01 April 2024, 21:24 | #241 |
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It goes as follows:
- if you have a OCS amiga, the floppy shell will run the OCS version: no blue mountain layer, 25 fps - If you have a ECS 68000 amiga, the game will run the ECS version but will disable the blue mountain layer - If you have a ECS with 68020+ the game will enable the blue mountain layer - If you have AGA, the game will run the AGA version. With whdload, you can have the blue mountain layer on 68000, see how slow it is (unless you're using a superfast 68k emu like pistorm). Floppy version will be soon updated to fix the crash at startup. |
01 April 2024, 21:55 | #242 |
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JOTD, I've got a question I wanted to ask for a long time...have you ever considered releasing your arcade ports on CDTV/CD32? Maybe as a sort of bundle or something, I think it would be a cool concept
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01 April 2024, 22:59 | #243 |
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yes, someone already asked me that. It would run all right with CDTV boot, even AGA games, no need for whdload or other.
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01 April 2024, 23:21 | #244 | |
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Quote:
Now it have something from MAME, not from Amiga, like pressing 5 and 1 button. CD32 has no keyboard. Something like Joystick Up (maybe with pressed Fire together) as Insert Coin and Joystick Fire as Press Player button. Last edited by Don_Adan; 01 April 2024 at 23:42. |
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01 April 2024, 23:48 | #245 | |
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Quote:
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02 April 2024, 07:54 | #246 |
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... and it's in the readme
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02 April 2024, 18:33 | #247 |
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moon patrol with OCS configuration (512+512, 68000, OCS) not works. When i press "1" the game loading, but return to choice selection
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02 April 2024, 20:41 | #248 |
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Tried the game on A4000/030 now and the game work great! Everything seams spot on. Great sound quality! Will support this in the next update.
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02 April 2024, 22:05 | #249 |
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If you have any extra drives, make sure they are unplugged to free up the memory. If that doesn't help, I'd try renaming the startup-sequence file on the floppy, and then when you boot from the floppy into CLI prompt, type mpatrol_ocs and see what happens. It should at least let you see the error.
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03 April 2024, 02:35 | #250 | |
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Quote:
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03 April 2024, 08:27 | #251 |
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I will check tonight.
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03 April 2024, 10:42 | #252 |
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03 April 2024, 10:48 | #253 |
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no Don first I'm using gnu as and second my games are designed to run on 1.3
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03 April 2024, 11:34 | #254 |
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@Jotd
you don't need to check. the game working with WinUAE using Quickstart A500 setup. i need that game working from a front-end that use WinUAE, but through script. All your games working with every script, but this new version of Moon Patrol no. It works with very old script (not winuae version). It was a little strange that things and i thought that game had some bugs. It's ok. |
03 April 2024, 12:23 | #255 |
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03 April 2024, 13:03 | #256 | |
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Quote:
Word relocs are unsupported for kickstart 1.3. Must be longword relocs. |
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03 April 2024, 13:41 | #257 | |
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Is there an override? I'm actually testing on Kickstart 1.3 at the moment. I've experienced some unexplained memory corruption but I figured it might be something I'm doing rather than an insidious issue the the assembler. |
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03 April 2024, 14:44 | #258 |
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1. Use kick13 flag in Vasm.
2. Use different assembler. 3. Create fully PC relatìve code (no relocs). If program is running/started on kick 1.3, then this is not relocs problem. |
03 April 2024, 15:39 | #259 |
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back on topic now please?
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03 April 2024, 17:21 | #260 |
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