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#241 |
Registered User
Join Date: Feb 2009
Location: Derby, UK
Age: 48
Posts: 235
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#242 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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I think there should be small radar with piece of map and walking boy
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#243 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,072
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#244 | |
Global Moderator
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Quote:
http://www.mobygames.com/game/snes/eek-the-cat/credits http://hol.abime.net/1978 ) Anyone got more info about this ? It might be worth a note in the HOL entry. |
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#245 |
Posts: n/a
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Wow, this topic is still going...
![]() I'm sort of blushing that the creator of the topic is me, I think the little douche known as captainxod was slightly over-caffeinated when he posted it, hehe. Is it possible to disable adblock on a per site basis, I would like to support EAB by clicking on an ad per day. Thanks guys, you've always been an abundant fount of knowledge, with a sunray shining through. ![]() |
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#246 | |
Registered User
Join Date: Aug 2014
Location: New Zealand
Posts: 51
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Quote:
The first Teenage Mutant Ninja Turtles game was brutal and for some reason creepy to me as a kid! |
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#247 | |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,913
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Quote:
![]() Which developer thought it'd have been a good idea to use the 0 key on the numeric keypad to use the truck? Just use Space or some other big, commonly used keys ![]() |
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#248 | |
Registered User
Join Date: Aug 2014
Location: New Zealand
Posts: 51
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Quote:
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#249 | |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,913
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Quote:
![]() Did you know that there are two almost identical TMNT games for the Amiga? Maybe the three disk version gets the truck right, like the NES version did... I played the 1-disk version made by Daisysoft and that one definitely required the 0 key on the keypad to drive the truck. http://hol.abime.net/1333 http://hol.abime.net/1335 |
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#250 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Mister Octopus have both Amiga versions in one clip also with NES version.
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#251 |
Registered User
Join Date: Aug 2014
Location: New Zealand
Posts: 51
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#252 |
Registered User
Join Date: Jun 2008
Location: Malta
Age: 47
Posts: 43
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Gobliins 2. The first level was quite tricky but fun. The puzzles on the remaining levels were totally nonsense and random.
I remember my brother and I agreeing what a load of tosh it was when we completed it with the help of a magazine walkthrough. It has never been reloaded since. |
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#253 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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It's possible to view files on disk and game have 7 levels. I think someone can try all levels by renaming them.
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#254 |
Supernormal
Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 43
Posts: 1,416
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Beast2. I had to reboot every time I did something wrong since the only way I was able to progress was with "ten pints" cheat.
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#255 |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 49
Posts: 1,335
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Weird Dreams and Nebulus were very frustrating games (for me at least).
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#256 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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In PD game Galaxians aliens can attack you from behind. With big, slow ship you have no chance.
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#257 |
Registered User
Join Date: Apr 2009
Location: Sigmaringen / Germany
Posts: 141
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Street gang
For me this is no question: Street gang; I think more frustration is not possible
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#258 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Impossible jump, also in PC version:
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#259 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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In Dr. Fruit (Mr Do! clone) enemy can walk through thin walls, it's cheating
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#260 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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In All Dogs Go To Heaven guiding dog is like dragging old fat elephant.
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