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#221 |
Posts: n/a
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Any chance for crt-easymode-halation shader speed up/faster version? This is my favourite one, though it works a little too slow on my machine.
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#222 | |
Registered User
Join Date: May 2017
Location: EU
Posts: 342
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Quote:
it's a pretty complex shader, i don't want to cripple it too much, but i used fast gamma in this variant, that should give it some boost. I also posted the normal version here, it should run much faster. http://eab.abime.net/showpost.php?p=...7&postcount=62 |
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#223 |
Posts: n/a
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Thank you
It still is too slow though. I tried also your crt-classic shader, which looks really good on the screens, but with my setup it looks completely different and bad. I tried to use it with lowres and highres and still can't get the effects like on your screenshots. |
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#224 | |
Registered User
Join Date: May 2017
Location: EU
Posts: 342
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Quote:
Code:
keep_aspect = 1.0 line_doubling = 0 low_resolution = 1 shader = crt-classic ![]() If you want for crt-easymode-halation (or any other shader) to run a bit faster, then you could also limit the output image a bit, assuming you are running at least 1080p by adding following to the custom configuration: Code:
scale_x = 4.0 scale_y = 4.0 |
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#225 |
Code Kitten
![]() Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
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Has anyone managed to make these shaders work with FS UAE on Macs (latest Mojave)?
If I attempt to use them, FS UAE crashes miserably upon launching the game. ![]() |
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#226 |
Registered User
Join Date: Oct 2017
Location: São Leopoldo / Brazil
Age: 46
Posts: 212
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No luck as of yet.
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#227 |
Registered User
Join Date: Jul 2019
Location: Glasgow
Posts: 3
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Thanks for all the shaders guest.r, I've tested a few but tbh I'm happy enough with crt-guest with beam_min set to 2.0 and beam_max set to 4.0
Unfortunately, it took a while to even get to that stage as despite my best efforts I could not get them to work. I was putting the shaders into Code:
FS-UAE\Shaders Code:
FS-UAE\Data\Shaders I had another issue with how to put these in the settings, as I was adding the .shader suffix but that isn't actually required so you wouldn't write Code:
shader = crt-guest.shader Code:
shader = crt-guest |
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#228 |
Registered User
Join Date: May 2017
Location: EU
Posts: 342
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Sure, NP. I updated the Original Post with some useful info.
http://eab.abime.net/showpost.php?p=1156121&postcount=1 Also new is that now i host some nicest shaders on Github, please check the link: https://github.com/guestrr/FS-UAE-Shaders Some new shaders are added, some improoved, so you can update without second thoughts. ![]() |
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#229 |
Registered User
Join Date: Jan 2020
Location: Barcelona
Posts: 6
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Would it be very difficult to convert the crt-mattias shader from Retroarch into FS-UAE?
Here the link: https://github.com/libretro/glsl-sha...t-mattias.glsl I tried a lot of shaders but this shader is simply awesome, it reminds me of the screenshots of the 80's magazines. I run it together with the Retroarch P-UAE core. |
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#230 |
Registered User
Join Date: May 2017
Location: EU
Posts: 342
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It's a nonstandard shader, which really likes some texture coordinates setups (0.0-1.0 range for source image) / non power of two textures, but i think it's a decent port.
Cheers... ![]() |
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#231 |
Registered User
Join Date: Jan 2020
Location: Barcelona
Posts: 6
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Wow! Thanks!
It looks amazing in FS-UAE too. But I noticed some moving black bands in the image that aren't in Retroarch. I took an screenshot in FS-UAE but the black bands are gone ![]() The effect is similar to this but much less pronounced: https://i.stack.imgur.com/TvcIF.png I can see also some distortion, maybe is related with those black bands? And this is the screenshot from Retroarch: In the Retroarch screenshot the bilinear filtering is disabled. By the way, I removed the curvature and reduced the ghosting, like I did in GLSL version: ... uv = mix( uv , uv, 0.5 ); ... float ghs = 0.01; |
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#232 |
Registered User
Join Date: May 2017
Location: EU
Posts: 342
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Is this version better? I disabled the "wobbling" effect which should originaly change with time i guess.
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#233 |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Looks very good to me!
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#234 |
Posts: n/a
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The crt-caligari shader is my favorite from Retroarch. Quite usable for different resolutions.
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#235 | ||
Registered User
Join Date: May 2017
Location: EU
Posts: 342
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Quote:
![]() It could be done with shaders also, there is a special "corner" function which does exactly this (adds black borders around the image), much easier than coordinate checks. But if the emulator could fix this it would be great. ![]() @FRQZ Quote:
Last edited by guest.r; 07 January 2020 at 21:42. |
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#236 |
Registered User
Join Date: Jan 2020
Location: Barcelona
Posts: 6
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Yes, much better! The distortion has gone.
Yet the black waves are still. Can you see them? |
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#237 |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Based on the (look-alike) image you posted it looks like an aliasing effect, probably due to the shader not actually rendering to 1:1 display pixels. One possible explanation for that is a high-DPI display where FS-UAE runs with a lower resolution which is then rendered to a higher-res display by the windowing system. Are you using Windows or macOS? If you're running Windows, you can try to disable interface scaling (don't remember the setting's name) where you can choose between 100%, 150%, 200% etc to scale up fonts (etc). Try 100% and see if the shader looks correct? |
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#238 |
Registered User
Join Date: Jan 2020
Location: Barcelona
Posts: 6
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Yes, it was that. Thank you!
I had 125% in the Windows 10 interface scaling, I'm in my forties ![]() Last edited by diedel; 08 January 2020 at 00:17. |
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#239 |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Btw, in the next FS-UAE series, this problem should go away, in-development FS-UAE version should be high-dpi aware (I hope) - so it should not matter what the scaling factor is
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#240 |
Registered User
Join Date: Jan 2005
Location: Portugal
Age: 42
Posts: 139
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Some of the shaders on Retroarch are really nice, and simple scanlines just doesn't cut it anymore on FS-UAE
![]() But the shader I use for Retroarch, CRT-Royale, seems overkill for Amiga. It really looks more like a TV instead of a monitor. What is the shader that emulates the 1084s screen the best for FS-UAE? |
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