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#201 |
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@NoBody
Now rygar frames are 320*200, can you them with the extact rygar size? |
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#202 |
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@Nobody
You Should set the rygars' background to black, otherwise we'll have some issue Here the links: https://drive.google.com/file/d/0B03...ew?usp=sharing |
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#203 |
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just an idea, completely drop the background and use a copper gradient like this
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#204 | |
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Quote:
Here Rygar! Last edited by TCD; 13 April 2015 at 09:43. Reason: Back-to-back posts merged. |
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#205 |
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updated frames with black transparency. check rygar-frames.zip in the zone.
sprites can be 16 x 256 each of them with 3 colors? Last edited by nobody; 13 April 2015 at 09:46. |
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#206 |
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#207 |
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#208 |
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Sorry Mate, just all new. Btw, all Rygars' frames should have the same size. Use the Biggest.
For examples: if jump is 32 pixel height, and dead frame is 10 pixel, dead should be 32 height as jumo frame. Is that clear? |
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#209 |
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about the background with 3 colors this comes to mind.
![]() or this with slightly different colors ![]() (can be improved more) Last edited by nobody; 13 April 2015 at 10:11. |
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#210 |
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#211 |
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so this is how it should look with the sprites, tiles etc i have so far. i dont like so much the background maybe it can be little better
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#212 |
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#213 |
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@Nobody
Each rygars' frame, should be aligned to the center |
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#214 |
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Updated the frames, all 32x32 size. Check rygar-frames.zip in the zone again. I removed the explosion and disc that rygar throws if you want them too as sprites tell me to upload.
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#215 |
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#216 |
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Uploaded a file with rygar weapon bobs and mask. check in the zone.
About the background i made another try with 4 colors. I think its a lot better ![]() |
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#217 |
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#218 |
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We still have some trouble with sprite conversion.. We have color 0 inverted!
here the links: Last edited by sandruzzo; 14 April 2015 at 11:14. |
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#219 |
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so you need color 0 for transparency?
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#220 |
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