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#2301 | |
Registered User
Join Date: Dec 2014
Location: germany
Posts: 439
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Quote:
https://www.bigbookofamigahardware.c...uct.aspx?id=74 Anyway, wasn't there a name mentioned in the advertisement? Was is from a dealer? |
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#2302 | |
Registered User
Join Date: Oct 2007
Location: Mars
Posts: 183
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Quote:
and I was reading this http://www.old-computer-mags.net/oldmags/20/K/463 and if you go to page 58 you'll find the advertisment..I can't find further info |
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#2303 |
Registered User
Join Date: Mar 2004
Location: finland
Posts: 1,841
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ICD AdIDE 44 (Novia) for 2.5" internal drives . http://amiga.resource.cx/exp/adide
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#2304 |
-
Join Date: Jul 2003
Location: Helsinki / Finland
Age: 43
Posts: 9,910
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My guess is also the AdIDE.
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#2305 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,693
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When I worked on TV, we had Pal Standard, and maximum res was 768x576 (if I remember correctly).
This is max resolution I could render my 3D intros, and had to check "lower field first", in my 3D app, otherwise it would flicker... Now, I know they used (before I get the job) Amiga, and Skala app to drive some static commercials, and animated stuff. Today, when I type in my Dpaint res 768*576 (on my Amiga 500, and fairly new crt TV), I got flicker. If I reduce it, I got flicker. Questions: 1) I thought that Amiga (on the go) supported Pal TV res. What is the max A500 res can support without flicker? 2) What is the native A500 res (if there's anything like that). Like res, in what the most games are done (talking about big titles like: Turrican, Ruff'n'Tumble, Shadow of the beast... etc). 3) I know that "flickerfixer" was inside A3000. So, I always thought that it would fix res flickering beyond pal (tv capabilities). Does it fix that? Can you display (with flicker fixer) 1280x720 res on a standard crt TV? And fourth question is never asked before, but: Was anyone else disappointed with the A1200? |
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#2306 |
Unregistered User
Join Date: Sep 2012
Location: Copenhagen / DK
Age: 44
Posts: 4,190
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PAL is interlaced so it flickers. All TV shows, commercials etc. had to be interlaced however if the two fields were not that different then the flicker would not be as noticeable.
Amiga is almost PAL - the clock is slightly off but it is close enough so a TV would not mind. PAL has 625 lines, however only 576 of them carries video. With full overscan in PAL mode, Amiga should be able to show up to 566 lines as far as I can find (without overscan, PAL interlaced is 640x512). Most games run in low res which is 320x256 and typically only uses 200 of those 256 lines to make it easy to make both a PAL and an NTSC version of the same game (NTSC has fewer lines). A flickerfixer cannot be used with a regular TV. You need a VGA or multisync monitor to show a progressive (non-interlaced) image. |
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#2307 |
Registered User
Join Date: Aug 2007
Location: USA
Posts: 365
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Does a RTOS (real time operating system) exist for the Amiga?
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#2308 |
Unregistered User
Join Date: Sep 2012
Location: Copenhagen / DK
Age: 44
Posts: 4,190
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#2309 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,693
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Thanks Demolition.
You are always of great help to us noobs. ![]() |
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#2310 | |
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Join Date: Jul 2003
Location: Helsinki / Finland
Age: 43
Posts: 9,910
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Quote:
I would say AmigaOS does not qualify as an RTOS. https://en.wikipedia.org/wiki/Real-t...erating_system |
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#2311 | |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,355
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Quote:
So for me, yes it does qualify. |
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#2312 |
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Join Date: Jul 2003
Location: Helsinki / Finland
Age: 43
Posts: 9,910
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Yeah, I guess with law abiding software it is possible to get that kind of performance. However there are no guarantees about anything given by AmigaOS and software can hog the whole system at any given time without the OS doing anything. :-)
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#2313 | |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,016
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Quote:
![]() Maybe NASA should have kept their Amigas running ![]() (g@@gle translatet link) |
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#2314 |
Registered User
Join Date: May 2017
Location: Belfast
Posts: 750
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Why is chip ram limited to 2mb?
Since the A1200 has a chip ram expansion header that is unused is there any possibility of it being used even for fast ram? I understand the header is there because at one time the A1200 was going to ship with 1mb of ram allowing you to add the other 1mb later but why was the header fitted in factory? Makes me wonder if AGA was meant to have facility for more chipram but left out last minute because typical commodore. Wouldn't it be a laugh if there was some jumper undocumented somewhere hiding on our AGA machines to enable 4mb chipram (I know there isn't) And since I'm asking stupid questions... how does WinUAE make provision for up to 8mb of chip ram and would there be any possibility of a custom chip to make it work on the real machine? |
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#2315 |
Unregistered User
Join Date: Sep 2012
Location: Copenhagen / DK
Age: 44
Posts: 4,190
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The header is called a clock port because it is the place to add... an RTC.
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#2316 |
Registered User
Join Date: Jun 2019
Location: Sweden
Posts: 66
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here is one How did they make the music they cracked to the games the intros i mean
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#2317 | |
Amigan
![]() Join Date: Feb 2012
Location: London
Posts: 1,317
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Quote:
![]() Clearly shows C= was planning more chip. |
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#2318 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,379
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The custom chips are basically lacking the physical address lines to use more chip RAM. WinUAE doesn't have such physical constraints, so it's able to open up the addressing to a larger area. The Zorro-II expansion area is directly above the chip RAM area in the Amiga memory map, so chip RAM can in theory be extended into that area. As it stands however, RAM that's added in that area is classified as fast RAM because the chipset can't access it.
To make the WinUAE method work on real hardware, you would need to replace the chipset (or at least some of the chips - Alice in particular), the bus / RAM controllers (Bridgette, Budgie), and some of the supporting logic and board traces. Doable, but it might be simpler to just use a Vampire, which is similar to WinUAE in that it side steps the physical limitations of the original chips. |
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#2319 |
Registered User
Join Date: Apr 2017
Location: Cambridge
Posts: 136
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OK here's mine
![]() So that makes sense to me for the 8-bit machine era. It looks like they typically had 8 data bus lines. But why have addresses which overlap data-wise on the Amiga when it has a 16-bit data bus? It seems even more strange when you consider that using 8-bit ops on the M68k sometimes need more cycles, and that you can't fetch unaligned words. Were there any computers in that era that bucked the 8-bit trend? Looking at the KS1.3 EXEC library it seems that most pointers are BPTRs, which point to a word. Does that mean that it wasn't clear whether an address per 8-bits was going to be a thing until late in development? |
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#2320 |
Amigan
![]() Join Date: Feb 2012
Location: London
Posts: 1,317
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It's only DOS that uses BPTRs due to its TripOS legacy (developed at the University of Cambridge BTW). EXEC doesn't use BPTRs as far as I know.
If you're interested in TripOS and the Amiga Dr Tim King gave a nice speech at Amiga32. Probably on YouTube. |
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