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#241 | |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 49
Posts: 1,334
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Quote:
I’m thinking it could be a clash somewhere with scalos which is integrated into my classic WB 3.1 full install. |
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#242 | |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 49
Posts: 1,334
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Quote:
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#243 | |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
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Quote:
I actually think mine works with noguigfx and without. Need to check that again actually. |
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#244 | |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,262
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Quote:
It works also with "noguigfx" deactivated but you must have in your system the render.library and guigfx.library, screennotify.library is also required but not indispensable. Of course on a PAL system I don't know what can improve having "noguigfx" deactivated. |
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#245 | ||
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
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Quote:
Quote:
And since walkero suggested we try the newer guigfx to see if this helps the issue I am having I decided to give it a go and report back. I'm not sure if you have missed something in the posts on here but I am simply trying to update what I already have because the issue I have is the display goes all fucked up when I do not have an image for a game. There are screen shots a few pages back. |
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#246 |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
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Put in the the newer guigfx.library_68060 (v20.1). Changed the name to guigfx.library. Rebooted.
Disabled NOGUIGFX in tooltypes. Still the same issue as before. Images display fine for games that have them, if there is no imaged file, the menu boxes display all squashed up the right hand side of the screen on like the old iGame which would just display iGame.iff should a game NOT have an image. |
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#247 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
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Yes true, but as said if you do not have an image of the game, but you have an Icon "PNG" and the icon.library of PeterK in the GUI on the right you will see the image of the Icon
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#248 | |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
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Quote:
Last edited by AMIGASYSTEM; 06 December 2021 at 09:41. |
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#249 |
WinUAE 4000/40, V4SA
![]() Join Date: Apr 2020
Location: East of Oshawa
Posts: 538
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Yeah if there is no iGame.iff in the game directory iGame uses the icon with the same file name as the slave instead (e.g. mygame.slave -> mygame.info). IIRC this still requires that you have an icon datatype installed; so long as the icon appears properly in Workbench, the icon.library you have doesn't need to be changed.
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#250 | |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 763
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Quote:
For example an added "Game.exe" without iff could get game.exe.info as image. |
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#251 |
WinUAE 4000/40, V4SA
![]() Join Date: Apr 2020
Location: East of Oshawa
Posts: 538
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I remember I was looking into that but I don't recall off the top of my head if I made successful changes to that effect or if they were merged in if I did. I'll need to go take a look at the repo.
UPDATE: Looks like it doesn't. It only checks icon for image for WHDLoad slaves. However, it would be trivial to change that with some changes around line 1191 in funcs.c. I can certainly make and PR those changes, just not tonight due to other commitments. Last edited by coldacid; 17 November 2021 at 18:22. |
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#252 | |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
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Quote:
How did the old iGame work? I don't really fancy changing all my icons just to get this to display correctly. |
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#253 |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 49
Posts: 1,334
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I tried enabling the Peter k icon option on mine and it totally broke my workbench and it wouldn’t boot any more. I had to reinstall scalos to fix it as it deleted some library files that were needed to boot.
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#254 | |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
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Quote:
No Peter's icon.library is needed for iGame, only if you want nice Dual-PNG icons for all the Games Last edited by AMIGASYSTEM; 17 November 2021 at 22:30. |
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#255 | |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
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Quote:
Peter's library on OS 3.1 is not enough to copy it in Libs, you must also deactivate the one that OS 3.1 has in Kickstart through a command to be added in the startup-sequence, read instructions, on OS 3.9 instead you can copy it without doing anything else. |
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#256 | |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,262
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Quote:
Did you replace your igame.iff (it was PNG) with the one included in the original IGame package? |
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#257 | |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,262
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Quote:
No I have tested on ClassicWB full and it works well the latest version of iGame Last edited by AMIGASYSTEM; 06 December 2021 at 09:41. |
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#258 |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 49
Posts: 1,334
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Ok I have just done a test where I downloaded an actual igame screenshot pack. Now when I click on one of the games I added an igame.iff to it just closes down.
[ Show youtube player ] EDIT : tried a different pack with lo res pics and it now seems to be working. [ Show youtube player ] Last edited by Superman; 18 November 2021 at 14:16. |
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#259 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
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Well then in addition to having problems with some datatypes, you probably also had RAM problems loading images of a certain quality.
This is another reason to use Peterk's Icon.library, this library makes the system consume much less RAM Chip. |
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#260 |
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Location: Belfast
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