22 October 2013, 03:08 | #201 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,914
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i don't if it was posted before but :
dragon has even a multi scrolling in the second stage that the arcade version doesn't have ! |
22 October 2013, 06:08 | #202 |
CaptainM68K-SPS France
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dragon ninja ?
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22 October 2013, 06:54 | #203 |
Global Moderator
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Oh nice, a new game. "It's ... Guess the Partial Title"
Saint Dragon? |
22 October 2013, 10:42 | #204 |
The Original Domainiac
Join Date: Oct 2012
Location: Stafford/UK
Age: 47
Posts: 1,292
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My 10p's worth
I thought the Amiga version of Toki was good and looked similar but lacked the flowing game play of the original. Final fight the Amiga version was ok but did slow a lot and also missed Haggar's special move roar (or am I remembering that incorrectly?) |
22 October 2013, 11:45 | #205 | |
I want an A1000
Join Date: Sep 2004
Location: Athens
Posts: 743
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Quote:
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24 November 2015, 19:18 | #206 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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Dragon Breed is a *very* good port, I had never heard about it up until recently... I was surprised it was a pretty good job. Shame it has the old "SFX or Music" shit so common on Amiga games.
Someone mentioned UN Squadron along the thread... UN Squadron is really bad, just because the framerate is awful! I could live with the weird colors and the small play area if the game ran at a decent frame rate. It would be kinda good even. But the way it is, the game is borderline unplayable. |
24 November 2015, 20:12 | #207 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,476
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Only the slightly enhanced SNES port of UN Squadron is good.
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24 November 2015, 20:43 | #208 |
CaptainM68K-SPS France
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dragon breed and un squadron are using modified ST game engines.
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24 November 2015, 21:00 | #209 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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Yet Dragon Breed it's pretty good.
It's from the same team who ported R-Type 2 and Crackdown. Crackdown has a very questionable pallete choice, but it's a very solid port too.... |
24 November 2015, 21:28 | #210 |
CaptainM68K-SPS France
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those games are ST ports.
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24 November 2015, 21:34 | #211 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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R-Type 2 doesn't have the parallax scroll on ST.
Even being ST ports (And the pallete choice really makes this clear), they are still good ports. R-Type 2 is plagued with slowdown... but even Super R-Type on SNES is also plagued with slowdown. Home versions of R-Type and Slowdown almost always come together EDIT: Just checked Dragon Breed ST on Youtube, it's indeed identical to the Amiga game, but seems to be slower. Music also is not as good (And it also has no SFX, just music). |
24 November 2015, 21:53 | #212 |
Registered User
Join Date: Jul 2012
Location: Bury, Lancs
Age: 47
Posts: 664
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Midnight Resistance (even as an ST port) is pretty close
That, Marble Madness and Buggy Boy play better than the arcade originals (imho) |
24 November 2015, 23:21 | #213 | |
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
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Quote:
As for Midnight Resistance, I played it a lot in the Arcade and the Amiga version is barely passable. It is not bad but it is far from what it should have been. |
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24 November 2015, 23:24 | #214 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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why is Midnight Resistance so dark? i had to turn the brightness right up on my TV to be able to play it. ok i know it is called "Midnight" Resistance but clearly some levels were set in broad daylight, it's like they converted 3 bit colour values to 4 bit colour values without any adjustment
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25 November 2015, 00:53 | #215 | |
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
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Quote:
Look at YouTube videos of the ST and MegaDrive versions and they are perfectly normal. I cannot believe they forgot to shift the color palettes when going from the ST to the Amiga but it really looks like they did. Just incredible... |
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25 November 2015, 01:01 | #216 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,476
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There are more games. APB i.e. Both games have color palette fixes via WHDLoad though.
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25 November 2015, 02:30 | #217 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,658
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ST shovelware sometimes had this palette problem.
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25 November 2015, 07:50 | #218 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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There was another thread only about these dark graphics.
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25 November 2015, 15:01 | #219 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,020
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25 November 2015, 21:52 | #220 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,606
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I want to enforce about the Elite port of Ghosts'n'Goblins because despite the music did sound a bit wrong, the attention to detail was close to manic levels: any hardcore G'n'G gamer know the tricks, and those most of the time work even on the Amiga port: shooting tombstones to have the wizard coming out and turn you in a frog, the hidden stones, shooting at the gate, the 'zombie tunnel' on level 3, the secret 10000 points bonuses, the hidden replacement armors... is all there!
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