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#2041 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,658
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I don't have a Workbench 1.3 disk to test that way with the A500, but will try it with the A600 tomorrow.
The way I see it, you NEED to have one real machine to test. I am happy to help in acquiring one. |
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#2042 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Have a real machine is pointless if I can't show that bug(s). Btw Is a good thing to have one
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#2043 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Finally I'm able to replicate that bug! Working on it
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#2044 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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It seems I get it. Can You test it?
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#2045 |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,357
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Sandruzzo, did you read Toni's message about suspicious use of A1 register?
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#2046 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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#2047 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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In order to gain some more cycles to go on 50hz, I can:
- reduce parallax size, since is too big compared to coin-op - Use less colors and for lower - Use HW sprite for lower panel since it allmost black, and waste a lot of dma slots. |
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#2048 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,460
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Looks fine now in WinUAE (no crashes), exception is still the Rygar sprite corruption at the end of the level (summary room).
http://eab.abime.net/showpost.php?p=...postcount=2022 So, the game needs ECS Agnus/Denise as minimum? Starting with OCS shows graphics mess but switching to the ECS modes on-the-fly works. |
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#2049 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Quote:
BTW. exe still have debug info for Monam that's why it's so big |
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#2050 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,460
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Well, with real Amiga 500 speed in emulation there are already some slight slowdowns. But mostly it runs in 50fps.
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#2051 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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With some of the before mntioned optimization, we can get bette. If you can test, I can drop ones with less color for lower panel and see if it'll be flawless 50hz.
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#2052 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,460
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Sure, no problem.
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#2053 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Added Music and sfx too.
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#2054 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,460
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#2055 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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#2056 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,460
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Still a bit too slow when more enemies are on the screen.
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#2057 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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#2058 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Bug Gone. Can You test it? About Speed, maybe we're CPU bound!
I'll try to give more slots, to see if we're dma bound |
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#2059 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,460
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Sound bug seems gone now. But sometimes the games freezes right before you enter the summary room (music is still playing, no gurus).
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#2060 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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