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Old 16 August 2020, 16:55   #201
DamienD
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Quote:
Originally Posted by pink^abyss View Post
As the game seems to run stable for quite a long time i suspect its a new element that is introduced in the higher rounds. My guess would be the INVADER enemy that starts with level 60.


Had anyone experienced a crash before level 60?
I would say definitely no freezes before level 70; at least for me and I've played through from the start twice now

Just loaded a save state from Level 60 and played.

The game didn't freeze until level 78:

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Old 16 August 2020, 17:20   #202
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Played again from the level 60 save state.

This time the first freeze was level 72:

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Old 16 August 2020, 17:24   #203
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Quote:
Originally Posted by DamienD View Post
Played again from the level 60 save state.

This time the first freeze was level 72:

Thanks for all the testing Damien.
Can you (with your savegame) make reproduction case? Something that always can be reproduced? That would be fab!
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Old 16 August 2020, 17:32   #204
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Played again from a level 65 save state.

This time the first freeze was level 74:



Quote:
Originally Posted by pink^abyss View Post
Thanks for all the testing Damien.
Can you (with your savegame) make reproduction case? Something that always can be reproduced? That would be fab!
After level 70, it seems to occur more frequently when you have most / all enemies trapped and then smash the bubbles.

Here are all my save states for beta 0.92 and 0.93: Tiny Bobble_SaveStates.zip
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Old 16 August 2020, 17:51   #205
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Originally Posted by ztronzo View Post
That was my initial thought, but it doesnt cover the case where the user using a dpad controller occasionally hits up by mistake.. (as mentioned in previous comments)
How about this: "up" = "jump" by default. As soon as 2nd firebutton is pressed for the first time, that's the new "jump" and "up" is disabled from then on. That's how pixelglass did it for "Giana Sisters S.E." and I really liked the idea. No need for an options menu and still everybody can play it the way they like it best.
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Old 16 August 2020, 17:57   #206
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Froze level 78 again:



Thing is, like the last time it froze on level 78; I didn't have loads of enemies bubbled up and then smashed them.

I've really been racking my brain to work out what the trigger is / how to replicate but...

If you use the save state for "beta 0.93 - level 95", that freezes very frequently. Maybe if you debug this it might give clues.
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Old 16 August 2020, 18:00   #207
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Quote:
Originally Posted by DamienD View Post
Froze level 78 again:

Thing is, like the last time it froze on level 78; I didn't have loads of enemies bubbled up and then smashed them.

I've really been racking my brain to work out what the trigger is / how to replicate but...

If you use the save state for "beta 0.93 - level 95", that freezes very frequently. Maybe if you debug this it might give clues.

Thanks for the savestates. I will try if i can freeze it!
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Old 16 August 2020, 18:02   #208
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Originally Posted by pink^abyss View Post
Thanks for the savestates. I will try if i can freeze it!
No problem and may the force be with you
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Old 16 August 2020, 18:05   #209
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Quote:
Originally Posted by pink^abyss View Post

Had anyone experienced a crash before level 60?
I did have a crash on level 33 after killing a stuck mob, but it didn't crash as hard as it did on level 72 (see my post #179).
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Old 16 August 2020, 18:07   #210
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I did have a crash on level 33 after killing a stuck mob, but it didn't crash as hard as it did on level 72 (see my post #179).
On level 33, what do you mean by crash? How is this different to "didn't crash as hard as it did on level 72"?

For me a crash means the game freezes completely and cannot be continued. I think that's what we are talking about here.
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Old 16 August 2020, 18:12   #211
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Quote:
Originally Posted by Bartman View Post
We tested on a real Amiga 1200, Blizzard 1230, 4MB FAST and ran the game from DirOpus from a fully booted Workbench, and it worked fine.
Tried it with my A1200 which has a similar configuration (OS 3.1.4) and yes, running it from WB worked fine here. The crashes where on the vampirized A500 (OS 3.9) and the A4000/060 (Kick 3.1.4, but still OS 3.9 for I haven't gotten round cleaning that up yet), so it might have something to do with OS 3.9.
I'll run some more tests on my A500+ with ACA500 where I have a lot of configs with different kickstarts and corresponding OS versions (1.3, 2.0, 3.1, 3.1.4). Will have to switch some plugs first (if only I had a spare room just for all my Amigas ). Let's see how that goes...
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Old 16 August 2020, 18:32   #212
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Tiny Bubble Beta v0.94 Released

Download link
www.abyss-online.de/eab/TinyBobble_Beta_0_94.adf
www.abyss-online.de/eab/TinyBobble_Beta_0_943.adf (Update with audio fix)

Fixes
  • Press "P" key for Pause
  • Bubbles do not pop when last enemy is defeated
  • Bubbles spawn when no more enemies on screen
  • Extend screen shows two frames without "EXTEND" writing
  • Extend screen gives always 5 lifes
  • Extend bubbles frequency too high
  • Level 97 lightning bubbles didn't fly up in the middle
  • Enemies 'trap' time is not level depending
  • Last enemy is not getting angry
  • Player can collect items after killed
  • Enemies pass through certain tiles in Level 16
  • Falling items can be collected several times
  • Gfx behind lifes uses only 8x8 tiles
  • Counters are resetted on new game

Last edited by pink^abyss; 16 August 2020 at 20:40.
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Old 16 August 2020, 18:38   #213
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Cheers pink, off to test
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Old 16 August 2020, 18:46   #214
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Damn your fast!
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Old 16 August 2020, 18:49   #215
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Quote:
Originally Posted by DamienD View Post
On level 33, what do you mean by crash? How is this different to "didn't crash as hard as it did on level 72"?

For me a crash means the game freezes completely and cannot be continued. I think that's what we are talking about here.
I pretty violent crash with flashing screen reboot. Had to do a hard reboot.
On level 33 I just had a freeze.

Found two more bugs (might have been fixed in 0.94);

1. When you get the "Hurry up" warning just as a ghost mob fired towards you and everything except the bullet is frozen.
2. Game froze at level 67 while spamming bobbles (see attached photo). Music is still playing in the background.

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Old 16 August 2020, 18:50   #216
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Big grin

Quote:
Originally Posted by mrupp View Post
How about this: "up" = "jump" by default. As soon as 2nd firebutton is pressed for the first time, that's the new "jump" and "up" is disabled from then on. That's how pixelglass did it for "Giana Sisters S.E." and I really liked the idea. No need for an options menu and still everybody can play it the way they like it best.
Imho the perfect solution.
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Old 16 August 2020, 18:54   #217
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No sound at all in 0.94... or is it just me?
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Old 16 August 2020, 18:56   #218
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No sound at all in 0.94... or is it just me?
LOL, I was just about to write the same thing...
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Old 16 August 2020, 19:02   #219
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Quote:
Originally Posted by DamienD View Post
LOL, I was just about to write the same thing...

Did you try on hardware or emulator? I have no hardware today..
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Old 16 August 2020, 19:04   #220
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Still present in 0.94: EXTEND for pl. 2 shows animation for pl. 1 (spinning letters on the LEFT and NICE 1P! screen). Letters are now cleared afterwards:
Click image for larger version

Name:	TinyBobble_Beta_0_94_001.png
Views:	130
Size:	26.8 KB
ID:	68509

Last edited by mrupp; 16 August 2020 at 19:09. Reason: Screenshot added
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