02 March 2013, 23:27 | #201 |
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Sweet, works fine too.
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03 March 2013, 16:11 | #202 |
Missile Command Champion
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Looks like you use a "classic scanlines" look for your scanlines-nonlinear Open GL shader. I would like to try this great nonlinear effect with an alternative scanlines look/opacity. Like your scanlines-3x/4x shader. Also with different scanline dimensions just like in WinUAE, e.g. 1:1, 2:1, 1:2, 2:2 etc.
Last edited by Retro-Nerd; 03 March 2013 at 16:31. |
04 March 2013, 21:19 | #203 |
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>Disabled automatic port 0 joystick switching for mouse, alias mouse buttons instead
Why is it disabled ? Does it conflict with some other functionality ? When I am coding a 2 player racing game on the Amiga, I have to switch to joystick for testing and back to mouse for developing. The now disabled automatic switch the mouse back behaviour by simple clicking it was so intuitive and transparent. Way faster and comfortable than the press F12 onscreen menu and switch the port0 to mouse and mode to mouse mode. Any chance that it will come back, maybe as a setting ? Last edited by yesplease; 04 March 2013 at 21:47. |
05 March 2013, 00:14 | #204 | ||
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Quote:
(scanlines-3x/4x shader are distributable shaders written by others btw - found here: https://gitorious.org/bsnes/xml-shad...rs/OpenGL/v1.0) The shaders I wrote are really simple - and easy to tweak. If you are more specific about what look you're after, I can probably create new one (so I don't have to do create dozens ). (It's also a good idea to ensure optimal video settings for scanlines: http://eab.abime.net/showthread.php?t=67535). Quote:
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05 March 2013, 02:02 | #205 |
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Does something have to be done to configure the database download? I gave this a try having just got a Macbook Pro, but it times out after many tries.
EDIT: I have now read the docs on this, sorry to bother you. Last edited by r.cade; 05 March 2013 at 02:22. |
08 March 2013, 23:56 | #206 |
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A new development version has been released. Changes in FS-UAE 2.1.32dev:
So please report problems if you find any. I plan to release a 2.2 release candiate soon, and a new 2.2 stable release shortly thereafter Release notes for 2.2 will be written soon. |
09 March 2013, 08:50 | #207 |
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09 March 2013, 11:02 | #208 |
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I have made a document outlining the important changes between 2.0 and the soon-to-be-released 2.2: http://fengestad.no/fs-uae/fs-uae-2-2-release-notes.
If you spot any errors or significant omissions, please let me know |
09 March 2013, 11:37 | #209 | |
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Quote:
I reviewed the new approach with a quite not so easy test candidate: one of my favourites multiplayer titles IK+ ;-) which needs two joysticks to play and totally rocks in terms of gameplay. The test setup looks like this: *1 mac *2 usb joystick controllers connected, one is without a specific mapping file *1 mouse *FS UAE 2.1.31 with default setting, that is mouse in port0 and joystick in port1 now lets see what happens. When I boot the ADF 1.) it starts with a scroll text where some cracks from australia greet everybody. Which waits for a click in port0. Each player holds one joystick in his hand. Both of them click fire to eagerly continue ;-). FSUAE recognizes the unmapped controller by its click gives it the default mapping (simple amiga controller) and switches it to port0. Wow nice. (in fact you can continue with mouse or joystick click in port0) 2.) I see AmigaDOS again, loading continues... Now a AlphaFlight intro pops up, it comes with a so called trainer, where you can select your cheats that is whether you will win every time even if the computer AI has done so much better than you and so on. The trainer intro is controlled by port0, but unfortunately it expects a mouse. So we are stuck here, because the start game button can only be selected with mouse in port0. Yes its the second player fault he should not have been so eagerly clicking his joystick button unless the game is really started, because the mouse was in port0 at beginning of boot process and it should have been used to click away the first intro. How is Pre 2.1.31 dealing with this ? I tested this scenario with FSUAE2.1.24, there you could just click on mouse button to switch the mouse back, make your trainer selection, and start the game. In the game you press the unswitched joystick to bring it back to port0 again. Conclusion: From what I have seen so far. The pre31 behaviour has it advantages when you have to switch frequently between mouse and joystick in port0 in one Amiga "session". (It felt like having virtually connected two controller and a mouse at the same time.) I can't see where the new approach is more user-friendly in this specific case. But on the other hand the new approach prevents the mouse switch to port0 by accidentally clicks on mouse or mouse clicks not intended for FS UAE but for the host operating system, but this was easily repaired by clicking on joystick again. EDIT: Alternatives for preventing accidentally and unintended clicks: -in the launcher at the joystick section, next to the "frequent fire" symbol, make a checkbox fixed or not fixed. If port0 selection checkbox is fixed, FS UAE would not do any automatic switching at all. -Is it technically possible to mix the signals from mouse and joystick together into port0? -in FSUAE let popup a "would you like or wouldn't you like to do the switch message" ? Last edited by yesplease; 09 March 2013 at 11:59. |
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09 March 2013, 12:47 | #210 |
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12 March 2013, 10:29 | #211 |
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i created a hdf image, but with no write permissions. naturally, WB refused to format it. it kept refusing even after i corrected the permissions on image file. only restarting fs-uae corrected it.
not sure if that's a fs-uae problem or some amiga software bug. |
12 March 2013, 20:07 | #212 |
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I would say that is behaving as intended.
