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#2061 |
Registered User
Join Date: Sep 2005
Location: Peterborough
Age: 47
Posts: 856
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#2062 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,490
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After I fix my my refactoring mess up, I'm going to look at the CHEESEY code that was removed. It has a trick that may be useful. It scales the textures down to 1/4 the size and still applies them correctly to the walls.
This means it ought to be possible to devise a method for mip mapping, which could be a way to speed up the rendering of more distant surfaces. |
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#2063 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
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Cool
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#2064 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,490
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I've followed the dual wield UAE instances with the IO ports set to IPC Master and IPC Slave, both checked to direct only but no dice for me. The game waits indefinitely. I'm presuming this is a complication of my Wine setup.
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#2065 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,490
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I found a slightly different way to test the generality of the code by just inverting the pointers then block copying the affected player 2 state over the player 1. This allowed me to reproduce the "unable to move" issue first but in single player. I've made the changes I'd missed before and it began to work, so I'm going to push those. Would be cool to get a legit test if you can find a moment.
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#2066 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,490
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I think I added a different bug too - you can choose all the weapons even though you don't have any ammo ...
Fixed. Schoolboy error, got lea N(ax), ay conflated with move.l N(ax),ay Last edited by Karlos; 13 April 2023 at 13:10. |
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#2067 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,490
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Pushed. Just the player falling code to do now.
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#2068 | |
Registered User
Join Date: Sep 2005
Location: Peterborough
Age: 47
Posts: 856
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Quote:
FIRST ROOM 6.2-6.7 FPS rising to 7.2-8.4 FPS when enabling the simplified walls. IN FRONT OF THE BIG RED DOOR 5.6-5.9 FPS rising to 6.5-6.8 FPS when enabling the simplified walls. |
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#2069 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,490
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Are you able to do a similar test with the whdload build? You need to press numeric pad enter to go to fullscreen. It doesn't have a simple wall lighting option.
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#2070 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,490
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#2071 |
Registered User
Join Date: Sep 2005
Location: Peterborough
Age: 47
Posts: 856
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Sorry I think I might be missing something here - I don't think (my copy of) the WHDload version of AB3D2 has an FPS counter does it?
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#2072 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,490
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#2073 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
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Sorry, been a busy day.
I will endeavour to test the 2 player this evening |
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#2074 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
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The fps counter for the whdload version might be set using an icon tool type?
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#2075 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,291
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Since version 1, I think......
Set in tootypes: - CUSTOM1=1 for unlimited energy/ammos, F9 skip level (save position will be disabled) - CUSTOM2=1 for FPS display (only for 4MB version) - CUSTOM3=1 to lock look up/down mouse moves |
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#2076 | |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
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Quote:
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#2077 |
Registered User
Join Date: Sep 2005
Location: Peterborough
Age: 47
Posts: 856
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I've got Version 1 but the custom types are different to above and none are for FPS. Can anyone share with me a full copy of a newer version WHDload so I can just unpack it and run it please?
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#2078 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,490
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I just added an experimental crosshair and have discovered something I suspected previously: the weapon aim is significantly exaggerated relative to the view. That is to say, as you look up, your shots go further and further above the crosshair, and as you look down, they go further and further below it.
I can't decide if this is a bug or not. It could be intentional in order to make the most use of vertical aim when you only have a limited amount of look up and down space. |
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#2079 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,490
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#2080 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
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