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Old 11 December 2012, 15:22   #201
jbenam
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Quote:
Originally Posted by lubomyr View Post
Jbenam,
On-screen buttons you can disable in SDL-setting when start app.
Some video settings as aspect ratio and others also can change via SDL-setting
That's great The "separate video thread" option makes UAE4all crash on my tablet () but the 4:3 option works... but... is there a way to make it centered? Currently it's all shifted to the left, and it's a bit ugly on the eyes

Thanks again!
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Old 11 December 2012, 16:43   #202
lubomyr
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Quote:
Originally Posted by jbenam View Post
That's great The "separate video thread" option makes UAE4all crash on my tablet () but the 4:3 option works... but... is there a way to make it centered? Currently it's all shifted to the left, and it's a bit ugly on the eyes

Thanks again!
separate video thread - still not work in libSDL - may be one day it be repaired.
With other question i re-sent your request to libSDL-developer.
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Old 11 December 2012, 21:33   #203
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uae4all2-sdl 2.3.0.0 updated 11.12.2012
- fixed all problem with sound (big thanks to pelya)
- sound must works fine with all devices
- merged with latest libSDL (fixed bugs with some sdl-features, thanks to pelya)
- no more crash when back to menu

http://anddev.at.ua/load/emulators/u...ition/2-1-0-20
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Old 11 December 2012, 21:39   #204
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Originally Posted by lubomyr View Post
uae4all2-sdl 2.3.0.0 updated 11.12.2012
- fixed all problem with sound (big thanks to pelya)
- sound must works fine with all devices
- merged with latest libSDL (fixed bugs with some sdl-features, thanks to pelya)
- no more crash when back to menu

http://anddev.at.ua/load/emulators/u...ition/2-1-0-20
You sir are a genius! Thanks so much for all the updates and fixes.
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Old 11 December 2012, 23:59   #205
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Have to say, since setting up OS3.9 with WHDLoad P-UAE is very cool.
I also like UAE4All2 for adf games, best of both worlds, .

Only one problem with PUAE is mouse, I cant get left button to work correctly.
It either gets stuck on or just doesnt work, no matter how much I alter config, its always the same.

Shame picasso dont work, I set it up on OS3.9 HDF. Crashes emu, think code needs to be changed to support openGL ES?
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Old 12 December 2012, 00:36   #206
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Shame picasso dont work, I set it up on OS3.9 HDF. Crashes emu, think code needs to be changed to support openGL ES?
I have same problem with picasso. Always crashed when select any p96 mode.
GnoStiC make some changes in PUAE-2.5.0 and now 2.5.0 successfully compiled with android ndk
but with my device 2.5.0 works much slower then 2.3.3 (tested with same setting) but as i know GnoStiC now working with optimization for android.
Also i still not test p96 with new version PUAE-2.5.0 i will try later
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Old 12 December 2012, 00:51   #207
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Quote:
Originally Posted by lubomyr View Post
I have same problem with picasso. Always crashed when select any p96 mode.
GnoStiC make some changes in PUAE-2.5.0 and now 2.5.0 successfully compiled with android ndk
but with my device 2.5.0 works much slower then 2.3.3 (tested with same setting) but as i know GnoStiC now working with optimization for android.
Also i still not test p96 with new version PUAE-2.5.0 i will try later
Ah, wasnt sure if he told anyone. He contacted me last night.
I could'nt get his test build to work.
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Old 12 December 2012, 14:02   #208
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Is now the new version of the emulator allows you to play games smoothly without stuttering sound on slower device: A8 1GHz?
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Old 12 December 2012, 15:57   #209
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Originally Posted by lubomyr View Post
uae4all2-sdl 2.3.0.0 updated 11.12.2012
- fixed all problem with sound (big thanks to pelya)
- sound must works fine with all devices
- merged with latest libSDL (fixed bugs with some sdl-features, thanks to pelya)
- no more crash when back to menu

http://anddev.at.ua/load/emulators/u...ition/2-1-0-20
Now the emu is perfect with sound on my JXD 602 A8 1 Ghz ...but crash when I enter in the menu...

