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#2241 | |
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Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,717
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I checked the price of DD vs HD disks in 1992 and HD disks were nearly twice the price, so not much advantage to having them unless you needed to transfer large files from a PC. Desiring HD floppies is just another example of PC envy. DD disks could be used by a number of home computers besides the Amiga. I had a DISCiPLE on my ZX Spectrum with a DD drive (I wrote a program to read them on my Amiga). My IBM JX had two of them, and my Amstrad PC2086 also has them. Some early PC laptops had DD 3.5" drives. You can easily replace the 3" drive in an Amstrad CPC or ZX Spectrum +3 with a DD 3.5" drive. MSX floppy drives were DD. The Commodore 1581 was DD. Knitting machines, synthesizer keyboards and industrial machines used them too. To use HD disks at full speed on the Amiga it would need twice as many DMA slots per line, possibly impacting other stuff like sound and sprites. It also needs twice as much ChipRAM to read in and decode tracks. Since older machines and disks had to be DD, moving to HD would introduce further compatibility issues. I did have an HD drive in my A3000 but never used it as such. Having a mixture of DD and HD disks would have been a pain, so it was easier to just use DD disks. |
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#2242 | |||
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,717
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Hey, I just thought of a solution that would work without adding any extra hardware or software to the Amiga! Put all of it in a separate box, and call it a C64. ![]() |
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#2243 | |||
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,717
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Most professional developers used workstations or PCs. AmigaDOS was developed by MetaComCo on on a SAGE IV running TRIPOS. They also distributed Lattice C, which was available as a cross compiler for the PC or native as 'Amiga C' marketed through Commodore. To use the Amiga version effectively you needed an expanded machine with several floppy drives and FastRAM. However many home computer developers started off as hobbyists developing stuff on their own machines with very limited resources. Assemblers were much faster than compilers and didn't need much RAM. I had a 20MB hard drive and 2MB FastRAM on my A1000 and it was an excellent development machine for asm coding. Quote:
What Commodore really didn't appreciate was how urgent it was to ramp up sales of the A1000. They had enough machines out there to develop software for it, but not enough to create a market for it. I can understand their lack of haste, since the C64 was still selling well and the C128 was doing OK too. But that wouldn't last. Two years turned out to be a long time - too long for many US developers. Bottom line - it wasn't more development machines that were needed, but more consumer machines. Commodore should have looked at cutting costs on the A1000 earlier and marketing it more aggressively. Quote:
But the Amiga handily beat both the Mac and ST for gaming, which was potentially a much larger market. Problem is gaming had a stigma attached to it in the US. Commodore's mistake was not pushing the Amiga into the European and Oceanic markets sooner, where they could sell more to gamers. |
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#2244 | |
Registered User
Join Date: Jan 2019
Location: Germany
Posts: 3,307
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#2245 | |||
Registered User
Join Date: Sep 2013
Location: Poland
Posts: 868
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Amiga hardware - we love. We cherish it. We know it's weak points. We know what improvements would make it even better. But there's no such improvement which would offset bad marketing or bad timing. |
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#2246 |
Registered User
Join Date: Nov 2021
Location: Utrecht/Netherlands
Posts: 336
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Amiga was a 16-bits beast. However, it could not make the jump to 32bits era. I do not see any 32-bits quality game with A1200 and CD32. All look a little bit improved 16-bits games. PCs and PSX did the 32-bits revolution and survived to today.
Game sack guys give 1$ for every bits they feel CD32 has and at the end guy paid 4$: [ Show youtube player ] |
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#2247 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,509
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Someone should rename this thread "Official Amiga What if Competition".
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#2248 |
Registered Abuser
Join Date: Oct 2013
Location: Valencia / Spain
Posts: 363
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#2249 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,839
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#2250 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,947
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#2251 |
Registered User
Join Date: Dec 2016
Location: Finland
Posts: 168
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I think PC's were still rubbish, until they got 3D cards and better OSes than Win95 or Win98. That happened when Red Hat Linux 7 and other similar came in 2001, and Windows XP. Before that, PCs used just brute force with CPUs to move pixels around. We can do that now as well with the A1200, when Pistorm32 is out. And games like Quake and Quake 2 will run easily, if you just accept 320x256 resolution and 256 colors (maybe also HAM8 is possible in 3D games).
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#2252 |
Registered User
Join Date: Sep 2013
Location: Poland
Posts: 868
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@coder76 - nope. If game used directdraw it used whatever compatible hardware acceleration was available on GPU die. And since early 90s there were already functional blocks to assist drawing, memory copy and logic operations on it.
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#2253 |
Registered User
Join Date: May 2021
Location: ZZ9 Plural Z Alpha
Posts: 124
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#2254 |
Registered User
Join Date: May 2021
Location: ZZ9 Plural Z Alpha
Posts: 124
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#2255 |
Registered User
Join Date: Nov 2021
Location: Utrecht/Netherlands
Posts: 336
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#2256 |
Registered User
Join Date: Oct 2013
Location: England
Posts: 424
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#2257 | |||
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,425
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It would be an $50-$60 add-on card.
You made clear, you had no interest in the C64 - so this would have been of no concern to you. It would have been a great development tool and a nice gimmick for former 64 users, that would like to keep some stuff and have a more gentle upgrade experience. And it would have been a important gesture: Commodore showing it really cares about compatibility and that the Amiga is indeed the natural upgrade path for millions of C64 users. It would have been good marketing for once and helped the brand. Quote:
I already said keeping the original video-out on such a board would be much simpler - but TEG wanted a more integrated experience. That is the way to achieve that, while keeping the Amiga chipset untouched. With a slight modification of Agnus (around 128 flip-flops, 2 counters and very little else) this would be even simpler - a direct feed ... Quote:
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You are really missing the point. Last edited by Gorf; 09 March 2023 at 01:17. |
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#2258 |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,425
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#2259 |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,717
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Errr...yes.
To be more specific, it starts at track 40 and goes inwards to 79. Only once the inner part of the disk is full does it start filling the outer tracks. The reasoning behind this scheme is that the heads don't need to seek as far on average, compared to starting at track 0. This does seem to be true, at least compared to PCs which sound like they seek more on average. Downside is the linear speed on the disk is lower as you go further in, which reduces signal amplitude. Therefore a 'weak' sector on an inner track is more likely to get read errors. On the Amiga if the last few tracks are bad you will hit them just before the disk becomes 50% full, whereas on a PC you would be safe until the disk was almost 100% full. Here's a sector map captured from the excellent disk editor DPU on my A1200. I formatted a disk and copied about 400kB of files onto it. As I did so the sectors filled up from track 40 inwards. Apart from the bootblock there is nothing in the outer tracks. |
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#2260 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,425
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http://aminet.net/package/dev/misc/CharMode Last edited by Gorf; 09 March 2023 at 14:24. |
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