27 July 2017, 07:08 | #2041 |
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I don't have a Workbench 1.3 disk to test that way with the A500, but will try it with the A600 tomorrow.
The way I see it, you NEED to have one real machine to test. I am happy to help in acquiring one. |
27 July 2017, 07:11 | #2042 |
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Have a real machine is pointless if I can't show that bug(s). Btw Is a good thing to have one
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27 July 2017, 11:35 | #2043 |
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Finally I'm able to replicate that bug! Working on it
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27 July 2017, 11:45 | #2044 |
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It seems I get it. Can You test it?
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27 July 2017, 12:33 | #2045 |
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Sandruzzo, did you read Toni's message about suspicious use of A1 register?
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27 July 2017, 12:50 | #2046 |
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27 July 2017, 14:47 | #2047 |
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In order to gain some more cycles to go on 50hz, I can:
- reduce parallax size, since is too big compared to coin-op - Use less colors and for lower - Use HW sprite for lower panel since it allmost black, and waste a lot of dma slots. |
27 July 2017, 15:13 | #2048 |
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Looks fine now in WinUAE (no crashes), exception is still the Rygar sprite corruption at the end of the level (summary room).
http://eab.abime.net/showpost.php?p=...postcount=2022 So, the game needs ECS Agnus/Denise as minimum? Starting with OCS shows graphics mess but switching to the ECS modes on-the-fly works. |
27 July 2017, 15:15 | #2049 | |
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Quote:
BTW. exe still have debug info for Monam that's why it's so big |
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27 July 2017, 15:18 | #2050 |
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Well, with real Amiga 500 speed in emulation there are already some slight slowdowns. But mostly it runs in 50fps.
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27 July 2017, 15:19 | #2051 |
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With some of the before mntioned optimization, we can get bette. If you can test, I can drop ones with less color for lower panel and see if it'll be flawless 50hz.
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27 July 2017, 15:22 | #2052 |
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Sure, no problem.
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27 July 2017, 15:23 | #2053 |
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Added Music and sfx too.
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27 July 2017, 15:34 | #2054 |
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27 July 2017, 15:36 | #2055 |
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27 July 2017, 15:47 | #2056 |
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Still a bit too slow when more enemies are on the screen.
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27 July 2017, 15:49 | #2057 |
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27 July 2017, 15:51 | #2058 |
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Bug Gone. Can You test it? About Speed, maybe we're CPU bound!
I'll try to give more slots, to see if we're dma bound |
27 July 2017, 16:05 | #2059 |
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Sound bug seems gone now. But sometimes the games freezes right before you enter the summary room (music is still playing, no gurus).
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27 July 2017, 17:04 | #2060 |
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