26 February 2010, 21:45 | #241 |
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The point was: you complained about input latency in this thread WITHOUT testing using last official version. Which is big NO NO. Nothing to do with your D3D "problem" (which is perfectly on-topic but latency is guaranteed to be nothing new in this beta..)
Warp mode via uae-configuration is fixed in latest beta (no config will fix it in older versions) I have no idea about video recording (something I don't really care) "Unfortunately" I rarely care or support obsolete hardware or software. I can't keep adding features without dropping older stuff or result will be even worse mess. EDIT: directdraw null filter seems to use too much cpu power, perhaps this is some older issue.. Last edited by Toni Wilen; 26 February 2010 at 21:51. |
26 February 2010, 22:11 | #242 |
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I lied again, non-shader is back (it was only few more lines)
http://www.winuae.net/files/b/winuae.zip "should" work with non-shader capable DX9 compatible cards again. (overlays of course are not supported) Not really tested, don't have old enough hardware.. |
26 February 2010, 23:00 | #243 | |
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26 February 2010, 23:30 | #244 | ||
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I will test immediatlement! No-shader-support is back too \o/ ps. I did disagree with your decision to make an emu that runs fine on very old CPUs demand PS2.0 gfx cards, but I am in no way interfering with the path you think is right for WinUAE, and any decisions you make is yours to make. I'm not the dev of WinUAE, you are. If you think you see a complaint in my posts, it is unintentional or misinterpreted. Or maybe I didn't @#$%^&* check the fps on this machine before If I can code A500 on this laptop using any settings, I'm happy. If not, it will serve as a generic PC<-> Amiga file transfer device, as was intended. |
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26 February 2010, 23:47 | #245 |
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Test results (as always with latest beta):
Direct3D works, gives slightly different scanlines look than DirectDraw in PAL filter (maybe I lowered resolution in between), and 39-45 fps during bootup rather than 37 fps with DDraw. "uae-configuration gfx_framerate=10" gives "uae-configuration failed returncode 20". Should I get a newer uae-configuration command? This one is from latest stable, most probably. I'm afraid I commented the above line away during next last beta tests, so I'd have to check if it worked with that (do you want me to?) Config and logs attached. Last edited by Photon; 26 February 2010 at 23:53. |
27 February 2010, 00:52 | #246 |
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Here's something that crashes WinUAE:
1. Run WinUAE. 2. Go fullscreen. 3. Open a file selection box (e.g. end+F1) 4. While in there, press F1. Logs, config and .dmp file: http://www.fileshost.com/download.php?id=F24DC4571 |
27 February 2010, 01:47 | #247 |
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@Photon
In general, "returncode 20" sounds like too old or incompatible kickstart. (AmigaDOS CLI executables may show this if they're made for OS 2.0+ and you attempt to use them with 1.x) Maybe it works in 3.0 instead of the 3.1 that you used. Last edited by andreas; 27 February 2010 at 01:57. |
27 February 2010, 02:26 | #248 |
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Returncode 20 means something only to the one who programmed the CLI command. (Not necessarily Toni.)
I'm pretty sure uae-configuration would work as well with 3.1 as with 3.0. I started out with the latest beta and the quickstart, ie. 1.3, and then changed kickstart and display settings. Edit: I don't have kick 3.0 (other than as original chips), but I tried with kick 2.0. It does work (ie. no interruped s-seq), but I notice no 2-300 fps like with my warpmode hotkey, neither with the config's PAL filter, nor with Filter:none. (If that helps.) Edit: Restarted with quickstart (1.3) and only added the harddrive directory with the s-seq with the uae-configuration command first in it, and it didn't affect the fps then either. 49/50 fps. Last edited by Photon; 27 February 2010 at 02:35. |
27 February 2010, 07:47 | #249 | |
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27 February 2010, 09:50 | #250 | |
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Note that uae-configuration does not work if you have configuration that does not need "uae boot rom" (filesystem, bsdsocket, etc.. expansions that need hooks in Amiga memory) |
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27 February 2010, 11:16 | #251 | |
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10 years or so old PC hardware is something I won't care at all. (even 5 years equals near obsolete garbage for me) I know most of you won't agree but I hope it explains why some things can and will happen I didn't see your post as complaints, I only misunderstood it partly.. (and you should have said CPU% is higher on this and that version, instead of talking about FPS) |
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27 February 2010, 12:42 | #252 | |
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But every mask seems to work flawless (at 640x400). Last edited by john4p; 27 February 2010 at 12:48. |
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27 February 2010, 13:40 | #253 |
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27 February 2010, 13:50 | #254 |
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Update: The "wrap" trick works great for plain scanlines, but now that I've tried more complex masks, I can spot a new artifact which's slightly less annoying than the "border dimming". Will make comparison screenshots later.
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27 February 2010, 14:08 | #255 |
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try winuae.zip before doing any screenshots, it may be already fixed (if you mean small "seam" appearing where the graphics issue was before "wrap")
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27 February 2010, 14:24 | #256 |
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27 February 2010, 14:43 | #257 |
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Ok, apparently WinUAE's internal scanlines effect is broken for "Null Filter" (no scanlines appear at all) while the PAL one gets a double-scanline in the middle, but I think I saw this in the non-winuae.zip versions as well.
I'm in a hurry right now but I'll post the logs and everything else as soon as I get a chance. |
27 February 2010, 14:45 | #258 | |
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27 February 2010, 14:47 | #259 |
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D3D of course. Ever since filters started working here, I haven't touched the display panel's.
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27 February 2010, 15:21 | #260 | |
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Display panel scanlines are more "internal" than filter panel scanlines. (and quite useless now because they are "burned" to emulated display which makes ugly result if there is any scaling..) |
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