of the C64's actual capabilities either (is it the same as the e.g. First Samurai cartridge, but larger, or does it add extra features?).
Quod Init Exit 1 and 2 are indeed really need, feel quite Spectrum-style but obviously beyond what the Spectrum could do. Had these been released in the day, I'm pretty sure they would have been hits, maybe with conversions attempted elsewhere, and perhaps inspired more use of the Hi-Res modes from other developers too. And I love it that the games feature a pig and the sequel subtitle is in Pig Latin. |
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#275 | ||
Registered User
Join Date: Aug 2010
Location: Italy
Posts: 901
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Quote:
![]() Could you elaborate on that, please? How anyone could think of the ZX Spectrum looking at those games is beyond me: colorful pastel graphics, sprites, scrolling, etc... where's the "Spectrum-style" there? Quote:
Last edited by saimo; 05 August 2024 at 23:44. Reason: Fixed typo. |
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#276 | |
Registered User
Join Date: Aug 2010
Location: Italy
Posts: 901
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Quote:
Regarding the bickering, this thread, looking at the whole picture, is just another silly round of C64 bashing. Thankfully, there have been a number of contributions that still brought good information. |
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#277 | |
Registered User
Join Date: May 2018
Location: Ireland
Posts: 725
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Quote:
![]() Congrats on your game BTW, looks excellent. |
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#278 |
Zap´em
Join Date: Aug 2012
Location: Germany
Posts: 651
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You only freak out about the word "crappy" which is totally unsettling for you and you can't get over it. I explained that this was just clickbait. The rest was rather harmless. It's interesting in this forum that a single word will put the forum totally off, like I used the word "c****h" before, without any intention at all, and then the other thread was going totally wild. I think that this has to do with the personality of retro computer users. If you read through different soccer forums and their wording, you would possibly be totally triggered and press charges with the police.
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#279 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,708
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I think the title is completely true... 320x200 is crappy in comparison to 3840 x 2160 that we now have on our desktops
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#280 | |
old bearded fool
Join Date: Jan 2010
Location: Bangkok
Age: 57
Posts: 809
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Quote:
From memory no game looked like the modern examples in this thread back when I owned a C64 in the 80s, also don't think that interesting REU (RAM Expansion Unit) device was available in Sweden at the time (although this was before mainstream internet, had to rely on magazine ads, so might have missed it). My favorite games from back then were Fort Apocalypse, Space Taxi and Beach Head. I think all of those were low-res. The only thing I could relate to regarding graphics after getting the C64 were previous computers used; ABC-80 (released 1978) and VIC-20. The ABC-80 graphics didn't have color, it was black & white 78×72 block graphics. I remember Luxor, the Swedish manufacturer for ABC-80 sold official grid papers where you draw the graphics with pencil, and typed the grid coordinates from the paper into your program. Anyway, both these computers sucked compared to C64, although the Z80 CPU was rather snappy for Basic math in the ABC-80 (up to 4.7 times as fast as the IBM PC using integers and up to 2.5 times as fast using floating point calculations). Last edited by modrobert; 06 August 2024 at 15:14. |
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