01 September 2018, 21:31 | #221 |
Defendit numerus
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oh sure, so pedantic
Amazing work, I can't wait to see your videos with your progress! |
01 September 2018, 22:54 | #222 |
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Regarding optimized blitter handling: Consider using coding a blitter based interrupt queue. When one object has been blitted, the "blitter finished bit" may call an interrupt which handles the next blitter object, and so on and so on. It´s not the easiest technique to implement, but can save a lot of time waiting for the blitter to finished its job. Especially if you blit rather large objects as you do.
But from what I see in your video, optimization of the rendering engine is probably not even needed any more. |
01 September 2018, 23:02 | #223 | |
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02 September 2018, 23:14 | #224 |
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After finally getting the scrolling and sprite engine sorted out I've moved on to the collision stuff. This basically means that I need to have a sprite to work with so the video below is showing the main player sprite movements implemented.
The game will now follow the same process as Beer Edition, although I still haven't quite worked out the algorithm for making the enemies appear and the difficulty, that will come though as it did with BJ. Enjoy. [ Show youtube player ] Over the coming week I might record some coding sessions which some might find interesting, probably very boring in parts though but you'll get the idea. |
02 September 2018, 23:20 | #225 |
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Looking good my friend; love watching all your progress videos and detailed explanations
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03 September 2018, 07:51 | #226 |
Inviyya Dude!
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Same here. Nice to see your progress documented here...
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03 September 2018, 12:44 | #227 |
Natteravn
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I love that too. It's impressive and entertaining to witness the great progress!
And it's fascinating for me that mcgeezer's public development style is the extreme contrast to mine. I couldn't stand the stress having the public watch each of my steps. I do not even mention that I'm working on something, until it is finished. |
03 September 2018, 13:01 | #228 | |
CaptainM68K-SPS France
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Quote:
He make me think of some coding guys i knew in the companies i worked for but applied to the Amiga. I wish him all the best. He is the kind of guy able to make people dream |
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03 September 2018, 14:06 | #229 |
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hi i had some questions, sorry if you've answered them before.
1-you are using a text editor and a script to compile using VASM and then the script injects the compiled file into WinUAE? 2- the rygar level background is one big image? |
03 September 2018, 14:23 | #230 | |||||
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2. Yes, it's a 3 bitplane image that is 1600x112 in resolution. 3. Those were to define the required palette for the foreground and background scrolling bit planes. So when one bitplane overlaps another it either needs to show one colour or another. Sometimes it can be mind bending. |
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03 September 2018, 18:01 | #231 |
Inviyya Dude!
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I am bit sad though, that you left us OCS dudes already after one game...
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03 September 2018, 18:08 | #232 |
CaptainM68K-SPS France
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03 September 2018, 19:02 | #233 | |
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Rygar on OCS is a suicide mission really when you look at it. The closest the A500 got to it was this heap of shit. [ Show youtube player ] |
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03 September 2018, 19:07 | #234 |
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Lol I'm sure you could do better than that
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03 September 2018, 19:16 | #235 |
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Can you believe people paid £19.95 for that? Ofcourse it had nothing to do with the page 3 bird on the box cover and the mags at the time featuring her.
Sex sells I guess. Elvira also springs to mind but I don't recall that game being as crap (although I never played either). |
03 September 2018, 19:42 | #236 | |
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... Evil Dawn ... King Of The Barbarians |
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03 September 2018, 20:13 | #237 | |
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03 September 2018, 20:32 | #238 |
uber cool demi god
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This is a very fascinating thread mcgeezer. The effort you're putting in to the game and this thread is amazing. Keep up the great work. If I had more time I know for a fact this would inspire me to learn to code.
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03 September 2018, 22:03 | #239 |
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03 September 2018, 22:40 | #240 |
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Here's my efforts for tonight...
A very very primitive tile based collision detection... it is very broken and needs a fair bit of work. Doing this properly is quite imperative to the game so don't be surprised if there's no updates after this one for a while (maybe a week or so). I also have an "off by one" bug which is occurring after the first round which I really must iron out as it will come back to haunt me later. There's been lots of great activity on my discussion thread today and I really do appreciate all the positive feedback and general banter! Geezer [ Show youtube player ] |
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