22 May 2024, 08:37 | #241 |
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If you're referring to my raycaster then not much progress there. I've made some improvements to the game itself, but it's mainly been fixing the audio, rendering and enemy movement (enemies don't walk through walls anymore ).
I still do have some ideas on how to improve the speed of the raycaster, but really don't know when I'll have the time and motivation to work on it. |
23 May 2024, 13:34 | #242 |
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Did you assume I wasn't aware of CD32's Kickstart v3.1 rev 40.60 (1993) changes?
Again, what's the performance of the Kickstart ROM 3.1's WriteChunkyPixels on stock A1200 again? Hint: WriteChunkyPixels is slow. Your attempt to present Commodore's WriteChunkyPixels efforts was the optimized game-ready is absurd. Your attempt to present Commodore's WriteChunkyPixels efforts was the optimized game-ready is absurd. Commodore's WriteChunkyPixels efforts weren't fast enough. I wasn't born yesterday and didn't notice Gloom's C2P-optimized alternatives. http://de.aminet.net/aminet/game/demo/GloomC2P10.readme Your attempt to present Commodore's WriteChunkyPixels efforts as optimized game-ready is absurd. Your argument is NOT reality when real-life 3rd party programmers are optimizing the C2P to its maximum extent. Last edited by hammer; 23 May 2024 at 13:41. |
23 May 2024, 13:42 | #243 | |
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23 May 2024, 13:44 | #244 |
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24 May 2024, 11:43 | #245 | |||
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