11 January 2021, 11:16 | #201 | |
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And as for the sound - I remember making a tape of Amiga games tunes to give my ST owning (no ex) flat mate. He was suitably impressed. |
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11 January 2021, 11:44 | #202 |
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I was never really all that bothered by the borders around games to be fair. It happened on pretty much all systems (I used a TV back in the day so I couldn't resize the image anyway) and I was still used to it from my C64 days.
As I recall it, there wasn't much discussion about borders/screensizes anyway. Games/demos that used a bigger screen were impressive but rare. In fact, it was only on the Amiga that I saw overscan semi-regularly (much more often than on the C64 anyway). Here in Europe the consoles always had borders so they didn't have full screens either. I suppose it's a different story in NTSC areas where they did have full screen console gaming. Anyway, the ST was a nice system. My dad had one, as did a friend. I liked my Amiga more, but that's how it goes with something you own yourself |
11 January 2021, 18:23 | #203 | ||
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BTW why does CD32 still have so many 320 x 200 games. Because that is AGA - can't be to do with Atari ST ports and surely CD32 was only in PAL territories at the time? You'd think it would be quite easy to check region and at least centre the screen for us in PAL regions |
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11 January 2021, 19:36 | #204 | |
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I think most software houses were still kowtowing to the NTSC market (what little of it there was left), so they used 320x200 for the games, and from what I've heard, unless you have European hardware in the States together with a whole host of converters and adapters, you are NEVER going to get a native NTSC display to be able to show a whole 320x256 screen on Amiga, unless they released hardware that deals in both, like I've had PAL CRTs that also used NTSC (complete with tint controls). |
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12 January 2021, 08:05 | #205 |
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12 January 2021, 08:32 | #206 |
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There is no lesser resolution than 320x200.
There may be effects, especially 3d rotating effects or such, which are calculated at lower resolution in some demos. Those are then upscaled/stretched to f.ex. 320x200. Still, the factual screen resoution of the screen itself is at least 320x200. |
12 January 2021, 08:50 | #207 |
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12 January 2021, 09:10 | #208 |
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Proof please for demos opening a screen with lower resolution than 320x200?
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12 January 2021, 10:10 | #210 | |
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https://www.pouet.net/prod.php?which=85242 I thank you |
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12 January 2021, 10:13 | #211 |
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The reason for this resolution is quite simple.. it's 16:9, and can fill the whole of the competition screen during the live demo competitions (rather than being letterboxed)
Eon by The Black Lotus is another one at 320x180 Last edited by lilalurl; 12 January 2021 at 13:13. |
12 January 2021, 11:11 | #212 |
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What I mean is, demos that use just the top 4/5ths of the screen, just like the games do, leaving the bottom blank. There are a few that do just that, but yes, Britelite, most high-end AGA demos will have a smaller window, but in the centre of the screen, so it feels like a widescreen movie, and it was this second type of 320x200 (or less) that I didn't mention.
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12 January 2021, 11:39 | #213 |
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12 January 2021, 12:46 | #214 |
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prolly a bit off topic, but do you know what resolution Wings of Death 2 (Lethal Xcess) use on Atari ST?
i'm playing it via Steem, and at game start seems using an higher (medium?) one... wondering if better than the Amiga counterpart, if so should fit in this thread |
12 January 2021, 13:16 | #215 |
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Sorry, I was thinking of stock A500/A600/A1200 demos from the early 90s when I said that, they tended to be fullscreen on PAL.
Last edited by Foebane; 12 January 2021 at 13:26. |
12 January 2021, 13:48 | #216 | |
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Read more here (also interesting info on Wings of Death): http://www.edv-rudolf.de/lethal-xcess/tech.htm |
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12 January 2021, 14:11 | #217 | |
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i can't explain better, i don't know if it is something related to ST-E enhancement or just the emulator display output, but i am testing various ST games atm, and until now happened just with this one (apart some crack intros) for certainly, i can say also that ok the audio is worse, but the game runs little better than Amiga, smoother (Steem vs WinUAE) |
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12 January 2021, 14:54 | #218 |
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Interesting.. As I understand it the games should be identical, but I've never tested them side by side
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14 January 2021, 13:49 | #219 |
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Have just read that DotC was better on ST in regard to gameplay. It's possible, as the Amiga version was rushed and the subsequent ones were more complete and expanded.
Also heard that Captain Blood was better on ST (more features, better speech, faster). Wonder if that's true. These two are some of my favourite games so might compare it later myself. Another opinion is that ST was faster in 3D games. True/false? |
14 January 2021, 14:02 | #220 | |
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The ST has a slightly faster processor/bus (by around 12%), which were the limiting factor of 3D games on both systems. Ergo, the ST will do 3D games better. At the same time, the weird way that display memory is organized on the ST also gives it an advantage for raycasting. Apparently, you can use a specific instruction on the ST to allow it do CPU drawing much faster than on the Amiga (move.p). Maybe the new findings by KK/Altair show that this advantage is less pronounced than it used to be, but IIRC there's a wolvenstein like game for the Atari ST that actually runs quite decently. |
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