08 May 2023, 00:06 | #241 | |
Registered User
Join Date: Oct 2022
Location: Roma
Posts: 349
|
Quote:
|
|
08 May 2023, 00:23 | #242 | |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,860
|
Quote:
A. Banshee's gameplay is really well crafted B. Regarding Flying Shark, are you still talking about the gameplay or are you trying to convey that Flying Shark's gfx are better than Banshee's? Cuz it's night and day. Last edited by vulture; 08 May 2023 at 00:33. |
|
08 May 2023, 00:27 | #243 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,057
|
Quote:
So as you see, regarding Banshee as one of the top amiga shooters is not that much of a stretch really. At least by popular vote. |
|
08 May 2023, 09:13 | #244 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,024
|
Also when looking at review scores from bitd you get pretty much the same picture (Banshee actually scores a bit higher there).
|
08 May 2023, 13:24 | #245 | ||
Registered User
Join Date: Apr 2022
Location: Dublin
Posts: 19
|
Quote:
Quote:
I just picked Flying Shark because while visually it looks pap, underneath it was highly polished and has all the above in spades. But yes, *visually* Banshee wipes the floor with it. Absolutely yes. Was just comparing it to the top Amiga shooters and Banshee, even though it looks fabulous, doesn't quite topple them never mind the arcade classic back to the thread, cut the chase and go straight to Thunder Force IV. You'd have your work cut out |
||
08 May 2023, 15:00 | #246 | ||
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,057
|
Quote:
People are also not fools, judging by the gfx alone. Cause if that was the case, other shooters with similar fancy gfx (like Disposable Hero, Project X, T-zer0 and many many others) would score much higher. But they don't. So the game must be doing at least something right other than having nice gfx. And -mind you- Banshee also has the huge disadvantage of NOT being a widely well known (or played) Amiga game, so there isn't much nostalgia associated with it. Quote:
Of course this project is still WIP, so not exactly material for direct comparisons, however it does seem like Thunder Force IV has been a huge influence for it. And so far it also seems it has more than enough potential to compete. |
||
08 May 2023, 16:14 | #247 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,860
|
Reshoot R does more things than Thunderforce IV on screen.
More colours, more effects, more objects, more layers, bigger gameplay area. Last edited by vulture; 08 May 2023 at 16:30. |
08 May 2023, 18:25 | #248 | |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,521
|
Quote:
Indeed, it is a game that showcase quite well what the AGA could do. Very impressive effects, not sure the Megadrive could do that. |
|
08 May 2023, 19:56 | #249 | ||
Registered User
Join Date: Dec 2017
Location: france
Posts: 197
|
Quote:
Quote:
Last edited by touko; 08 May 2023 at 20:01. |
||
08 May 2023, 22:17 | #250 | |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,521
|
Quote:
You (and also the publishers) have to pay for that. There is a reason why there is just eight games using that chip on the SNES. |
|
08 May 2023, 23:45 | #251 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,091
|
Hybris outscores SWIV on LemonAmiga as well, though from much fewer votes (my impression, and its before my time, is that Amiga exclusives got less attention that games which were also on the ST, such as Xenon 2, when to me Hybris and Battle Squadron are far better in almost every way - I'm ashamed to say I never played Hybris until the emulation era, whereas I was all too aware of Xenon 2). Indeed, Deluxe Galaga outscores SWIV too, so you can't accuse voters of simply looking at graphics.
I'm not convinced that StarWing is beyond the A1200's potential. Contrast the rigid view with COALA's early virtual cockpit (though StarWing is the better game). Even with the later doubled-speed version of the chip, does SNES Doom really outperform Fears (poor game though it is) or Gloom on an even fastRAMless A1200? Last edited by Megalomaniac; 08 May 2023 at 23:55. |
08 May 2023, 23:56 | #252 | |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,130
|
Quote:
What development tools did you use and what was your system at the time? What was the speed difference when the game detected Fast RAM and do you think it might have been possible to get up to 50/60FPS with Fast RAM? Was there any consideration to support 31kHz screen modes? Were you guys official Commodore developers and if so did you get much support for what you paid? Thanks |
|
08 May 2023, 23:56 | #253 | |
Registered User
Join Date: Oct 2009
Location: Salem, OR
Posts: 1,770
|
Quote:
Pretty darn comparable graphics wise, but the Amiga has (IMHO) better sound. But both are very nice versions.. |
|
09 May 2023, 00:36 | #254 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,860
|
While what you're saying is true, KK has actually found a way to incorporate variable heights with little overhead, it's just he never got around to actually implement it.
