14 February 2016, 13:37 | #221 |
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0.10 version was showed 5 days ago
[ Show youtube player ]
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14 February 2016, 14:43 | #222 |
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I have very few spare time for development.. thats the only reason everything advances that slow.
Anyway, here you can look Ego Wings with enemy bullets. [ Show youtube player ] Next step is to make enemy turrets aim to player. That code is in my head, and it should be easy to do. |
16 February 2016, 11:58 | #223 | |
Puttymoon inhabitant
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16 February 2016, 12:03 | #224 | |
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really good looking What system is it running on? Such a game optimized for Vampire and RTG would be cool too |
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20 February 2016, 01:00 | #225 |
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Hi guys. These videos are showing the game running on FS-UAE emulating an A600 with harddisk. The target is game runs on an A500 with one meg.
Priority of game development and design is to have an elaborated engine to make a funny arcade with decent weapons and decent enemy patterns and behaviours too. 2p option may be contemplated. I'm afraid it would cost some colours or raster.. |
30 March 2016, 15:40 | #226 | |
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PR 0.1 - early demo
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04 April 2016, 17:14 | #227 |
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10 April 2016, 18:49 | #228 |
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I would like someone to test the project i am making in real hardware, tell me impressions for graphics, speed, gameplay, etc. No sound yet, no intro etc.
uploaded in the zone, its "game.zip" Last edited by nobody; 10 April 2016 at 19:21. |
10 April 2016, 18:58 | #229 |
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I think this is like Castlevania in right hands, I can't see any rush job Your pixel art is excellent for me.
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10 April 2016, 19:07 | #230 |
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Warning! No direct linking to the Zone is allowed!
http://eab.abime.net/faq.php?faq=vb_...ezone_faq_item |
10 April 2016, 19:21 | #231 | |
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13 May 2016, 18:27 | #232 |
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27 July 2016, 00:54 | #233 | |
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[ Show youtube player ] [ Show youtube player ] |
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27 July 2016, 02:03 | #234 |
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Very good stuff
Lately most of the in-game music am doing is in two channels though; ever tried to work that way? |
27 July 2016, 02:07 | #235 |
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27 July 2016, 02:25 | #236 |
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27 July 2016, 19:52 | #237 |
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I recently revisited an old project: I'm working on getting the Catacomb3D series running on the Amiga. I didn't have the chance to try it on real hardware yet, so it would be nice to have some feedback A beefy 020 might be enough to run it.
http://eab.abime.net/showpost.php?p=...2&postcount=23 |
17 August 2016, 08:50 | #238 |
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17 August 2016, 09:20 | #239 |
Ya' like it Retr0?
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So Much WIN in this thread!!!
JudasEZT / Estrayk Wow! now that looks quite delicious indeed! - very satisfying visual speed and sound of the bullets / weapon - quite tasty indeed. S2325 / PR 1.0 Demo When this first started up I thought it was a GBA game - it looks a lot like fun, I suspect there will be loop-de-loops and aero rolls a plenty! BSZili / UHexen Very impressive sir!, does this require an FPU or is there a 32/64 bit integer engine available? - at 113MIPs I would love to see what the Vampire V2 would make of this =) |
17 August 2016, 11:55 | #240 |
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If there will be updates I will post them here.
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