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#241 | |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Quote:
You need your own copy of FS-UAE installed - it should just work with whatever copy of FS-UAE you have setup. Under the hood, the editor just launches the FS-UAE executable with the command line switches to set the HDD path (I'll also look at making it so that you can choose which machine to emulate based on FS-UAE's default setups for A500, A1200, CDTV, CD32 etc). I've currently got the editor compiling as x86, so I assume it'll work in win32 just fine (though I can't guarantee that, and I certainly can't guarantee if it'll work below Win10. It's possible though). On a side note - commercial Amiga ROMs may not be a requirement for using FS-UAE, Scorpion mostly seems to work OK with AROS ROMs. |
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#242 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,994
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^ I can do some testes under x86 Win 7 to help you.
None of my computers are x64. Send you a PM. |
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#243 |
aka (Cpt)JohnArcher
Join Date: May 2018
Location: Dresden / Germany
Posts: 193
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Very cool, @earok!
What do you use to create the editor? Is it a WPF application created in Visual Studio? |
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#244 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Cheers @malko, I've got your email address
@clydos yes, that's correct! I'm using Visual Studio 2019 for the project, and it's based on Gemini WPF. I've never really written a desktop application before, let alone an IDE, but fortunately it's a fairly easy framework to work with (and it helps having some Silverlight experience from like, a decade ago). |
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#245 | |
aka (Cpt)JohnArcher
Join Date: May 2018
Location: Dresden / Germany
Posts: 193
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Quote:
Currently I am creating a programm with GUI using Hollywood and RapaGUI (just as I want to use Hollywood and be cross platform), and although it is really nice to have it, it is quite a heavy/time consuming part. |
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#246 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
This is most probably the more popular emulator and what FS-UAE is based on; and constantly playing catch up to. |
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#247 | ||
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Quote:
Quote:
New video - Scorpion Editor has a "level importer" build in to import ripped maps (PNG) from other games, I go through a really quick and dirty import of the 007 game on Mega Drive to the Alex Kidd sample. [ Show youtube player ] |
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#248 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,590
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Does it work under windows 7?
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#249 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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#250 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
WinUAE can be launched from command line and you can add disks / hard drives / changes settings etc. mcgeezer did this all the time with Rygar AGA ![]() If you tell us what you need set / added we can assist with the required commad line / syntax ![]() |
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#251 | |||
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Quote:
With FS-UAE I can do this from the command line Quote:
Quote:
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#252 |
Registered User
Join Date: Jan 2018
Location: NC /USA
Posts: 90
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Earok - thank you for this....
Here is how I got it to work from CMD/Batch. OUTPUT is the game DIRECTORY at cli prompt type "Game.exe" winuae64_4300b3.exe -s use_gui=no -cfgparam=quickstart=A500 -M :OUTPUT pause 10 Add to *** I guess you could script a s/startup-sequence to autoboot "Game.exe" when building/compiling? Last edited by LanceT; 08 November 2019 at 16:52. Reason: correction |
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#253 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
Also, there's no real need to use the 64-bit version unless your games need 1GB+ of RAM. On this webpage there are some command line usage explanations. In these threads there are also examples: ... https://eab.abime.net/showthread.php?t=40250 ... https://eab.abime.net/showthread.php?t=90620 ... https://eab.abime.net/showthread.php?t=89762 ... https://eab.abime.net/showthread.php?t=63719 Finally there are 2 ways in which you could do this: First: |
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#254 | ||
Registered User
Join Date: Jan 2018
Location: NC /USA
Posts: 90
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As usual you are right. The Beta version happened to be the one that I had on my portable version winuae folder.
Anyone of these commands will have the same effect Quote:
Quote:
The examples you give don't show DH0: as a windows folder in CMD. Thank you for your comments DamienD, I am always learning and there is always a better way of doing things. |
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#255 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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#256 | ||
Registered User
Join Date: Jan 2018
Location: NC /USA
Posts: 90
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Thanks...
Except i think I messed up the quickstart command? I am getting a default of a500 ks1.3 no matter what quickstart I type. It seems the "-cfgparam=quickstart=A500" can actually be omitted from the line. Solved : -s is required. -s quickstart=a1200,1 Update. Quote:
Quote:
Last edited by LanceT; 08 November 2019 at 21:19. Reason: solved |
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#257 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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As far as I'm aware "-cfgparam" is only used in conjunction with "-f" and means to use the settings from the configuration file
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#258 |
Registered User
Join Date: Jan 2018
Location: NC /USA
Posts: 90
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Yeah, I was going on the lines in win32.ccp of winuae source code.
![]() So that explains it. ![]() |
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#259 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Thanks guys
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#260 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Ok, so here's the thing.
I'm a little bit nervous about publishing the editor right now, mainly because I'm not sure what, if anything needs to be installed on the user's computer already (asides from the applicable version of .NET). And I don't really have a second computer to test it on. This is the current build, as-is and not guaranteed to work. If anyone can confirm or deny that it works for them on their Windows machine (and if it doesn't, what errors etc are shown), that'd be really helpful. http://earok.net/ScorpionEditorPrototype_3.zip |
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