10 April 2023, 20:57 | #201 | |
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There is even a great conversion of Baby Pacman!!! ;-) If I had a 7800 with just his games, I'd be happy. Shows what a great programmer with enough time can do. And to a point, how underrated and badly handled by it's parent company, the 7800 was.. Hmmm Sounds familiar... ;-) |
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10 April 2023, 22:04 | #202 | |
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10 April 2023, 23:19 | #203 |
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mcgeezer is doing much more ambitious projects though!
I've checked Jr Pacman and of course it wouldn't be too difficult to code such a game using Ms Pacman as base. But there's a lot less info on that game than on Pacman or MsPacman, in particular all the special events and when they occur relative to the number of pellets remaining for instance. I don't want to reverse the game. Also the intermissions are more difficult to code. But that's a detail. |
10 April 2023, 23:27 | #204 | |
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11 April 2023, 10:03 | #205 |
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I should provide one HD .zip file with unpacked exe, and a .adf without whdload slave, like for Xevious.
This is going to be the normal way from now on. Well, it's a more iconic game. Plus Mark did all the reverse so I didn't have to care too much for the inner mechanics, I had already a lot to do with the rendering, the controls, the sound, the performance issues, the flickering... |
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