14 October 2012, 08:37 | #241 |
BlizzardPPC'less
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I could not go back to the old icon.library this is so good
Off to test version 263... |
14 October 2012, 18:12 | #242 |
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15 October 2012, 00:57 | #243 |
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Update to icon.library 46.4.264
This version tries to fix the CyberGFX problems, although I don't have this hardware and thus cannot test it myself. If you have a CyberGFX-card and also know how to use Enforcer or MuForce then please run these tools and post any possible hits in this thread. Thank you! Last edited by PeterK; 15 October 2012 at 01:48. |
15 October 2012, 05:15 | #244 |
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Hiya Peter,
Speaking from experience, the major difficulty with coding for classic Amiga systems is the software and hardware differences (and don't even mention patches!). You cannot cover everything so it's better to focus on a subset I find. It's also very difficult to fix issues for hardware when cannot personally test it on that hardware. Anyway keep up the good work |
15 October 2012, 06:17 | #245 | ||
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Quote:
Quote:
Last edited by PeterK; 15 October 2012 at 15:21. |
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16 October 2012, 18:51 | #246 |
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using ClassicWB_P96 here, icon.library 46.4.264 and wb.library 45.131. scalos 1.2b.
did a clean-up on a folder, snapshot and reopening the folder. icons were still mis-placed, not clean-up'ed (mounted windows-folder as a HD). using AmiSys4 without scalos and same libs (icon and wb) i can snapshot this folder. so there is an issue with scalos 1.2b - just reporting what i found. |
16 October 2012, 23:07 | #247 |
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No sorry, emufan,
I made a mistake and must correct myself now. My harddisk was write protected for safety when trying out new libraries. After removing the write lock I can now also snapshot successfully on my harddisk with Scalos 1.2, icon.library 46.4.264 and any workbench.library. Please compare the Scalos settings with mine. http://eab.abime.net/showthread.php?p=804199#post804199 Last edited by PeterK; 16 October 2012 at 23:16. |
17 October 2012, 00:19 | #248 |
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ok, but i rather skip classicwb_P96 v27 and try something else
anyway, thanks for your nice libs. |
20 October 2012, 01:50 | #249 |
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To avoid Enforcer hits and memory trashings with the popular LimpidClock set the task-priority of this nice utility to zero or 1 at least and save these settings. I found a much too low priority value of -15 in AmiKit which caused a lot of problems with screenmode changes.
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01 November 2012, 17:41 | #250 |
Professional slacker!
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Just wanted to drop by and say awesome work! I tested today your Icon Library on my A4000 which has a CV64/3D and WarpEngine 040 and I'm seriously impressed at how fast OS4 style icons load
I'm going to do an OS4.1 Classic style theme on one of my 060 based machines later Thanks for the hard work |
03 November 2012, 00:35 | #251 | |
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Quote:
Run >NIL: C:PowerIcons SCROLLSPEEDUP ; for more options look into the docs Anyway, thanks for the feedback! |
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13 November 2012, 07:34 | #252 |
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Update to icon.library 46.4.265 in the first posting
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13 November 2012, 13:12 | #253 |
BlizzardPPC'less
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Yellow like piss, selected icons are now better recognised
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13 November 2012, 15:34 | #254 |
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Thank you for your expertise, Bamiga2002
Yeah, it's yellow now but it doesn't smell !! |
13 November 2012, 19:58 | #255 |
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It works perfectly Peter my friend!
Thanks for one more update Kudos |
17 November 2012, 00:10 | #256 |
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Update to icon.library 46.4.266
Another experiment. I've tried to speed up the colormapping for screens with 64 colors or less. |
17 November 2012, 00:29 | #257 |
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Gotta love these late updates
Works just fine but in WinUAE is too speedy to notice any difference lol Will try and measure some DualPNG folder open with old and new library in the real Amiga tomorrow and report back Kudos Peter my friend |
17 November 2012, 01:04 | #258 |
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The possible speed increase affects only the OS 3.5 colormapping.
The time for loading icons and PNG decoding or zlib decompression won't change at all. Thus, the relative speed gain, if there is any, will be the lowest for large Dual-PNG icons. The biggest boost could be possible for normal GlowIcons with 32-256 colors. My attempt to make the colormapping faster is based on a new 512 byte color map accessed by the most significant 9 RGB bits. Last edited by PeterK; 17 November 2012 at 01:10. |
17 November 2012, 01:14 | #259 |
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Sorry but now the colors don't look right here with some icons using 16 colors with my AmiKit.
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17 November 2012, 01:18 | #260 |
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Hmm ?? Really, with a fixed 16 color palette that should not happen.
Please make two screenshots for comparison. How many hours do you need for 2 screenshots ?? 3 more minutes and I will have a meal and some wine Last edited by PeterK; 17 November 2012 at 01:45. |
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