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#241 |
Moderator
Join Date: Jun 2001
Location: I'm behind you!
Posts: 3,763
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Just a quick question KG. How much work is all the artwork and details proving for KGLoad?
I think you got the pics from the Gamebase/HOL archives, but you're not having to do any other work to them are you? How about the text descriptions? Just can't help but think you've taken on a lot of work with this launcher and all the WHDLoad packs! I appreciate the effort of course, but I don't want our favorite Gorilla to burn out! Last edited by Bloodwych; 12 November 2008 at 14:36. |
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#242 | ||
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Quote:
For now you can edit the tooltypes of the icon. I'm not adding editing for icon files yet. Quote:
![]() As for the pics, Belg and the HOL Team said I could use the ones from HOL/Gamebase which I have all stored on my harddrive. I've got batch scripts to convert from png to iff and alter them to my palette which takes all of a few seconds to do, just need to ensure they have the correct names once they are converted. Don't you worry mate! |
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#243 | |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,108
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Quote:
![]() But let's multiply this by the number of all whdload games/demos, and the amount of time needed to access the drawers inside drawers, and... it takes a while even on a 030. ![]() I just remember how annoying it was on some first version of iGame, and since your proggie is even more advanced, I'm just afraid... people will suffer ![]() OK, not much of a programmerrer me iz, but I just assume loading a few thousand lines from a single text file would be faster then doing the same over and over again from the thousands of files on a HD itself. |
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#244 | |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Quote:
![]() As I've said already, it only pulls the information from the icon file when you load the game. It does this once you press the fire button. It only does it for one file. |
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#245 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,108
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Oh, now I get it! So it's got all the game's names and info hard-coded already?
I was thinking it first searches for those you actually have on your HD, and pulls all the games data at the start. Damn, KG, I really need to try it to stop irritating you with silly questions... ![]() |
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#246 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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At last!
Yeah, the menu does no scanning of anything at all. The database contains information on the dir names and icon names for all of the games in my WHDLoad packs, so when you click on a game it knows where the icon is to grab the tooltypes, and then load the game. |
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#247 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,108
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One more tiny question.
I've got all the directory&names structure from your packs, but I don't have all the games I've deleted some, those I've already finished, those I don't like at all, etc. Does that mean they're still going to be present in the proggie? |
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#248 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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In the beta, yes.
In the full version, no. The full version comes with a scanner which builds the database from your specified game directories. Whenever you add/remove games from your games dirs (such as when I release a new pack) you just run the scanner again. If it's just a matter of adding/removing a single game, you could always edit the database file manually to add/remove a game. It's a standard text file. |
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#249 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,108
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Awesome, great, thanks, no more questions for now - can't wait for the betatest!
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#250 |
Registered User
Join Date: Jan 2008
Location: Tours/France
Age: 52
Posts: 1,233
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Hello KG,
just a question , would it be possible to make it ECS/OCS compatible ? Thanks. |
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#251 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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I plan on taking a look at an OCS/ECS version once I've finished the AGA one, but as always I can't guarantee how much time I will get to spend on it.
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#252 |
Registered User
Join Date: Jan 2008
Location: Tours/France
Age: 52
Posts: 1,233
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@KG , time is not a problem , the best thing is to know that you'll take a look at !!
Thank you very much !! |
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#253 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Just a quick note...
I can get the menu running on an OCS/ECS machine very easily but currently it would need kickstart3.0 minimum. (Just requires me compiling a version with different screen settings). Would you need it to work with kickstart2? If so, I can still take a look at it. |
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#254 |
Targ Explorer
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Hi KG a version to work on my 37.300 3MB (1MB Chip 2MB Fast) A600 would be fantastic...
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#255 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Ok, in future I'll definitely look at a ks2 build somewhere down the line.
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#256 |
Registered User
Join Date: Jan 2008
Location: Tours/France
Age: 52
Posts: 1,233
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@KG , i have a 3.1 rom with 2mo chip and 4mb pcmcia fast ram !!
As Bloodwich is making a classic workbench for the 3.1 rom , i think it would be better you do it for 3.1. A lot of people upgrade the A600 with this rom . Thanks for you interest in ocs/ecs version !! |
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#257 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Ah ok cool. When I release v1 of the AGA version I will also compile an OCS/ECS version which requires 3.0.
Once I'm happy with it all I'll look at the lower kickstart version. |
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#258 |
Registered User
Join Date: Jan 2008
Location: Tours/France
Age: 52
Posts: 1,233
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@KG ,
thanks again , it's really a great new for A600's owners !! It's christmas before christmas !! |
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#259 |
Targ Explorer
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not for my A600
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#260 | |
Registered User
Join Date: Jan 2008
Location: Tours/France
Age: 52
Posts: 1,233
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Quote:
Last edited by killergorilla; 11 December 2008 at 15:06. |
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