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#201 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,646
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My friend has an MSX2 running it, and he has only 256KB I think. And it;s not a plus, but he does have the FM PAC extra (only difference between 2 and 2+ is FM-PAC as far as I remember, the VDP is the same)
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#202 |
It's all in the reflexes!
Join Date: Nov 2009
Location: Wingkong warehouses
Posts: 206
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No, the VDP is not the same. The MSX2+ VDP (V9958) adds 3 new video modes, screen 10, 11 and 12 (which are similar to Amiga HAM and can display up to 19268 colors), but more importantly the V9958 has now a full hardware scrolling, both vertically and horizontally, whereas the MSX 2 VDP (V9938) had only vertical scroll registers. So seeing a scrolling that smooth makes me think the game probably runs on a MSX2+. Anyway I could be wrong since games like Psycho World or Hydefos to name a few have super smooth scrolling on a MSX2. I didn't try Super Mario Bros on my MSX2+ yet, but maybe this week-end I will give it a try.
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#203 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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Everything said above is right
![]() Also, 256 kb is standard for MSX2+ , not 512kb The MSX intro on that video is the MSX2+ intro. The MSX2 intro shows the MSX logo coming from bottom to top. The intro on the video uses a feature from the MSX2+ vdp to be achieved. While it's possible to have smooth scrolling on MSX2 (even on MSX 1 - Crusader, Rally-X and a few other game do it), I have never seen it done with so many colors (Rally-X do it because the backgrounds are single colors) and both horizontally and vertically at the same time. Stuff like this I've seen only done on MSX2+, and even then with a lot of restrictions (like in Sonyc). Derailling the topic completely, have you guys seen the Street Fighter 2 port done for the MSX 2? ![]() |
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#204 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,646
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From what I can read on this thread ( skimped it real fast), it seems to be on MSX2
http://www.msx.org/forum/development...ario-world-msx |
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#205 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,895
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Even the Speccy had this:
[ Show youtube player ] |
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#206 |
Registered User
Join Date: Nov 2009
Location: Legoland
Age: 45
Posts: 1,461
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Nice to see a game for ZX Spectrum that doesnt plays like Manic Miner or doesnt uses "dumb baddies". Its a true platform game like Super Mario Bros was.
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#207 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,941
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Whos to say Manic Miner isnt the true platform game? It after all came two years before SMB, its like saying a true FPS is COD!
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#208 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
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#209 | |
Registered User
Join Date: Nov 2009
Location: Legoland
Age: 45
Posts: 1,461
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Quote:
But this is a thread for SMB fans. I like also the ZX Spectrum computer, but this is another subject. |
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#210 | |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,941
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Quote:
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#211 |
Registered User
Join Date: Nov 2009
Location: Legoland
Age: 45
Posts: 1,461
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Oh well, but that is exactly what I think too. If there are ZX Spectrum fans and Nintendo fans, and each one have their preference, lets each one think what was the best.
Last edited by Leandro Jardim; 21 December 2015 at 06:30. |
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#212 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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i always thought the usual consensus was that Donkey Kong was the first platform game. it's difficult to say though, some of the very earliest "platform" games evolved out of maze games, because the only way to go up and down was via ladders, so they were really just mazes with different graphics.
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#213 | |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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Quote:
If you don't know this game, have a look: [ Show youtube player ] |
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#214 | |
Code Kitten
![]() Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
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Quote:
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#215 | |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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Quote:
The scroll here is smooth because it's only vertical, and on an MSX2 ![]() |
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#216 | |
Code Kitten
![]() Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
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Quote:
The graphics are NES level but they are clean and proper and there many Amiga games which have worst ones. The gameplay seems solid too although of course videos can always hide control issues. As you say Shatterhand, there seems to be an exploration aspect to it with the multiple ways to go through the same scrolling screens which I do not recall being used too much in other games (at least not the ones I played on the Amiga). This makes me want to play it. I wonder if one could make a pure shoot-em up with this kind of loops within levels, seems a nice idea to explore. ![]() And... sorry for prolongating the Off Topic! |
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#217 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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@readonlycat : don't be afraid, there is no control issue with hinotori... This game is really good. You should try it even with bluemsx.
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#218 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,808
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After recent events id like to finish my Mario game is there anyone trustworthy and knows Amos that could come in with me, id say most of the routines are 80% writen and I should be able to load in any level, the code is quite tidy needs tidying lots of unused crap.
I only like to do a 4 level Demo.I think it could easily be finished in a year and thats not constant coding - some borring stuff and a couple of loops/routines - ive lost my motivation a bit. You can find current videos below. https://www.youtube.com/channel/UCDa...VVyz4-w20I9wbg Last edited by Retro1234; 10 February 2016 at 00:45. |
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#219 |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,348
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Just upload the archive so people can see what it's like.
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#220 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,808
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Basicly if your trustworthy its not going to be that hard to pull off - what do you want to know?
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