English Amiga Board


Go Back   English Amiga Board > Other Projects > project.KGLoad

 
 
Thread Tools
Old 12 November 2008, 14:27   #241
Bloodwych
Moderator
 
Bloodwych's Avatar
 
Join Date: Jun 2001
Location: I'm behind you!
Posts: 3,763
Just a quick question KG. How much work is all the artwork and details proving for KGLoad?

I think you got the pics from the Gamebase/HOL archives, but you're not having to do any other work to them are you? How about the text descriptions?

Just can't help but think you've taken on a lot of work with this launcher and all the WHDLoad packs! I appreciate the effort of course, but I don't want our favorite Gorilla to burn out!

Last edited by Bloodwych; 12 November 2008 at 14:36.
Bloodwych is offline  
Old 12 November 2008, 15:01   #242
killergorilla
Lesser Talent
 
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
Quote:
Originally Posted by 5h00n4y View Post
I mean the tooltypes, of course.

Saving all that precious info would speed things up a bit, not to mention we could edit the tooltypes with ease.
Why would it speed anything up? It takes a tiny, tiny fraction of a second to get the tooltypes and default tool from the info file. It'd probably take the exact same amount of time to access a text file. There's no point duplicating the same information.

For now you can edit the tooltypes of the icon. I'm not adding editing for icon files yet.

Quote:
Originally Posted by Bloodwych View Post
Just a quick question KG. How much work is all the artwork and details proving for KGLoad?

I think you got the pics from the Gamebase/HOL archives, but you're not having to do any other work to them are you? How about the text descriptions?

Just can't help but think you've taken on a lot of work with this launcher and all the WHDLoad packs! I appreciate the effort of course, but I don't want our favorite Gorilla to burn out!
All the game details are all in the database already, I did this a while back with the help of our lovely Belgarath. It took a while but it's all done now so no worries

As for the pics, Belg and the HOL Team said I could use the ones from HOL/Gamebase which I have all stored on my harddrive. I've got batch scripts to convert from png to iff and alter them to my palette which takes all of a few seconds to do, just need to ensure they have the correct names once they are converted.

Don't you worry mate!
killergorilla is offline  
Old 12 November 2008, 15:08   #243
Shoonay
Global Caturator
 
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,108
Quote:
Originally Posted by killergorilla View Post
Why would it speed anything up? It takes a tiny, tiny fraction of a second to get the tooltypes and default tool from the info file.
Yes, for one file
But let's multiply this by the number of all whdload games/demos, and the amount of time needed to access the drawers inside drawers, and... it takes a while even on a 030.
I just remember how annoying it was on some first version of iGame, and since your proggie is even more advanced, I'm just afraid... people will suffer

OK, not much of a programmerrer me iz, but I just assume loading a few thousand lines from a single text file would be faster then doing the same over and over again from the thousands of files on a HD itself.
Shoonay is offline  
Old 12 November 2008, 15:22   #244
killergorilla
Lesser Talent
 
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
Quote:
Originally Posted by 5h00n4y View Post
Yes, for one file
But let's multiply this by the number of all whdload games/demos, and the amount of time needed to access the drawers inside drawers, and... it takes a while even on a 030.
I just remember how annoying it was on some first version of iGame, and since your proggie is even more advanced, I'm just afraid... people will suffer

OK, not much of a programmerrer me iz, but I just assume loading a few thousand lines from a single text file would be faster then doing the same over and over again from the thousands of files on a HD itself.
What are you talking about?

As I've said already, it only pulls the information from the icon file when you load the game. It does this once you press the fire button. It only does it for one file.
killergorilla is offline  
Old 12 November 2008, 15:25   #245
Shoonay
Global Caturator
 
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,108
Oh, now I get it! So it's got all the game's names and info hard-coded already?
I was thinking it first searches for those you actually have on your HD, and pulls all the games data at the start.

Damn, KG, I really need to try it to stop irritating you with silly questions...
Shoonay is offline  
Old 12 November 2008, 15:32   #246
killergorilla
Lesser Talent
 
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
At last!

Yeah, the menu does no scanning of anything at all. The database contains information on the dir names and icon names for all of the games in my WHDLoad packs, so when you click on a game it knows where the icon is to grab the tooltypes, and then load the game.
killergorilla is offline  
Old 12 November 2008, 15:36   #247
Shoonay
Global Caturator
 
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,108
One more tiny question.
I've got all the directory&names structure from your packs, but I don't have all the games
I've deleted some, those I've already finished, those I don't like at all, etc.
Does that mean they're still going to be present in the proggie?
Shoonay is offline  
Old 12 November 2008, 15:40   #248
killergorilla
Lesser Talent
 
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
In the beta, yes.