|
09 May 2023, 04:52 | #255 | |
Registered User
Join Date: May 2015
Location: Kirkland, Washington, USA
Posts: 56
|
Quote:
I don’t remember if the artist used dpaint or brilliance or personal ping, but it was one of those standard ones. He did use a Silicon Graphics workstation for some 3d work. A number of the objects were actually 3d rendered to get animation and lighting right, and then drawn on top. We used an internal Core Design map editor for the tile map. Nothing special, but it worked ok. We didn’t optimize for fast ram - the market was already tiny enough, so that wouldn’t financially make sense. I did at one point test frametime on an a4000, and it was only 25% faster as it was pretty blitter bound. So going to 50 fps would never happen. Never considered the other screen setups - again, market was too small for that to make sense I didn’t interface with commodore, so I don’t know. But Core was a big developer, so that’s likely |
|
10 May 2023, 00:33 | #256 | |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,130
|
Quote:
I'm guessing that's what the programmers for Raiden did. Are you still programming games? |
|
10 May 2023, 14:24 | #257 | ||
Registered User
Join Date: Dec 2017
Location: france
Posts: 197
|
Quote:
http://www.ffviman.fr/switch-snes/chip-jeux-snes.html The SFX's price was around 15$(maybe less), so we can tell it was cheap . Quote:
[ Show youtube player ] Most games were in slow rom so the snes CPU run @2.68 mhz (even RR²), the simple use of fast rom boost the CPU wich can runs @3,56 mhz . Last edited by touko; 10 May 2023 at 14:39. |
||
10 May 2023, 15:09 | #258 | |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,521
|
Quote:
15 dollars isn't cheap when a game cost 50/60 dollars (and when you have to buy thousands or millions of these chips, in addition to the cardridge and the licensing fee asked by Nintendo. Even it it was less than 15 dollars it was still not cheap). I'm aware that the SNES use a large number of chips. SuperFX 1&2 weren't that much used because it was costly to use. Last edited by sokolovic; 10 May 2023 at 15:29. |
|
10 May 2023, 17:19 | #259 |
Registered User
Join Date: Feb 2009
Location: london/england
Posts: 1,347
|
Somebody mentioned that the AGA chipset has a bandwidth of 7mb/s (presume on the unexpanded A1200 as that was what the thread was about). So you can work from there, no point looking at the A1200/CD32 games vs Megadrive games, the developments were world's apart in quality so it's an unfair comparison.
This is more of an 'in the right hands' type situation rather than a game that may have come out on both machines. Beast 1 start/above ground level and Lionheart on my A1000 look more impressive than all but Flink on CD32. For me, the real question is can you do a graphically indistinguishable port of Thunderforce 3/4 or Castle of Illusion on A1200 2mb stock spec 'in the right hands' ? |
10 May 2023, 17:29 | #260 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,057
|
At least for the end user this is definitely not cheap. Cause with every game you buy that uses this chip you end up purchasing the same hardware several times over. In general consoles were definitely more costly overall, with just 4 50$ games you end up spending a whooping 200$. Together with the cost of the console itself that's more than the cost of a brand new a1200.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
graphics for an Amiga/megadrive vertical scrolling shmup-some questions | Adrian Browne | project.Amiga Game Factory | 45 | 12 May 2023 14:05 |
MegaDrive gamepad as CD32 pad on A1200 | GearCross | support.Hardware | 26 | 28 January 2023 05:56 |
A1200 or a SEGA Megadrive - which is better... | mcgeezer | Nostalgia & memories | 154 | 04 July 2021 23:17 |
8Bitdo Megadrive/Genesis retro receiver + A1200 | GearCross | support.Hardware | 0 | 20 September 2019 18:44 |
A1200, 030 VS 040, 8x, CE, Speed Comparison | Snake79 | support.WinUAE | 6 | 03 August 2014 20:12 |
|
|