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#241 | |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,516
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Quote:
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#242 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,516
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Also note, I'm no pixel artist, so when you find yourself done with your current projects, feel free to join in
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#243 | ||
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,057
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Quote:
Quote:
![]() Well it's super tempting, no doubt. I might be able to give you a hand once Grind is off the way. ![]() |
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#244 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,516
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FYI, don't rely on the atlas file for the latest versions of assets, refer to the iff files. I only occasionally update the atlas for reference.
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#245 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,024
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I only managed to find one area with the bright green grids (after falling in the water and getting stuck lol) in level G
Last edited by abu_the_monkey; 08 May 2023 at 22:30. |
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#246 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,516
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That needs fixing anyway. Getting stuck without any means of escape is a gameplay bug. I decided to stop faffing around with the levels to just get the texture deprecation work done, so this was a good catch.
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#247 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,516
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@abu_the_monkey
I've replaced the textures in level G and fixed the dead end. The water pit is much shallower allowing you to get back out and you can find the jetpack in the level to reach the key that is otherwise unreachable. It is still possible to die in the slime if you fall in without finding the jetpack first, but that's tough titty. Levels should be completable but not necessarily free of deadly traps for the unwary. |
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#248 | |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,024
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Quote:
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#249 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,516
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What do we think about the cobblestone textures? They are excellently constructed (and I even extended them significantly) but I've never understood their utility in the game. I haven't explicitly deprecated them but I am thinking I should. Between that, and the other two already being renoged, that's 3 new 640*128 sets we could have. 4, if I can confirm the current game engine is stable with it.
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#250 | |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,024
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Quote:
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#251 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,516
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It would make a nice texture for a dungeon crawler or a heretic type game. Maybe this is why it was in the game at all and why it's at position zero: So that you could quickly tell if you needed to replace it.
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#252 |
Registered User
Join Date: Jun 2015
Location: Germany
Posts: 1,927
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I'd say remove it. I can't see any aliens kneeling down and placing one cobblestone next to another to pave a street. This would either fit a medieval, fantasy or perhaps a mystery-scifi setting (think ancient Exegol / Sith planet or perhaps H.P. Lovecraft story line). AlienBreed to me is very much metal based, not stone, if you get my drift.
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#253 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,516
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I'm going for the idea that the planetside is another Osiris type planet that has been consumed by the breed, rather than an explicitly alien world. This may be a departure from the original story slightly but it makes more sense from a level design perspective.
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#254 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,516
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Minor push. I reworked the brown mech walls, supports and scummy tech to use a compatible set of brown shades so that they can be placed adjacent without too much of a discernable difference.
Easier said than done when red-green colourblind. Also, level J now has a name: research labs. Which will helpmset the theme when I rework it a bit more. |
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#255 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,516
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Pushed changes up to level J. That one was in flux when I was working on it originally, but it's starting to look pretty nice. It's not finished but it shouldn't have any green meshes.
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#256 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,516
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Sneak Preview of Level J Redux
[ Show youtube player ] |
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#257 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,024
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looking good chap
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#258 |
Registered User
Join Date: Jun 2015
Location: Germany
Posts: 1,927
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That looks really stunning!
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#259 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,516
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#260 |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,988
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