In the full version, no.

The full version comes with a scanner which builds the database from your specified game directories.

Whenever you add/remove games from your games dirs (such as when I release a new pack) you just run the scanner again.

If it's just a matter of adding/removing a single game, you could always edit the database file manually to add/remove a game. It's a standard text file.
killergorilla is offline  
Old 12 November 2008, 15:42   #249
Shoonay
Global Caturator
 
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,108
Awesome, great, thanks, no more questions for now - can't wait for the betatest!
Shoonay is offline  
Old 09 December 2008, 10:47   #250
lolafg
Registered User
 
lolafg's Avatar
 
Join Date: Jan 2008
Location: Tours/France
Age: 52
Posts: 1,233
Hello KG,
just a question , would it be possible to make it ECS/OCS compatible ?

Thanks.
lolafg is offline  
Old 09 December 2008, 16:49   #251
killergorilla
Lesser Talent
 
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
I plan on taking a look at an OCS/ECS version once I've finished the AGA one, but as always I can't guarantee how much time I will get to spend on it.
killergorilla is offline  
Old 10 December 2008, 08:26   #252
lolafg
Registered User
 
lolafg's Avatar
 
Join Date: Jan 2008
Location: Tours/France
Age: 52
Posts: 1,233
@KG , time is not a problem , the best thing is to know that you'll take a look at !!
Thank you very much !!
lolafg is offline  
Old 10 December 2008, 09:45   #253
killergorilla
Lesser Talent
 
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
Just a quick note...

I can get the menu running on an OCS/ECS machine very easily but currently it would need kickstart3.0 minimum. (Just requires me compiling a version with different screen settings).

Would you need it to work with kickstart2? If so, I can still take a look at it.
killergorilla is offline  
Old 10 December 2008, 09:51   #254
DDNI
Targ Explorer
 
DDNI's Avatar
 
Join Date: Mar 2006
Location: Northern Ireland
Posts: 5,433
Send a message via ICQ to DDNI Send a message via MSN to DDNI
Hi KG a version to work on my 37.300 3MB (1MB Chip 2MB Fast) A600 would be fantastic...
DDNI is offline  
Old 10 December 2008, 09:53   #255
killergorilla
Lesser Talent
 
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
Ok, in future I'll definitely look at a ks2 build somewhere down the line.
killergorilla is offline  
Old 10 December 2008, 10:33   #256
lolafg
Registered User
 
lolafg's Avatar
 
Join Date: Jan 2008
Location: Tours/France
Age: 52
Posts: 1,233
@KG , i have a 3.1 rom with 2mo chip and 4mb pcmcia fast ram !!
As Bloodwich is making a classic workbench for the 3.1 rom , i think it would be better you do it for 3.1. A lot of people upgrade the A600 with this rom .
Thanks for you interest in ocs/ecs version !!
lolafg is offline  
Old 10 December 2008, 10:41   #257
killergorilla
Lesser Talent
 
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
Ah ok cool. When I release v1 of the AGA version I will also compile an OCS/ECS version which requires 3.0.

Once I'm happy with it all I'll look at the lower kickstart version.
killergorilla is offline  
Old 10 December 2008, 10:44   #258
lolafg
Registered User
 
lolafg's Avatar
 
Join Date: Jan 2008
Location: Tours/France
Age: 52
Posts: 1,233
@KG ,
thanks again , it's really a great new for A600's owners !!
It's christmas before christmas !!
lolafg is offline  
Old 10 December 2008, 10:47   #259
DDNI
Targ Explorer
 
DDNI's Avatar
 
Join Date: Mar 2006
Location: Northern Ireland
Posts: 5,433
Send a message via ICQ to DDNI Send a message via MSN to DDNI
not for my A600

DDNI is offline  
Old 10 December 2008, 11:02   #260
lolafg
Registered User
 
lolafg's Avatar
 
Join Date: Jan 2008
Location: Tours/France
Age: 52
Posts: 1,233
Quote:
Once I'm happy with it all I'll look at the lower kickstart version.
KG will not forget you DDNI !!

Last edited by killergorilla; 11 December 2008 at 15:06.
lolafg is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Who's tried KGLoad in the new ClassicWB packs? Bloodwych project.KGLoad 18 25 January 2022 15:06
KGLoad Requirements killergorilla project.KGLoad 33 25 January 2022 14:27
where is kgload frontend? s4m project.KGLoad 6 04 May 2012 01:10
KGLoad - Help Needed killergorilla project.KGLoad 34 11 March 2009 11:06
KGLoad - Feature List killergorilla project.KGLoad 0 20 January 2009 11:56

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 23:05.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10186 seconds with 13 queries