20 March 2012, 00:06 | #221 | |||
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Quote:
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It does? What ones? I just played it now and got the weight power-up, worked fine. Can't say I've noticed this but I could just have missed it. |
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20 March 2012, 00:39 | #222 |
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20 March 2012, 08:41 | #223 |
Puttymoon inhabitant
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20 March 2012, 11:35 | #224 | |
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If people who have played can rate the levels 3,4,5,6 out of 10 for difficulty it will help to build more balanced levels. Any comments welcome. |
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20 March 2012, 12:34 | #225 |
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I like levels 3 and 4 most, they are challenging. Currently i like platform design of levels 3, though
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20 March 2012, 14:42 | #226 |
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Keep the updates coming. This thread has become essential reading for me.
One suggestion - when the music being composed, could it only use a maximum of three sound channels? This will then leave one channel free for sound effects. Many classic Amiga games had their ingame music spoiled by having half the tune temporarily vanish when a sound effect played. |
20 March 2012, 19:21 | #227 | |
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Also, in this game it cannot be a real barrier for a better atmosphere. We'll see, I think |
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20 March 2012, 19:34 | #228 |
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There was no problem using NoisePlayer even with 4 channels module, I can hear all sounds. But I think if someone use chip module where tracks are really busy some sounds may be skipped.
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20 March 2012, 19:36 | #229 |
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Yes, depends on the music routine. Bad example: Lotus Esprit turbo challenge (1) - when you smash na obstacle, one channel is stopped for few seconds and it is really annoying. Good example: Turricans
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20 March 2012, 19:46 | #230 |
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I did have a think about how many channels to use for the music and I decided to go for four anyway because (a) there aren't many sound effects and (b) what there is are quite short and sharp anyway. In addition, you'll be able to switch off sound effects and/or music at any point during the game if you like. I did take into account the problem Robert mentioned but I think to only use three channels in these circumstances would be a waste.
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20 March 2012, 19:48 | #231 |
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indeed. you can try it and use one of the millions existing modules as a placeholder in meantime I think.
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20 March 2012, 23:54 | #232 |
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A couple of miscellaneous requests now.
I'd quite like some nice icons for the game. Let's face it, the default Blitz icon is a bit dull. If I could have a 'normal' icon, a MagicWB icon and a NewIcon, I could include them in the archive and the player could choose which one they wanted. So if someone could take a bit of time to draw some that'd be great Also... I'd like some sort of nice development team name too, so we can have a nice logo displayed at the start I'm having a bit of trouble coming up with a good name though so any suggestions? Obviously any future games would use this name too so it has to be a decent one In terms of the game, tonight I've started developing the highscore table and routines. It's mostly working so far, there's one little quirk I need to iron out and I need to implement a load/save system but it's gone pretty smoothly. |
21 March 2012, 01:55 | #233 |
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About the time i was working with Hungry Horace making Syman i came up with this logo design (edit - removed?) which i titled BoingTick, so thats my development team name suggestion.
Last edited by mihcael; 21 March 2012 at 04:31. |
21 March 2012, 03:53 | #234 |
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You do realise that both of those pieces of imagery are registered trademarks?
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21 March 2012, 04:03 | #235 |
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What are you saying? They are only shown in that picture to show the process i used to create the boingtick?
Last edited by mihcael; 21 March 2012 at 04:10. Reason: more info |
21 March 2012, 09:38 | #236 |
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I agree with any name, but my suggestion is it shouldnt be anything 'mighty', 'ancient' or 'glorious' as these will always be little cute games (I think), not any serious dungeons or adventures. So the name should rather be funny as well as the logo.
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21 March 2012, 22:48 | #237 |
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I don't know if I really want a 'funny' name. Not that it should be deadly serious of course. But I have one or two game ideas in my head that go somewhat beyond 'cute little games'
In other news: Highscore table now fully working, complete with loading and saving Another box ticked... |
21 March 2012, 22:59 | #238 |
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21 March 2012, 23:07 | #239 |
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Before I settled on Digital Dalmatian, the other contender was Binary Nation.
Regards, Lonewolf10 |
21 March 2012, 23:44 | #240 |
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Binary Nation, eh? Or, perhaps, Binary Nations. Yes, that's not too bad I think. Thanks for that, I'll consider that one.
I was going to opt for Divide By Zero (in tribute to a couple of weeks back, when I spent a decent amount of time on a Saturday night coding the title screen routine, forgot to save it for the only time ever, and accidentally did a divide by zero sum somewhere and the whole thing fell over) but that was already taken years ago Prowler: Touché! |
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