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Old 01 November 2021, 21:26   #201
BSzili
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Like a klutz I crippled the GRP checksum speed in the last version. Hold onto your grpfiles.cache until the hotfix is released, otherwise you will be in for a long wait the next time your start the game.
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Old 02 November 2021, 08:06   #202
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Yeah, I noticed...

Had to leave the game for 3 mins or so before it would start.

All good afterwards though; but good advise i.e. don;t remove the "grpfiles.cache" file
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Old 07 November 2021, 08:24   #203
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The hotfix for the grp checksum issue is now available on aminet. I also took the time to improve the performance a bit. Don't expect anything dramatic like with with the previous version, but it could help a bit in certain situations.
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Old 05 September 2022, 06:42   #204
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The new version with voxels is now out in Aminet.
To prevent the security cameras from murdering the framerate, I used a different method to calculate the 64k lookup table for voxels, but it still wasn't enough. In the end I had to add a kludge to switch back to sprites for off-screen rendering. As a side effect camera screens and save thumbnails won't show any voxels, but they are quite low-res so it's not very noticeable.
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Old 05 September 2022, 12:27   #205
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Nice
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Old 11 September 2022, 23:44   #206
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Quote:
Originally Posted by BSzili View Post

The new version with voxels is now out in Aminet.
To prevent the security cameras from murdering the framerate, I used a different method to calculate the 64k lookup table for voxels, but it still wasn't enough. In the end I had to add a kludge to switch back to sprites for off-screen rendering. As a side effect camera screens and save thumbnails won't show any voxels, but they are quite low-res so it's not very noticeable.
Just no end to your talent is there? Must upgrade my Shadow Warrior soon!
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Old 12 September 2022, 08:43   #207
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Haha, if I was actually talented then I'd have done this for the first release instead of ripping voxels out, but better late than never!
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Old 12 September 2022, 12:56   #208
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Haha, if I was actually talented then I'd have done this for the first release instead of ripping voxels out, but better late than never!

Modest Well it's good you are still able to make improvements to these ports.

Looking forward to trying that rally game you did recently as well, Rcross. Love a good racing game.
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Old 12 September 2022, 18:25   #209
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RCross is a simple game, but I found it quite enjoyable because the little car handles well. That reminds me, I should finish my track someday.
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Old 13 September 2022, 10:38   #210
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Warpos
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Old 13 September 2022, 11:52   #211
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RCross is a simple game, but I found it quite enjoyable because the little car handles well. That reminds me, I should finish my track someday.
As I have not installed yet I'm unawares, can you make up your own tracks then? I used to try this with 4D Sports Driving game.

Sorry to get off the subject of SW. When I get my tower sorted out, I can hopefully play SW in RTG mode as I've a graphics card for it and mediator.
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Old 13 September 2022, 20:37   #212
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Warpos
I'm clueless when it comes to WarpOS, you'll have a better chance asking the gentlemen in this thread:
https://eab.abime.net/showthread.php?t=76633

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As I have not installed yet I'm unawares, can you make up your own tracks then? I used to try this with 4D Sports Driving game.

Sorry to get off the subject of SW. When I get my tower sorted out, I can hopefully play SW in RTG mode as I've a graphics card for it and mediator.
You can, but it's done using an image editor and text editor, so it's not as user friendly as the Stunts editor.
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Old 18 January 2023, 07:01   #213
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A new version of SW is out on Aminet. It has the slightly faster rendering code and sound mixer I did for Blood, the oddball native resolutions are supported too. It's possible that the multiplayer was broken in the previous version, that's now confirmed to be working again.
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Old 18 January 2023, 08:10   #214
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Warpos
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Old 18 January 2023, 14:55   #215
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SW is fastest of these build ports, or maybe Exhumed?

My 68060 FPS is most of time over 20, so this might be a worth test this with fast 68040 with local fast ram? I'm little curious as I had 68040 40mhz earlier.
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