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Old 10 April 2023, 20:57   #201
desiv
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Originally Posted by Cris1997XX View Post
Super Pac Man got an excellent conversion on the Atari 7800, you should try it
Every Pac Man got an excellent conversion on the 7800. Bob DeCrescenzo (AKA PacManPlus) is legendary in the 7800 Homebrew scene.
There is even a great conversion of Baby Pacman!!! ;-)

If I had a 7800 with just his games, I'd be happy. Shows what a great programmer with enough time can do.
And to a point, how underrated and badly handled by it's parent company, the 7800 was.. Hmmm Sounds familiar... ;-)
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Old 10 April 2023, 22:04   #202
Cris1997XX
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Every Pac Man got an excellent conversion on the 7800. Bob DeCrescenzo (AKA PacManPlus) is legendary in the 7800 Homebrew scene.
There is even a great conversion of Baby Pacman!!! ;-)

If I had a 7800 with just his games, I'd be happy. Shows what a great programmer with enough time can do.
And to a point, how underrated and badly handled by it's parent company, the 7800 was.. Hmmm Sounds familiar... ;-)
I'd say mcgeezer and jotd are the Bobs (Put intended) of the Amiga, haha
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Old 10 April 2023, 23:19   #203
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mcgeezer is doing much more ambitious projects though!

I've checked Jr Pacman and of course it wouldn't be too difficult to code such a game using Ms Pacman as base. But there's a lot less info on that game than on Pacman or MsPacman, in particular all the special events and when they occur relative to the number of pellets remaining for instance. I don't want to reverse the game.

Also the intermissions are more difficult to code. But that's a detail.
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Old 10 April 2023, 23:27   #204
Cris1997XX
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mcgeezer is doing much more ambitious projects though!

I've checked Jr Pacman and of course it wouldn't be too difficult to code such a game using Ms Pacman as base. But there's a lot less info on that game than on Pacman or MsPacman, in particular all the special events and when they occur relative to the number of pellets remaining for instance. I don't want to reverse the game.

Also the intermissions are more difficult to code. But that's a detail.
So even frickin' Xevious had more documentation than Jr Pac Man? Ironic, isn't it?
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Old 11 April 2023, 10:03   #205
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I should provide one HD .zip file with unpacked exe, and a .adf without whdload slave, like for Xevious.

This is going to be the normal way from now on.

Quote:
Originally Posted by Cris1997XX View Post
So even frickin' Xevious had more documentation than Jr Pac Man? Ironic, isn't it?
Well, it's a more iconic game. Plus Mark did all the reverse so I didn't have to care too much for the inner mechanics, I had already a lot to do with the rendering, the controls, the sound, the performance issues, the flickering...
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