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12 March 2013, 22:14 | #213 | |||
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Quote:
What I have done now - for the next development version: * disabled autoswitch also for joystick devices, * mouse buttons are also aliased to fire and 2nd button when a joystick is inserted in port 0. * a new joystick_port_0_autoswitch (=1) to enable the autoswitch behavior as it was in 2.1.30. So while I sleep on this one, at least you'll be able to enable the full autoswitch behavior Quote:
Quote:
Like prowler said, everything works like it should It's neither a FS-UAE problem nor an Amiga software bug. The hdf is opened when you start FS-UAE, and the file is kept open, so changing file permissions while FS-UAE is running will not have any effect. |
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13 March 2013, 13:23 | #214 | |
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Quote:
What is the default setting ? Will it make someday its way to the joystick section in launcher ? (make a lock symbol next to the autofire symbol, that would rock) Yep, knew before that this is problematic since the signals are quite incompatible, but we humans flew to the moon aren't we ? Last edited by prowler; 13 March 2013 at 19:45. Reason: Fixed smiley. :D |
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13 March 2013, 19:23 | #215 |
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Before you release version 2.2 as official, I think, you should create the ability to use the database without an user account. I mean a read only access for everyone
Last edited by prowler; 29 August 2013 at 22:46. Reason: Rewind. |
14 March 2013, 23:39 | #216 |
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Version 2.1.33:
* New boolean option joystick_port_0_autoswitch to enable the feature where a device is automatically inserted into port 0 when you press the primary button. * Added new option: dongle_type. * Fixed notification_duration when used in config file (only worked from the command line due to initialization order). * Use GCC optimization level O0 instead of O2 for cpuemu*, since a bug was found caused by the optimizer (where basically (1 ^ 0) & (1 ^ 0) was evaluated to 0). This fixes Tower of Babel (IPF). * Updated translations: fi [GoingDown], es [albconde], pt [xpect]. * (Launcher) Restrict A1000 and A600 models to use only one specific kickstart by default (similar to the other models) for game db compat. * (Launcher) Amiga <-> Host file name conversion for FS-UAE when using WHDLoad variants with the online database [TheCyberDruid]. * (Launcher) Updated translations: fi [GoingDown], pl [grimi], cs [spajdr], es[albconde], de [nexusle], pt [xpect]. http://fengestad.no/fs-uae/download-devel |
15 March 2013, 17:32 | #217 |
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Hi there!
It would be really nice to have some kind of action_autofiretoggle, so we can map this to a specific gamepad button: Code:
joystick_0_button_10 = action_autofiretoggle Code:
joystick_0_button_1 = action_joy_1_fire_button joystick_0_button_2 = action_joy_1_autofire_button Any thoughts about this? BTW: While F12+p is working, "action_pause" mapped to a button is not. Is this a bug or is it just not yet implemented? |
17 March 2013, 11:48 | #218 | ||||
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Version 2.1.34:
* Updated translations: it [speedvicio], fr [Foul], sr [Milanchez]. * (Launcher) Accept gzip-encoded database changes. * (Launcher) Support x_whdload_version = 13.0 and 10.0. * (Launcher) Updated translations: it [speedvicio], fr [Foul], sr [Milanchez]. http://fengestad.no/fs-uae/download-devel Quote:
Quote:
FS-UAE 2.2. is released now (rather than later) because 2.2 will be better than 2.0, and 2.0 users deserve an upgrade. 2.4 is a more realistic target for opening up the database to a larger audience (Though anyone will get a beta account at any time by contacting me ). Quote:
button_10 = toggle_autofire A while ago, I added a general left_trigger = toggle_autofire to gamepads, but I seem to have forgot to add it to a config file used when you configure a gamepad via the configuration tool in FS-UAE Launcher. Quote:
In general, the shortcut handling in FS-UAE should be rewritten so many more (all) actions can be bound to key combinations. |
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08 April 2013, 11:23 | #219 |
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Is it possible to enable JIT on Windows? (i need it to test my distribution)
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10 April 2013, 00:47 | #220 |
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Not without some coding / debugging ;-) Last I checked, FS-UAE crashed when JIT was enabled on Windows, so it's compiled without JIT support on Windows. I haven't really looked into the problem (could be due to other C calling convention (low level argument passing), or something else).
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