16 May 2009, 00:36 | #221 |
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But... Gods is better !
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16 May 2009, 04:02 | #222 |
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but i dont fancy sitting in front o`ve my pc playing this new version of gods, it just doesnt feel the same as playing on my tv with the amiga version i feel another amiga gods marathon coming on i`ll try to beat my record and supply the pics to prove it |
16 May 2009, 08:39 | #223 |
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I agree with you twizzle, the gameplay is not 100% the same.
But try the new levels for a change News about Gods Deluxe: nothing done since the release of level 3 and a debugged editor for Ultron to sink his teeth in. I made good progress on Cadaver remake, but there's nothing close to a demo version yet. Moreover I've undertaken the task of cleaning up WHDLoad Mantis bugbase (and fixing bugs at the same time), which is a much less committing task that coding remakes, and that's ok for me at the moment (not much time, a bit tired). As said gimbal (?) I need two projects. Actually I need at least five projects. |
16 May 2009, 19:49 | #224 | |
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Quote:
Also it helps you to document your stuff properly so you don't end up getting lost when you have to pick up a project again |
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16 May 2009, 21:18 | #225 |
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@jotd
i received an email from you about mantis,?? so i joined up and found my gods quiery i wont know whether NOCACHE will cure the problem until i get to the 10th game, having had 1 game of gods today , boy am i rusty, and the amount of things that i have forgotten, i need to get some training in |
16 May 2009, 21:51 | #226 |
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@gimbal: maybe I'll resume Magic Pockets but I'd like to figure out how the items are stored in original data files (to avoid entering them by hand: I did that on Gods and could have avoided it, and Gods is smaller!). Yes I resumed my whdload activity, just when I thought I had lost interest! Just don't force yourself, wait for the motivation to get back to you (well, when I was younger, I gave up project after project without ever finishing them. I guess I grew up then )
@twizzle: I think I know the game better than you now! Your bug report is strange. I had noticed that with WinUAE when JIT was on, the puzzle with the huge chest was not working. I fixed all other self-modifying code issues but that one I did not find. On a real amiga (68060) after having fixed SMC issues, everything worked perfectly. Well I did not play 10 rounds to check the bugs, I'm crazy but not to that point We can discuss the bug in Mantis rather than in this thread. |
16 May 2009, 23:18 | #227 | |
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Quote:
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17 May 2009, 08:08 | #228 |
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@gimbal: the bottom line is: study your projects, be realistic about your skills, your available time and your involvement. Don't start coding your project until you have analysed it deep enough & you know you can complete it.
If you want to recreate Quake 4D in HD all alone with 3D sound, improved enemy AI, and network support and virtual helmet interface in the evenings after work, you'll be able to create the Eclipse project, code some classes, experiment with OpenGL, but you'll give up quickly. For all my projects, I had the gfx almost ready (ripped, or extractable from original files), and maps too so most of the tedious art work was behind me even before starting. But for example I would not attempt to remake Speedball II just because I'm sure I cannot get close enough to the original AI & management stuff, even if all gfx are ripped, there are no levels... |
17 May 2009, 20:04 | #229 | ||
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Quote:
Seriously, for me it is 2D stuff only. I did my Direct3D/OpenGL stuff in the past and I figured out looooong ago that 3D games are not for simple hobbyists with limited spare time. It's just the hundred ideas floating around in my head that keep me from finishing stuff Quote:
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17 May 2009, 21:25 | #230 |
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I use code::blocks for my C++ projects, Eclipse for Java.
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22 July 2009, 08:16 | #231 |
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JOTD: Do you continue work on GODS deluxe?
I hope gods fans will get final version v1.0 one day! |
22 July 2009, 18:04 | #232 |
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Stand by ATM, but it's not given up.
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22 July 2009, 19:06 | #233 |
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jotd, Just want to thank you for remaking one of the greatest amiga games;
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22 July 2009, 20:47 | #234 |
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+1
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08 November 2009, 16:54 | #235 |
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Hi everyone,
You can download v0.7 of Gods Deluxe here: http://pagesperso-orange.fr/jotd/gods Main improvements: - loads of bugs and annoyances fixed - new world 1 of level 4 Level 4 will be completed. I wish I could work faster, but at the present time I cannot. In the meanwhile, enjoy this new version. |
08 November 2009, 17:20 | #236 |
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Nice work JOTD!
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08 November 2009, 18:08 | #237 |
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Strange, i haven't tested the last few betas. Now i noticed that my Sega Saturn USB pad doesn't work properly. Works flawless in the menu, but no reaction (d-pad directions+buttons) in-game.
Edit: Never mind, iirc it never worked with my pad and i saw it in the bugs readme. Anyway, JoyToKey is fine. Last edited by Retro-Nerd; 08 November 2009 at 18:47. |
08 November 2009, 18:28 | #238 |
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Looking forward to giving this a test. Nice one Jotd!
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08 November 2009, 21:43 | #239 |
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nice! It still amazes me just how incredibly smooth this game plays now. Silky smooth to be exact. I guess I have to study your code a little more JOTD
Let me add one request: it seems to me the "camera" wants to stick a little too far to the south; this allows you to see farther below you, but when moving up it can lead to unwanted surprises. it would be a good addition for me if a button could control if the camera favors to hover a little above or below the hero. Either that or try to keep the hero in the dead center of the screen if possible. |
08 November 2009, 22:58 | #240 |
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Thank you JOTD. I'll give it a try for sure.
Keep the mojo |
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