17 December 2017, 12:34 | #221 |
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17 December 2017, 12:39 | #222 |
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17 December 2017, 12:56 | #223 |
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Nothing, looks normal I think:
Code:
load config 'C:\Users\Public\Documents\Amiga Files\WinUAE\Configurations\A1200HD - RTG & JIT.uae':0 0 0: 0 -> 0 (NO MATCH) (Wireless Controller) 1 0: 0 -> 0 (NO MATCH) (Wireless Controller) 2 0: 0 -> 0 (NO MATCH) (Wireless Controller) 3 0: 0 -> 0 (NO MATCH) (Wireless Controller) KS ver = 40 (0x28) Stored port 0/2 d=0: added 200 0 Windows mouse WINMOUSE1 Port0: COMBO 'Windows mouse' + 'WINMOUSE1' matched Stored port 1/2 d=0: added 10 4 Stored port 1/2 d=0: added 10 4 Port1: ID 'custom0' matched Port2: NONE Port3: NONE Possible boxart path: 'C:\Main\Emulation\Amiga\A1200HD\Boot.hdf' parse_custom port -1, 'j.0.b.0.0=JOY2_3RD_BUTTON j.0.b.1.0=JOY2_FIRE_BUTTON j.0.b.2.0=JOY2_2ND_BUTTON j.0.b.7.0=KEY_SPACE j.0.b.8.0=SPC_PAUSE j.0.a.6.0=JOY2_HORIZ j.0.a.7.0=JOY2_VERT' parse_custom port 1, 'j.0.b.0.0=JOY2_3RD_BUTTON j.0.b.1.0=JOY2_FIRE_BUTTON j.0.b.2.0=JOY2_2ND_BUTTON j.0.b.7.0=KEY_SPACE j.0.b.8.0=SPC_PAUSE j.0.a.6.0=JOY2_HORIZ j.0.a.7.0=JOY2_VERT' Stored port 0/2 d=0: added 200 0 Windows mouse WINMOUSE1 Stored port 1/2 d=0: added 10 4 |
17 December 2017, 13:02 | #224 |
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Fixed. Used wrong config structure to test if Direct3D11 mode was enabled which would disabled low latency vsync because it isn't supported yet in D3D11 mode. (You either didn't have default.uae or default.uae was set to D3D11)
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17 December 2017, 13:14 | #225 |
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Yep I have no default config, thanks Toni
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17 December 2017, 16:49 | #226 |
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Attach your config file and winuaelog.txt. (Use D3D9 mode to reduce unknown variables).
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17 December 2017, 18:34 | #227 | |
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Quote:
1. Start WinUAE Beta 13 2. Load attached configuration 3. Change D3D mode to version 9 4. Start 5. Turn off JIT from inside emulation (uae-configuration cpu_speed real cachesize 0 cpu_throttle 2000.0) 6. Start DeliTracker_II, load a module and play 7. Moving the mouse around produces a lot of noise (also tested with no cpu_throttle, same result) |
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17 December 2017, 19:30 | #228 |
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Does changing RTG panel Buffer mode help? (Change it before starting emulation, then test, quit winue completely, run, load your config again, change buffer mode)
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17 December 2017, 19:44 | #229 |
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No, choosing Double instead of Triple produces the same noise...
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17 December 2017, 21:16 | #230 |
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First thanks Toni for enabling shaders in D3D11 mode. I was looking forward to do a decent testing, but a strange regression occurred from B12 to B13.
While in B12: Code:
D3D11 init start D3D11 CreateDXGIFactory4 80004002 D3D11 Device: AMD Radeon HD 6900 Series [\\.\DISPLAY1] (0,0,1920,1080) D3D11CreateDevice LEVEL_11_1: 887a0004 D3D11CreateDevice succeeded with level 11.0 Code:
D3D11 init start D3D11 CreateDXGIFactory4 80004002 D3D11 Device: AMD Radeon HD 6900 Series [\\.\DISPLAY1] (0,0,1920,1080) D3D11CreateDevice LEVEL_11_1: 887a0004 D3D11CreateDevice 80070057 D3D11 free start D3D11 freed3d start D3D11 freed3d end D3D11 free end D3D11 free start D3D11 freed3d start D3D11 freed3d end D3D11 free end Direct3D11 failed to initialize, falling back to Direct3D9. Code:
D3D11 init start D3D11 CreateDXGIFactory4 80004002 D3D11 Device: AMD Radeon HD 6900 Series [\\.\DISPLAY1] (0,0,1920,1080) D3D11CreateDevice LEVEL_11_1: 887a0004 D3D11CreateDevice 80070057. Hardware is not Direct3D11 Level 9.1 capable. D3D11 free start D3D11 freed3d start D3D11 freed3d end D3D11 free end D3D11 free start D3D11 freed3d start D3D11 freed3d end D3D11 free end Direct3D11 failed to initialize, falling back to Direct3D9. Thanks in advance. |
17 December 2017, 21:25 | #231 |
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Fixed in winuae.7z. (I cleaned up version checking and missed one parameter..)
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17 December 2017, 21:52 | #232 |
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It still fails to do a proper D3D11 init here.
Log is a bit different (using version compiled at 21:26) : Code:
D3D11 init start D3D11 CreateDXGIFactory4 80004002 D3D11 Device: AMD Radeon HD 6900 Series [\\.\DISPLAY1] (0,0,1920,1080) D3D11CreateDevice LEVEL_11_1: 887a0004 D3D11 free start D3D11 freed3d start D3D11 freed3d end D3D11 free end D3D11 free start D3D11 freed3d start D3D11 freed3d end D3D11 free end Direct3D11 failed to initialize, falling back to Direct3D9. |
17 December 2017, 21:53 | #233 | |
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Quote:
(now "Quickstart" configurations properly works). Thanks Toni Last edited by ross; 17 December 2017 at 22:03. Reason: plurals in my english are optional :| |
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17 December 2017, 22:02 | #234 |
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17 December 2017, 22:18 | #235 |
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Thanks Toni, now the D3D11 loads as it should.
Masks work also, this is great. |
17 December 2017, 22:30 | #236 |
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Toni,
Some additional information regarding the noise. The following "combination" of settings is needed for the issue to not appear (I also tried them individually and vice versa, etc.). - Hardware - RTG board: Double buffering - Host - Display: No buffering - Host - Display - Native, Windowed: - (for sync) - Host - Display - RTG, Windowed: - (for sync) With above mentioned combination I see one difference in the FPS counter. When the issue is experienced the value is: FPS: 59.3 [50.0] When there is no issue (above combination), the value is: FPS: 59.3 [60.0] The values between brackets are fluctuating, but around that figure... |
18 December 2017, 11:24 | #237 |
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I'm getting a slight issue when using shaders that upon starting d3d11_shader.uae config, the screen is sized to only a quarter of the full screen size (see attached picture), if I then open and close GUI then it changes to full screen. It seems that only after opening and closing the GUI the x4 scaling setting is applied, but not on first startup? This is repeatable and seems to only happen when full screen and shader is selected.
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18 December 2017, 13:59 | #238 |
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Are custom shaders are supposed to work full yet with the latest beta.zip? I still a black screen with the guest.r shaders.
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18 December 2017, 14:17 | #239 | |
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Quote:
Check the log. EDIT: Automatic fixing probably can be improved.. Last edited by Toni Wilen; 18 December 2017 at 14:39. |
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18 December 2017, 15:06 | #240 |
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There seem to be a problem with geometry, at least on some AMD cards.
The shader gets compiled and is applied, maybe something is still undefined as geometry seem to change randomly. I also add a test shader which manages to do some effect (darken). |
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