15 May 2023, 20:03 | #2541 |
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15 May 2023, 20:10 | #2542 |
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On the other hand, maybe there should be a fork for any radically new stuff, especially anything that breaks compatibility with the original game files.
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15 May 2023, 20:16 | #2543 |
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15 May 2023, 20:39 | #2544 |
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15 May 2023, 20:52 | #2545 |
Alien Bleed
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@pipper
I've raised a teeny PR into your C migration branch. Just the UWORD casts above, really. |
15 May 2023, 21:51 | #2546 |
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15 May 2023, 21:59 | #2547 |
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15 May 2023, 22:35 | #2548 |
J.M.D - Bedroom Musician
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15 May 2023, 22:56 | #2549 |
Alien Bleed
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I won't lie, it made me laugh, inappropriate as it may be. But don't worry, I was pretty sure you didn't intend it.
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15 May 2023, 22:57 | #2550 |
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early 'migrate_to_c' builds (both release and dev).
includes asm builds for comparison. would be nice to know it is working on real hardware Last edited by abu_the_monkey; 11 June 2023 at 23:34. |
15 May 2023, 23:02 | #2551 |
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I'm not sure the Dev build actually uses the C code at the moment. The dependencies are built but I don't think it's linked. I could be wrong, I've not had a proper dig into it yet.
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15 May 2023, 23:05 | #2552 |
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One remark: The ASM version appears to be bigger, because it contains DEBUG_LINE info. The C version is build with debug symbols enabled, but I think the linker threw away all the assembler generated debug info.
Once stripped, the C version is actually slightly larger - which is to be expected. |
15 May 2023, 23:13 | #2553 |
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if the mouse controls make the screen loop round after exceeding max look up/down I guess the c code is in use?
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15 May 2023, 23:18 | #2554 |
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I also noticed that in the c build, the credits show up momentarily when you start the game, unlike the asm build which jumps straight into the menu.
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15 May 2023, 23:27 | #2555 |
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Yes. I both cases I don’t know why that happens. Though actually, I never knew why the credits were gone in the ASM version ?
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15 May 2023, 23:44 | #2556 | |
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Quote:
why does it work? idk why doesn't it work? idk |
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15 May 2023, 23:47 | #2557 |
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Time to add Abu to the credits as Chief Legacy Bug Stomper.
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15 May 2023, 23:50 | #2558 |
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you guys would have got there, I just had nothing better to do.
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15 May 2023, 23:54 | #2559 |
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Speaking of, I think there's a similar word size bug for lift walls for the corner lighting. I've noticed that regardless of the brightness settings, doors and lifts often seem to have our of place brightness. I'd not fall out of my chair if it was another move.l that should be a move.w operation.
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16 May 2023, 00:03 | #2560 |
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it wouldn't surprise me.
It must have been quite a challenge to develop this kind of stuff in the mid 90's. Now we are spoiled with all the tools we have and the speed things can be turned around (and its easier when there is no dead line for results) |
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