13 April 2023, 18:45 | #2081 | |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
Quote:
maybe it relates to the max/min look values I was looking into if it is ok in small but off in full screen? Last edited by abu_the_monkey; 13 April 2023 at 18:52. |
|
13 April 2023, 18:59 | #2082 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,439
|
Actually... Maybe it is a bug after all. In small screen, shots aim towards the centre unless distracted by an enemy target.
|
13 April 2023, 19:04 | #2083 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,439
|
It's even weirder than you can imagine. Firing a rocket in fullscreen with the overshot vertical aim, corrects itself if you switch to 2/3 screen while it's in flight. Equally a correctly aimed rocket in 2/3 will suddenly be on a different trajectory when you switch to fullscreen.
That's nuts! Will raise an issue for that. |
13 April 2023, 19:30 | #2084 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
it sounds like I will have to revisit the max/min look then
is there a version available with the experimental crosshair? |
13 April 2023, 19:38 | #2085 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,439
|
|
13 April 2023, 19:46 | #2086 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
that's cool
|
13 April 2023, 19:51 | #2087 |
Registered User
Join Date: Sep 2005
Location: Peterborough
Age: 47
Posts: 855
|
Fang Q!
So the results from the original are woeful at best. Replicating the same spinning around tests I saw these results in V1.1 of the WHDload build in full screen: INSIDE FIRST ROOM (Level A) 3-4 FPS (5 in 2/3 mode) IN FRONT OF THE BIG RED DOOR 3 FPS (6-7 in 2/3 mode) Incidentally using the reduced quality renderer make no difference to the FPS. |
13 April 2023, 19:51 | #2088 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,439
|
Pushed to misc/experiments branch
|
13 April 2023, 19:54 | #2089 | |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,439
|
Quote:
|
|
13 April 2023, 19:57 | #2090 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,439
|
@abu
If there is any chance you could retest two player with the refactoring branch that would be great. It's a pretty sizeable chunk of work I'd like to get back in. For whatever reason I just can't get the two instances to connect locally, they just don't talk. |
13 April 2023, 20:40 | #2091 | |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
Quote:
It was only a quick test so I will do a more in-depth test after I have eaten |
|
13 April 2023, 20:44 | #2092 |
Registered User
Join Date: Nov 2018
Location: Liverpool
Posts: 172
|
Currently standing just pass the end corridor of the first level facing the big red door, not moving.
TF1260 @ 50Mhz Full screen - 9.4 FPS 2/3 Screen - 18.5 FPS TF1260 @ 84Mhz Full Screen - 13.5 FPS 2/3 Screen - 27.0 FPS This is with normal walls (not simplified). Turning walls to simplified appears to increase the registered FPS by about 1 in all situations. Question though, should I be seeing a halving of the FPS when going from a 66% to a 100% screen size? Is it also possible to have a screen size between 100% and 66% - e.g. 75%? Either way, the game is now definitely noticeably smoother/more responsive/playable with the 060 clocked at 50Mhz, and is very nice when I clock to about 80Mhz. Great job everyone involved!! |
13 April 2023, 21:21 | #2093 | |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,439
|
Quote:
|
|
13 April 2023, 21:44 | #2094 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
@Karlos
[ Show youtube player ] level A 2 player in WinUAE (sorry for the poor quality) |
13 April 2023, 21:57 | #2095 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,439
|
That seems to work then! I realised the player shoot code is also duplicated but it's probably better to get this merged and tackle that as a second PR. This one at least seems to prove that the refactoring is the right way to go.
|
13 April 2023, 22:06 | #2096 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,439
|
Player code refactoring merged into main.
|
13 April 2023, 22:10 | #2097 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
top stuff
I will upload a short clip of your experimental branch with the max look mod shortly for you to give your opinion on. |
13 April 2023, 22:12 | #2098 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,439
|
|
13 April 2023, 22:16 | #2099 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
no worries, it will be waiting for you on your return
it's nothing special just wanted to know if it shows any improvement on what you were seeing and is worth pursuing further |
13 April 2023, 22:23 | #2100 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
Max look mod short clip
[ Show youtube player ] |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Alien Breed 3D II The Killing Grounds RTG patch | Angus | Retrogaming General Discussion | 63 | 14 December 2022 15:20 |
Alien Breed & Alien Breed '92: SE - delay when picking up items / opening doors | Ian | support.WinUAE | 16 | 23 December 2016 15:50 |
Alien Breed 3D II : The Killing Grounds code booklet | alexh | support.Games | 19 | 10 October 2012 22:17 |
Alien Breed 3D 2 - The Killing Grounds | Ironclaw | support.Games | 12 | 13 September 2005 13:07 |
HD Version of Alien Breed I ? | Kintaro | request.Old Rare Games | 20 | 31 July 2003 10:48 |
|
|