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#201 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Anyone with a Gotek or similar want to do a loader test for me please?
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#202 |
Registered User
Join Date: Jul 2016
Location: The Netherlands
Age: 42
Posts: 81
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Is there any interest for a version that is inspired by the Atari music but is more like a full amiga tune instead of a chiptune?
If so I might give it a try. |
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#203 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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There is interest for a version with ANY music
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#204 |
Registered User
Join Date: Jul 2016
Location: The Netherlands
Age: 42
Posts: 81
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Okay, I'll give it a try.
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#205 |
Registered User
Join Date: Jul 2016
Location: The Netherlands
Age: 42
Posts: 81
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Had some fun trying to convert the Atari ST tune to a MOD. I want to keep it as close to the original as possible with the exception of using full samples instead of chiptune samples.
Never created any music on an Amiga. I did however play around a lot with FastTracker Scream Tracker and Impulse Tracker back in the day. What are the size constraints on this music? And do I need to use a certain version of ProTracker? Is for example 2.3d or 3.62 acceptable? Or are those formats interchangable. |
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#206 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,590
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@starquake
2.3 and 3.62 use same mod format; i would try to use microsamples (read very short 10 bytes up to 1k samples usually with loop) to keep size small and have a 64-like sound; using only two or three channels keep size smaller too |
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#207 |
Registered User
Join Date: Jul 2016
Location: The Netherlands
Age: 42
Posts: 81
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So I read the full thread. Should have done that before. Hoffman is making the intro music? Quite hard to match that :-O
Still having some fun with ProTracker so will see how far I'll get. Some practice doesn't hurt. Not going for microsamples though. Don't like it. EDIT: Just heard the music by ADRdesign. I don't think I can match that either... So I guess this exercise will be for my entertainment only :P Last edited by StarQuake; 17 August 2016 at 20:26. |
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#208 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,590
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Yeah, stakes are pretty high here; tried to submit some time ago a track using micro and 2 voices to keep a c64 feeling and was rejected
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#209 | |
Registered User
Join Date: Aug 2008
Location: Salisbury
Posts: 750
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Quote:
On a side note, wasp has made some really good video tutorials for protracker and all the commands. It's in YouTube somewhere but a quick search should get you there. |
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#210 |
Registered User
Join Date: Jul 2016
Location: The Netherlands
Age: 42
Posts: 81
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Found it! Thanks for the tip!
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#211 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Right, final stretch here, just need some help with samples.
I need some incidental samples, good quality, already in Amiga IFF or raw format so theres little converting I need to do. I need footsteps, mini bloops and blips, if you want inspiration, here is the ST version: [ Show youtube player ] Dont necessarily have to be the same, I already have a couple, and they need to be small as well. Really need to do this quickly please folks, I want to release this Christmas Eve the same as Putty Squad was. |
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#212 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
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Hope you get the samples you need. I've been looking forward to this one since you first announced it. Great work
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#213 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Bump....chance for someone to get their name in the game.
Only condition is no well known samples that immediately conjour up memories of other games |
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#214 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
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#215 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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#216 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
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Done. Samples are taken from Nintendo DS port rom image. Signed byte format (samplerate around 12000-24000)
[ Show youtube player ] http://pdroms.de/files/nintendods/starquake-ds hope it works. |
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#217 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
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I forgot put the "player has been injured" sound. Here is (loop enabled, if you need it to be one shot, please let me know)
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#218 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Quote:
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#219 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
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#220 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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Guess xmas eve is now passe... New Years release?
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