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Old 14 May 2023, 11:42   #2501
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Quote:
Originally Posted by abu_the_monkey View Post
I haven't tried it as I am not using bebbo's tool chain, see what pipper makes of it I guess.
I'll have to come back to it later anyway - limited time and I want to make some progress getting rid of the deprecated textures from my mod. So I am going to park editing level J too until that chore is done. I fell into that trap because it was half reskinned back in 97 lol
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Old 14 May 2023, 13:08   #2502
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@pipper @Karlos

which NDK are you guys using? 3.2?
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Old 14 May 2023, 13:23   #2503
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@pipper @Karlos

which NDK are you guys using? 3.2?
Actually... whichever shipped in bebbos gcc distro
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Old 14 May 2023, 13:26   #2504
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I only ask because of

Code:
#define ALIB_HARDWARE_CUSTOM
#include <proto/alib.h>
it is not present in the 3.1 or 3.9 NDK that I have but is in the 3.2
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Old 14 May 2023, 17:58   #2505
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These symbols come from alib ("Amiga Lib") and point directly to the custom chip registers, declared via <proto/alib.h> under a section named

"/* OBSCURE AND OCCULT AMIGA.LIB CONTENTS"

My version of this header says "** $VER: alib.h 47.4 (19.6.2021)"

I think that's the NDK3.2. You may have to rebuild your toolchain?
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Old 14 May 2023, 18:01   #2506
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Quote:
Originally Posted by pipper View Post
These symbols come from alib ("Amiga Lib") and point directly to the custom chip registers, declared via <proto/alib.h> under a section named

"/* OBSCURE AND OCCULT AMIGA.LIB CONTENTS"

My version of this header says "** $VER: alib.h 47.4 (19.6.2021)"

I think that's the NDK3.2. You may have to rebuild your toolchain?
yes that is the version number I see in 3.2
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Old 14 May 2023, 18:43   #2507
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I feel sad seeing this documented as obscure and occult. Or maybe just old. Probably both.
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Old 14 May 2023, 21:28   #2508
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I am currently attempting to install beebo's gcc too chain under ubuntu in a vm.

busy making mistake after mistake as I am not a linux user.

it's a slow process on my 10 year old dell workstation
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Old 14 May 2023, 21:49   #2509
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If you want to get rid of the C build in the dev target, just remove hiresC from its dependencies. That should unblock you
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Old 14 May 2023, 21:50   #2510
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Quote:
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I am currently attempting to install beebo's gcc too chain under ubuntu in a vm.
That’s how I roll. You can also try WSL on windows.
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Old 14 May 2023, 22:04   #2511
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Originally Posted by pipper View Post
If you want to get rid of the C build in the dev target, just remove hiresC from its dependencies. That should unblock you
I'm totally OK with the Dev build including C code. It's the Dev build so we can, like, Dev and stuff, right?
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Old 14 May 2023, 22:12   #2512
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done it! (probably all arse about face) and it works! both asm and C versions build
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Old 14 May 2023, 22:24   #2513
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just tried the dev builds and they also work
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Old 14 May 2023, 22:27   #2514
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I think my NDK must be out of date then. AFK for the moment anyway, will take a closer look tomorrow
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Old 14 May 2023, 23:13   #2515
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Originally Posted by abu_the_monkey View Post
busy making mistake after mistake as I am not a linux user
As a full time Linux user since around 2005, I think this is par for the course: every time you get used to any particular subsystem, some bugger comes along and replaces it with the next biggest thing. Which then gets half adopted.
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Old 14 May 2023, 23:44   #2516
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@pipper

As there's no PR for the C work so far, I just wanted to point out that Sys_TimeDiff is expected to return a 64-bit value in d0/d1 for any callers. I think that particular function is not actually used since almost every use case of the timer so far gets away with just the least significant 32- bit difference (which will be wrong about 1 in every 4.3bn calls, a risk I think we can live with).
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Old 15 May 2023, 12:35   #2517
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I tried to make update my toolchain but despite having never made any changes, many of the component repos ended up conflicted to death, so I'm just reinstalling it from scratch. I've chosen NDK=3.2 in the build options this time so that should fix things... I hope!
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Old 15 May 2023, 12:56   #2518
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KarlosTKG searches TKG executable that there isn't in the archive. I try to use original TKG (using codes protection), but freeze or stop loading during mission briefing.
KarlosTKG-Dev working good, but with any dev info on the screen
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Old 15 May 2023, 13:04   #2519
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KarlosTKG searches TKG executable that there isn't in the archive. I try to use original TKG (using codes protection), but freeze or stop loading during mission briefing.
KarlosTKG-Dev working good, but with any dev info on the screen
You can't use the original exe with my mod unless you replace the in game music file with the one from the original game.

I have been including executables with the repo for some time, so I'm a bit surprised that it wasn't in the download. In any case, please read back though this thread - Abu posts new builds here frequently.
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Old 15 May 2023, 13:29   #2520
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ok
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