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#221 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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Great !
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#222 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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Quote:
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#223 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,459
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#224 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
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what he said. i'll kick you nevetheless
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#225 |
Registered WHDLoad User
Join Date: Jul 2008
Location: Denmark
Age: 46
Posts: 70
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Can you please give us some kind of ETA?
Or even better, let me beta test too ![]() |
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#226 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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You're on the beta list now so no need for an ETA
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#227 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
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i have no time to betatest (i wanted to berate and abuse the other thread about the betatest but i have no time for that either...) and since this is a general question, here it is:
will either you or Bloodwych release it (when finished) to fit in ClassicWB with the current game directory intact (the whole KG-games hard disk) or will it require some thinkering? like, could it be simply started by the games hd root or something similar? |
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#228 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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I'm not sure I 100% get what you mean but I'll try to answer anyway...
I've already spoken to Bloodwych and the plan is to include it in the xmas version of ClassicWB (isn't it Bloodwych! ![]() If you plan on adding it to another version of ClassicWB yourself it'll be very straight-forward. The menu itself needs a couple of libs and a couple of files (such as assign) but that's it. Most of these are already in ClassicWB so you will only have to copy the font and then the KGLoad-specific files (skins/boxart etc.) There are no hardcoded directory paths, you can specify them all in the setup file so it should work with any setup. But please do ask any further questions or point out any flaws/problems you may see. |
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#229 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
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that pretty much answer it
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#230 |
Moderator
Join Date: Jun 2001
Location: I'm behind you!
Posts: 3,763
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Yes, that's the plan. All the old packs are now off-line until the xmas release as I accidentally deleted them last weekend. I've started work on a newer webpage however. I'll upload some beta's minus the launcher for people who are desperate, but hopefully they can wait for the next big release.
My idea is to boot KG's launcher using a RAD: system. Hold the left mouse button on boot and select KGLaunch from the requester. Everytime you reset your Amiga after the initial load, it boots straight back into the KG Launcher as RAD: survives soft booting, leaving maximum resources free. I'll also add it to the Workbench menus. Obviously KG might want a say in how it's presented also. ![]() My only worry is the size of the art files. If they take up a huge amount of space, I may have to think of adding an uninstall option or making the Launcher a separate addon pack for people who need the disk space back. We will see. |
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#231 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Well you don't NEED the art files.
How about if I make 2 default skins, one which uses the artfiles by default and one which doesn't show any artwork with a larger gameslist. That way you can use the second one by default in ClassicWB and if they get a taste for it, they can download the artwork packs from my site. Or you could make it an install option... Oh and it's KGLoad ![]() |
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#232 |
Moderator
Join Date: Jun 2001
Location: I'm behind you!
Posts: 3,763
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I stand corrected!
I guess getting the name right is a step in the right direction. I was thinking actually of re-naming the ClassicWB version to something more appropriate, like Bloodwych's Game Gallery - BGG for short. BGG will look nice in menus and such. Get to work on that skin please. Then we're in business! ![]() ![]() |
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#233 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
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mmm leave it also as a icon to be launched from the workbench screen, for people who don't want to install it in RAD:
![]() imho, the artwork is a structural part of the tool, as you wouldn't need to get back and forth to HOL to decide what to play. also, if the artworks would get updated along with the whdload KG' packs, and just dumped in their own directory, that would be just sweet... |
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#234 |
Users Awaiting Email Confirmation
Join Date: Jul 2006
Location: Portugal
Posts: 135
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Please,
At least with the demos I decided to put all OCS with nocache and leave AGA default, Can You do a tooltype option that could make that automatic? ![]() A4000/040 default Many Many Many Tks |
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#235 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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@marco
I will indeed be releasing screenshot/boxart packs along with the whdload packs. I'm planning on releasing the next whdload pack at xmas along with the first full version of the frontend. @cybernoid My frontend pulls all tooltypes from the game's/demo's icon (.info file). I don't plan on changing the way it handles this. You'll just have to edit your info files manually. |
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#236 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,108
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#237 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Why would I need to store that info anywhere else? It's already stored in the icon files...
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#238 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,108
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So, if I understand correctly, it has to be read each time you run the proggie, right?
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#239 | |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Quote:
The program only needs to read the icon tooltypes when you run a game, it doesn't access the icon file at any other time. (At the moment anyway, I may add the ability to edit the info file directly within the menu at a later date.) |
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#240 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,108
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I mean the tooltypes, of course.
![]() Saving all that precious info would speed things up a bit, not to mention we could edit the tooltypes with ease. ![]() |
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