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#221 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
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#222 |
Longplayer
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Just tried this out and it seems to have an issue i noticed in the previous non rc beta. RC1 is fine.
Once rtg desktop is opened, the mouse is trapped in a box so i cant move where i want on the desktop. If i manage to open a window and drag around abit in the confines of this invisable box, then the boundaries also seem to move. I cant easily explain it. Opening the f12 menu can also change where the mouse restriction box is . If i use rc1 , then no issue. |
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#223 | |
Registered User
Join Date: Jan 2007
Location: Burbank, CA
Posts: 161
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I'll second that find...
Something's definitely wrong. And this is in a "plain-vanilla" KS/WB3.1 load. Trying to switch the ScreenMode to Multiscan:Productivity, slows down the emulation to a crawl. I'll check on this more tomorrow... it's getting late here. Bogdan Quote:
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#224 |
Zone Friend
Join Date: Mar 2003
Location: uk
Posts: 426
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I experienced the mouse trap too in non rtg screen (Direct 3D, Fullscreen, 50 Hz) with RC3.
From a RTG Workbench I started a PAL application then my mouse was locked in a box, after moving it around the mouse became free. Switching back to workbench screen didn't make any problem... Windows XP SP3 ATI Radeon Mobility X1600 latest drivers and latest DirectX... |
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#225 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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Quote:
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#226 |
Longplayer
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I think ive got it set to Windows Mouse (at work atm). alt tabbing doesnt get the pointer out of the box, but the box can move depending where I reclick in the emu.
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#227 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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Attached version should fix the mouse problem.
Last edited by Toni Wilen; 16 August 2008 at 21:07. |
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#228 |
Registered User
Join Date: Sep 2007
Location: Las Cruces, USA
Age: 71
Posts: 351
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#229 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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#230 |
Registered User
Join Date: Sep 2007
Location: Las Cruces, USA
Age: 71
Posts: 351
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#231 |
Longplayer
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Thx for the update toni, I can confirm the mouse trap has gone
![]() One last thing though. I dont know if its an issue with emu or my fault entirly, but regarding jit direct. I can boot to rtg desktop in Direct mode. I use "cpu_speed max 0" for whdload and "cpu_speed max 8192" for when whd quits. However when jit is restored its now in Indirect mode. Is there an option I can set to make sure it comes back into direct mode ? |
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#232 |
Registered User
Join Date: Jan 2007
Location: Burbank, CA
Posts: 161
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Yes, indeed, the mouse trapping issue is fixed.
However, when running WinUAE 1.5RC3+ and running the unmodified OS3.1 environment, there's a problem with the speed when using Multiscan:Productivity display (640x480x2bit, or more bitplanes). The screen update is incredibly slow... taking 45 seconds to paint the initial WB screen. If I click to another Window application, the WinUAE window remains on top. I'll provide more information if required. Bogdan |
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#233 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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Quote:
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#234 |
Its hard being famous!
Join Date: Aug 2008
Location: Gateway to the dales, UK
Age: 44
Posts: 633
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I dont know if this is the place to report it, but Worms directors cut seems to have some major graphical errors when choosing weapons on 1.5.1RC2 (I haven't tested other versions)
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#235 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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Quote:
and added: "- bug reports but make sure bug is NOT in previous offical version. (Old bug -> separate thread)" Last edited by Toni Wilen; 06 August 2008 at 11:12. |
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#236 |
Its hard being famous!
Join Date: Aug 2008
Location: Gateway to the dales, UK
Age: 44
Posts: 633
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Forgive me - I'm still a noob around here
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#237 |
Registered User
Join Date: Jan 2007
Location: Burbank, CA
Posts: 161
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Toni,
As requested... winuaelog.txt Same behavior in Windowed and Full Screen modes. No RTG modes used... just Multiscan:Productivity with no overscan. Bogdan Same behaviour with "Euro 72Hz: Productivity" mode Last edited by UncleSpam; 07 August 2008 at 01:35. Reason: Additional information |
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#238 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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Quote:
It was really ancient bug in code that calculates approximate blitter speed in current display mode. Bug can only happen if: - AGA enabled - doublescan sprites enables or AGA wide sprites enabled - immediately blitter not enabled In worst case it can cause about 3 second blits, even if blit is tiny which explains the slowdown but mouse cursor still updating normally. |
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#239 | |
Registered User
Join Date: Jan 2007
Location: Burbank, CA
Posts: 161
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Yes, indeed... the mouse was updating properly. Nothing else was, however.
Glad you found it! Bogdan Quote:
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#240 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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RC4: (still waiting for fixed winuae.net..)
- quickstart A1200: increase A1200 KS 3.1 priority over Cloanto A4000 KS 3.1 (AF2008 finally includes real A1200 3.1 ROM) - multiple identical USB game controllers fix really works now - non-ce/non-immediate blitter timing calculation returned totally bogus values if AGA fmode=3, wide sprites or sprite doublescan was enabled (tiny blit could take few seconds to finish in worst case..) Ancient bug. - input device re-enumeration cleanup after usb device insert/remove - crash when inserting or removing USB devices before emulation has been started - inserting/removing USB devices does not anymore change currently selected mouse or joystick device in ports panel Last edited by Toni Wilen; 16 August 2008 at 21:07. |
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