08 November 2019, 19:41 | #2261 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,606
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Powder graphics is done in 16 colors with no copper usage in example (and some sprites in foreground for pseudoparallax), plus we were using some subpalette system to reduce rendering time and space; was running at 50 with updates at 25fps so should be doable
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08 November 2019, 19:46 | #2262 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,059
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@Mcgeezer: Well, a few years ago graphics artists were the only thing you could find in the scene. Only recently coders became more active with Amiga game dev.
Btw, I'm surprised you (of all people) haven't found any help yet. |
08 November 2019, 20:06 | #2263 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Quote:
Hopefully more coders are coming to the scene - i’m trying to create them. |
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09 November 2019, 11:11 | #2264 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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