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#201 |
Registered User
Join Date: Jan 2003
Location: a zombi filled shopping mall
Posts: 103
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Thanks very much Bippy. I wasn't looking far enough!
Great tool btw, Tomcat! |
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#202 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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Here are the robin hood sprites with correct colours
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#203 |
Moderator
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i´ve added a new tutorial where the skip mode is explained...
http://xto.funpic.de btw: i was a little bit bored and ripped the YoJoe! sprites... ![]() @bippym its really time to create a website with all those rips... ![]() i don´t like to be banned for spamming the board with our pictures... ![]() |
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#204 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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To compile you need VC++ (6.0) , allegro distribution and TDGui libraries. Very simple really. For allegro you just need the .lib, the headers and the .dll. For TDGui just the tdgui.h and the lib . (TDGui is used just for the dialogs - not many of them though ;-) ).
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#205 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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You know what would be a cool feature, is if you could include your own offset between each image say!
That way if the sprites don't line up by say x bytes, then you can add that many bytes and they are auto added/removed so they can be lined easy ![]() |
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#206 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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How would you do that ? a text editor for offsets for each image ??? Nah, too much work. Not worth it. And besides if the offsets are different chances are the sizes of images are different too...
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#207 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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oki thats cool.. still a great prog
![]() Now for a dedicated Amiga sprites website or for RCK to include in HOL ![]() |
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#208 | |
Junior Member
Join Date: Sep 2001
Location: UK
Posts: 148
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Quote:
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#209 |
R3tr0 G4m3r
Join Date: May 2004
Location: Lisbon - Portugal
Age: 44
Posts: 327
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#210 |
Junior Member
Join Date: Feb 2005
Location: Wakefield, UK
Age: 59
Posts: 18
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Hi All,
Just wondering if its possible to rip the sprites form Curse of Enchantia, I'm pretty new to this lark ... I've tried 'save state' in winuae and can't find anything using this loverly GfxRip app ... I looked at the tutorial and I even got the same results as the robin ones (didn't get as far as the palette tho'), I've got Curse of Enchantia up n running and I go to save state, the file I save out just appears to be almost all noise in gfxrip ... any clues anyone? btw, I did all the sprites in this one too, It was my very first game ![]() Edit .. think I have it now ... shoulda been saving uncompressed uss files I think .. cheers anyway ... Last edited by Bli; 02 March 2005 at 10:31. |
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#211 |
Zone Friend
Join Date: Jan 2005
Location: italy
Age: 46
Posts: 244
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watch the tutorial page of x_to http://xto.funpic.de/
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#212 |
Zone Friend
Join Date: Jan 2005
Location: italy
Age: 46
Posts: 244
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here are the chaos engine sprite
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#213 |
Moderator
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yes, uncompressed savestates are a better choice...
![]() you can also use whdload dumps... nice work... ![]() |
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#214 |
Moderator
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ok dudes...no one like to create a website with all our stuff...should i do this...??
give me some time and i think i could create such a project... only if you are interested...a work wit hthe hol team would be great and free webspace would be also recommend... and if the tutorials are really helpful for ya let me know and i will work on others for this project... ![]() maybe i´ll get in contact with bippym to work together with those things.. ![]() BTW: new stuff.... ![]() |
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#215 | |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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Quote:
![]() Why not rip all the gfx for all the levels (Main Char sprites and also all enemy gfx and the background tiles etc ![]() I have been busy ripping gfx from Leander and have got the sprites atc for the first 4 levels ![]() X_To: Have a go at Sleepwalker matey, the gfx are sprites, yet they are difficult to piece together ![]() |
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#216 |
Zone Friend
Join Date: Jan 2005
Location: italy
Age: 46
Posts: 244
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ummmm ok bippym
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#217 |
Zone Friend
Join Date: Mar 2002
Location: Rugia Island/Germany
Age: 54
Posts: 70
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Don't understand the sudden excitement about gfx ripping though, you can get the complete sprites'n'tiles stuff from The Chaos Engine here...
http://www.gods-country.de/eab/ ...ripped years ago and compiled for a remake of the game last summer. |
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#218 |
Registered User
Join Date: Aug 2004
Location: Czech republic
Posts: 580
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kametyken: these peoples rips gfx for a fun :-) and training. Not for a serious reason yet :-)
x_to: what about perihelion, is not easy rippable ? |
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#219 |
Moderator
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@wlcina
sorry, i´ve never played the game before...would be nice if i have a savestate.. ![]() @bippym the problem is that the sprites have different heights...the prog can´t solve this problem...rip them one after one and put them together im PSP.. ![]() maybe you have enough luck to find some sprites that have the same height...they should be in one row... ![]() the turrican 2 sprites were also made in this way...really not funny this work... ![]() |
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#220 |
Registered User
Join Date: Aug 2004
Location: Czech republic
Posts: 580
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perihelion
Savestate 1mb is in the zone, and here is attachment with marked sphere included
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