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#201 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
![]() Just loaded a save state from Level 60 and played. The game didn't freeze until level 78: ![]() |
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#202 |
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Location: London / Sydney
Age: 47
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Played again from the level 60 save state.
This time the first freeze was level 72: ![]() |
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#203 |
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Join Date: Aug 2018
Location: Untergrund/Germany
Posts: 410
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#204 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Played again from a level 65 save state.
This time the first freeze was level 74: ![]() Quote:
Here are all my save states for beta 0.92 and 0.93: Tiny Bobble_SaveStates.zip |
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#205 |
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Join Date: Jun 2019
Location: St.Gallen, Switzerland
Posts: 105
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How about this: "up" = "jump" by default. As soon as 2nd firebutton is pressed for the first time, that's the new "jump" and "up" is disabled from then on. That's how pixelglass did it for "Giana Sisters S.E." and I really liked the idea. No need for an options menu and still everybody can play it the way they like it best.
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#206 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Froze level 78 again:
![]() Thing is, like the last time it froze on level 78; I didn't have loads of enemies bubbled up and then smashed them. I've really been racking my brain to work out what the trigger is / how to replicate but... If you use the save state for "beta 0.93 - level 95", that freezes very frequently. Maybe if you debug this it might give clues. |
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#207 | |
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Join Date: Aug 2018
Location: Untergrund/Germany
Posts: 410
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Quote:
Thanks for the savestates. I will try if i can freeze it! |
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#208 |
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Location: London / Sydney
Age: 47
Posts: 20,420
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#210 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
For me a crash means the game freezes completely and cannot be continued. I think that's what we are talking about here. |
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#211 | |
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Join Date: Jun 2019
Location: St.Gallen, Switzerland
Posts: 105
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Quote:
I'll run some more tests on my A500+ with ACA500 where I have a lot of configs with different kickstarts and corresponding OS versions (1.3, 2.0, 3.1, 3.1.4). Will have to switch some plugs first (if only I had a spare room just for all my Amigas ![]() |
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#212 |
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Join Date: Aug 2018
Location: Untergrund/Germany
Posts: 410
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Tiny Bubble Beta v0.94 Released
Download link
www.abyss-online.de/eab/TinyBobble_Beta_0_94.adf www.abyss-online.de/eab/TinyBobble_Beta_0_943.adf (Update with audio fix) Fixes
Last edited by pink^abyss; 16 August 2020 at 20:40. |
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#213 |
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Age: 47
Posts: 20,420
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Cheers pink, off to test
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#214 |
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Join Date: Jun 2019
Location: St.Gallen, Switzerland
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Damn your fast!
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#215 | |
Registerdeaded abUser
Join Date: Sep 2013
Location: Beyond the Wall
Age: 47
Posts: 114
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Quote:
On level 33 I just had a freeze. Found two more bugs (might have been fixed in 0.94); 1. When you get the "Hurry up" warning just as a ghost mob fired towards you and everything except the bullet is frozen. 2. Game froze at level 67 while spamming bobbles (see attached photo). Music is still playing in the background. ![]() ![]() |
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#216 | |
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Join Date: Aug 2020
Location: Italy
Posts: 2
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#217 |
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Join Date: Jun 2019
Location: St.Gallen, Switzerland
Posts: 105
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No sound at all in 0.94... or is it just me?
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#218 |
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#219 |
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#220 |
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Join Date: Jun 2019
Location: St.Gallen, Switzerland
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Still present in 0.94: EXTEND for pl. 2 shows animation for pl. 1 (spinning letters on the LEFT and NICE 1P! screen). Letters are now cleared afterwards:
Last edited by mrupp; 16 August 2020 at 19:09. Reason: Screenshot added |
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