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#2401 | |
Registered User
Join Date: May 2017
Location: Belfast
Posts: 750
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Quote:
I suppose if you're stuck just remove the screws and take it apart from the top. |
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#2402 |
Ancient User
Join Date: Apr 2007
Location: GREECE
Age: 50
Posts: 759
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Back to large RAM question...
Actually I think 128MB RAM on an Amiga for productivity and heavy use of multi-tasking is not THAT exotic. Also don't forget Amiga supports RAM disk... add that to the usage and you can actually fill it up. |
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#2403 |
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Join Date: Jul 2003
Location: Helsinki / Finland
Age: 43
Posts: 9,904
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#2404 | |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,307
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Quote:
![]() RAM question: Using RAM Disk can easily eat all the free RAM. Multitasking usage can also eat a lot of RAM. Then there is fragmentation. The less RAM you have the more quickly it fragments = slow down. Having free a big chunk of memory is sometimes useful/necessary. Some demos need at least 64MB fastram. |
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#2405 | ||
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,684
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Quote:
Quote:
Thanks guys. ![]() I'll try it, and hopefully, I won't brake anything. |
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#2406 |
Registered User
Join Date: Jan 2018
Location: antwerp
Posts: 61
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Glenn, and all others, thanks for your answers. It sure helps read somebody else explains it all in another exposure. About removing WHDload completely and reinstall using the installer, I'm afraid i can't return to the old version in case it doesn't work. Maybe the RAM disk comes inhandy if i have enough RAM
![]() About a flatscreen. Glenn, do you have url links to good amiga screens and RGB convertors? For now I will try the 60hz NTSC option, since I already have it ![]() One question about those newest whdload slaves which run only on the latest whdload version, what is making them better then the slaves for older versions? |
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#2407 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,307
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The readme that comes with the slave tell you what are the changes. For example: http://whdload.de/games/JoeAndMac_CavemanNinja.html
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#2408 |
Registered User
![]() Join Date: Jul 2010
Location: Utah, USA
Posts: 517
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I haven't been able to find two of the new icons in 3.1.4. One is the workbench prefs icon, and there was another in there that currently eludes my memory. Anyone still around making MagicWB icons?
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#2409 |
Registered User
Join Date: Nov 2019
Location: Saddleworth, UK
Posts: 19
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Does a Gotek just reuse the existing floppy/power cable if replacing an internal drive in the A1200?
And the A1200 expansion slot, I'm thinking about putting a memory upgrade in there, but is this a bad idea? ie Do all sorts of upgrades go in that slot meaning if I stick say 2MB in there I've basically stopped myself from using a whole host of other upgrades (unless I throw the mem upgrade away). |
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#2410 |
Registered User
Join Date: May 2010
Location: Helsinki, Finland
Posts: 1,341
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Yes, the floppy cables remain the same.
The trapdoor slot is for memory and CPU upgrades, and yes, you can only have one installed at a time. It is also possible to have RAM in the PCMCIA slot but it's not ideal for that use. |
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#2411 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,377
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I wouldn't worry too much about it - Amiga upgrades tend to hold their value - if you want to replace a RAM expansion with a more powerful card later on, you'll be able to get most of your money back by selling it on. If you're going to get a RAM upgrade though, don't bother with an old 2MB card. The difference in cost between that and an 8MB card will be very little, so no point in going for less than 8 (which is more or less the maximum).
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#2412 |
Registered User
![]() Join Date: Jul 2010
Location: Utah, USA
Posts: 517
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What is the difference in MUI with the key and without the key? This still effect 5.0 open source version?
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#2413 |
Amigan
![]() Join Date: Feb 2012
Location: London
Posts: 1,316
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MUI has a highly customisable look. If I remember correctly without a keyfile you cannot save these customisations. Never used MUI 5.
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#2414 |
Registered User
![]() Join Date: Jul 2010
Location: Utah, USA
Posts: 517
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Pretty sure you can save them, you just can't use some of them. I don't know, I have had a purchased key for many years for it, back when you still could buy keys for it and MagicWB.
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#2415 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,377
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You can't save the appearance settings for the core classes if it's unregistered, but you can save them for any extra classes (since they provide their own preferences). This is the same for MUI5, though you can still use an old MUI 3.8 keyfile with the MUI 5 release.
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#2416 | |
Registered User
![]() Join Date: Jul 2010
Location: Utah, USA
Posts: 517
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Quote:
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#2417 |
Registered User
Join Date: Oct 2007
Location: Mars
Posts: 183
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talking about conversions from 8-16 bit to amiga..was atari st (games/programs..) the most easy to convert? and for the commodore 64's games not converted to amiga, how much difficult is to convert to and how much long could it take for a single game?
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#2418 |
Ancient User
Join Date: Apr 2007
Location: GREECE
Age: 50
Posts: 759
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Atari ST to Amiga. Yes, for games. Assembly parts could be almost identical. Graphics easy to port. Other programs? I am not so sure. Depends on the type of program I guess.
C64 to Amiga. This is no "conversion". This is writing from scratch for everything. Code, gfx, sound. Time estimations, who can tell? How can this be generalized. |
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#2419 | |
Registered User
Join Date: Oct 2007
Location: Mars
Posts: 183
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Quote:
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#2420 | |
Registered User
![]() Join Date: Jul 2010
Location: Utah, USA
Posts: 517
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Quote:
More on topic of ports, would be nice to see Phantasie II released on the Amiga to complete the trilogy... |
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