Edit: the emu crash with resolution upper 320x240 ( impossible play game overscan like Project X or Superfrog )

Last edited by sergione; 12 December 2012 at 16:25.
 
Old 12 December 2012, 17:32   #210
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Originally Posted by sergione View Post
the emu crash with resolution upper 320x240 ( impossible play game overscan like Project X or Superfrog )
I tested with some devices but with all - 320x256 mode work without any problem.
Tested with games: SuperFrog and project X

Later i will try to build debug version for checking address of crash in logcat
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Old 12 December 2012, 18:43   #211
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Lubomyr in your emulator, we can save only up to 4 games?
SaveState-menu (s) - save state 0,1,2,3, ?
You have to remember that: save state 0, we have saved the game "A" and
to save state 1 we have a saved game "B".
A mistake in the numbers save will crash the emulator.

Is it possible to make a save for each game separately as UAE4Droid emulator?
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Old 12 December 2012, 19:36   #212
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Is it possible to make a save for each game separately as UAE4Droid emulator?
If you use floppy (adf) version of game then you have save for each game separately as UAE4Droid, 4pcs saves for every game
savestates will be named as '1-st selected disk'-'number of savestates'-'.asf(extension) and stored in same folder where stored adf

but if you used hdd (whdload) games then for emulator is impossible to detect name of games
and stored only 4pcs savestates for hdd in whole

Last edited by lubomyr; 12 December 2012 at 19:57.
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Old 12 December 2012, 20:05   #213
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OK thank you
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Old 13 December 2012, 02:53   #214
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Originally Posted by lubomyr View Post
I tested with some devices but with all - 320x256 mode work without any problem.
Tested with games: SuperFrog and project
Later i will try to build debug version for checking address of crash in logcat
IF you launch the game to 320x256 ok but just I go to menu and I returned in the game the emu crash always 100%... it is impossible also savestate... 320x262 and 320x270 crash always just lauch the game...
 
Old 13 December 2012, 15:59   #215
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uae4all2-sdl 2.3.0.0 updated 13.12.2012

- rewritten code opening screen modes
- added support new screen modes 320x216 (640x216), 320x262 (640x262), 320x270 (640x270)
- changed control
on screen '3' + DOWN - quick change frameskip 0->1, 1->0
menu - we can call also via back hw-button
if your tablet not have hardware button: menu or back, then please add additional on-screen button via SDL-setting and assign LCTRL-code to this button.

http://anddev.at.ua/load/emulators/u...ition/2-1-0-20

Control (13.12)
'1'-ok,'2'-keyboard,'3'-right click,'4'-left click
'3'+up - quick change between 200, 240 and 256 lines mode
'3'+down - quick change frameskip 0,1
'3'+left - quick save savestates
'3'+right - quick restore savestates
'4'+up - change screen to lores/hires

Last edited by lubomyr; 13 December 2012 at 16:24.
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Old 14 December 2012, 18:19   #216
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Lubomyr
Thank you very much for the new version emu

I have three questions:

1 - if you can move files savestates after installing a new versions emulator?

2 - how to call the function to move the mouse around the screen?
In the older version of the emulator was to change the control screen button - joy, keyboard, stylus.

3 - screen button nr:2 is a keyboard.
It is very tiny and you can not use it.
You can change the size of the keyboard?
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Old 14 December 2012, 19:15   #217
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VRil,
1. Where move files ?
2. You can remap hw-button or (additional) on-screen button to LALT-code (Change input mode)
3. I don't know
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Old 14 December 2012, 20:20   #218
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1- If you are installing a new version of the emulator we need to uninstall the old version
emulator and thus lose SaveState.
Can I transfer files SaveState created in the old version emulator to the new version of the emulator ?
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Old 14 December 2012, 20:35   #219
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Quote:
Originally Posted by VRil View Post
1- If you are installing a new version of the emulator we need to uninstall the old version
emulator and thus lose SaveState.
Can I transfer files SaveState created in the old version emulator to the new version of the emulator ?
I forgot to remove warning for uninstall before install.
With latest updates not need more uninstall, you can use normal update.
Savestates is compatible with latest versions, you can move and store if needed
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Old 14 December 2012, 22:00   #220
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Ok great job. Thank you very much
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