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Old 02 June 2016, 22:37   #2041
Belgarath
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oops sorry I forgot about the updated version and used the first version when copying the tune across. Ah well least it's all done now.

edit: although if I was really being picky I'd point out that the trainer says it's the Crystal crack (was there anything wrong with the Crystal crack, why did you go for the Quartex one)?
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Old 02 June 2016, 23:08   #2042
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...and Crashdisk will also be satisfied with this version as when analysing this new .ADF in "ADF-Workshop" everything is green; no red; especially for the "ingametune" file



Quote:
Originally Posted by Belgarath View Post
oops sorry I forgot about the updated version and used the first version when copying the tune across. Ah well least it's all done now.
...no issue my friend; my fault if anything

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Originally Posted by Belgarath View Post
edit: although if I was really being picky I'd point out that the trainer says it's the Crystal crack (was there anything wrong with the Crystal crack, why did you go for the Quartex one)?
Probably nothing but as mentioned the apparently fixed "Sky High Stuntman (1991)(Codemasters)[cr CSL][t +11 LGD].adf" file doesn't actually load the trainer...

I *think* the broken trained CLS crack has a custom bootblock which loads the trainer.

With my limited knowledge I can't see the trainer (as above; probably in the bootblock) so there was no way for me to fix either trained CLS versions. Hence why I used the QTX crack and then copied over the Slipstream trainer as I knew what I was doing and it worked

Last edited by DamienD; 02 June 2016 at 23:25.
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Old 03 June 2016, 00:27   #2043
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Quote:
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Only thing left to do is name this .ADF properly; I'll this to the TOSEC guys
From looking at the "WHDLoad Support Page" and searching for "Sky High Stuntman" it says that my antipodean friend / guru "Codetapper" did this slave

...so taking into account this information; the final .ADF should probably be named (or something similar):

Sky High Stuntman (1991)(Codemasters)[cr QTX][f Codetapper][t +4 Slipstream].adf

TOSEC guys; please advise???
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Old 03 June 2016, 16:37   #2044
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Quote:
Originally Posted by DamienD View Post

I *think* the broken trained CLS crack has a custom bootblock which loads the trainer.
Indeed, thats why the CSL version cant be fixed easily, there are non-DOS data loaded by the bootblock, at least a fix in place is not possible.
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Old 03 June 2016, 18:47   #2045
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Variety is the spice of life and all that...

...so, I analysed the 2 x [b] trained versions using "ADF-Workshop". Here's the details of the bad files:

Sky High Stuntman (1991)(Codemasters)[cr CSL][t +4 Slipstream][b corrupt file].adf

Code:
fx                      |  33.444|00000000|OK|OK|KO|1991.09.05 23:59|Sect 1712 seq 4 => Data block corrupted           |
ingametune              |  51.212|00000000|OK|OK|KO|1991.09.06 00:55|Sect 2 seq 46 => Data block filled >>$00 Filled<< |
VC                      |   8.516|00000000|OK|OK|KO|1991.09.06 01:18|Sect 948 seq 1 => Data block corrupted            |
Sky High Stuntman (1991)(Codemasters)[cr CSL][t +11 LGD][b corrupt file].adf

Code:
!BOOT-$00001600.bin    |   2.560|97C5662A|OK|OK|NA|1970.01.01 00:00|Fake file: This hidden data are used by the bootblock |
!BOOT-$00001600.bin    |   2.560|97C5662A|OK|OK|NA|1970.01.01 00:00|Fake file: This hidden data are used by the bootblock |
!BOOT-$00081400.bin    |  47.616|ADFB962F|KO|OK|NA|1970.01.01 00:00|Fake file: This hidden data are used by the bootblock |
!FIL-$3B4              |  23.164|00000000|??|KO|KO|1970.01.01 00:00|Lost | File sequence 1 lost                           |
gameoverman            |  60.620|00000000|OK|OK|KO|1991.09.05 23:58|Sect 243 seq 44 => Data block corrupted               |
ingametune             |  51.212|00000000|OK|OK|KO|1991.09.06 00:55|Sect 2 seq 46 => Data block filled >>$00 Filled<<     |
VC                     |   8.516|00000000|OK|OK|KO|1991.09.06 01:18|Sect 948 seq 1 => Data block corrupted                |
Copied the working files across to each .ADF.

"Sky High Stuntman (1991)(Codemasters)[cr CSL][t +4 Slipstream][b corrupt file].adf" is now working perfectly

"Sky High Stuntman (1991)(Codemasters)[cr CSL][t +11 LGD][b corrupt file].adf" however will reset with a software error / guru meditation after the Crystal cracktro and when loading the trainer. I guess even by copying working files across the boot block then goes funny?!?

Belgo; I've put the fixed "Sky High Stuntman (1991)(Codemasters)[cr CSL][t +4 Slipstream].adf" in The Zone!

Personally though, I like the "layout" of the .ADF created / tested last night better so that's what I'll be using
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Old 03 June 2016, 20:15   #2046
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Not that I really wanted to (because lets face it; this game isn't exactly the best shoot 'em up in the world)... and I really love shoot 'em ups

...but for peace of mind I tested the newly fixed "Sky High Stuntman (1991)(Codemasters)[cr CSL][t +4 Slipstream].adf" file.

I'm happy to report that all is working 100% without any issues

So, that now means that we have these 2 .ADFs that are fixed (beyond the original floppy version) and play tested 100%:

... Sky High Stuntman (1991)(Codemasters)[cr QTX][t +4 Slipstream].adf
... Sky High Stuntman (1991)(Codemasters)[cr CSL][t +4 Slipstream].adf

Shame that I couldn't fix the "[t +11 LGD]" trained version though but I won't be loosing sleep over it
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Old 04 June 2016, 17:27   #2047
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@DamienD
We have to wait for Crashdisk to apply corrections and/or add new images.
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Old 04 June 2016, 17:40   #2048
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Yeah no problem
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Old 05 June 2016, 01:22   #2049
Crashdisk
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Hello everyone,
I just dissect all copies of the game "Sky High Stuntman" and it may be noted some things:
- As noted mai, this game is not DOS
- Unlike Quartex, Crystal cracked this game as if it is not DOS
- The checksum errors detected on some files is quite normal!
- [FB907E5C] Sky High Stuntman (1991)(Codemasters)[cr CSL][t +11 LGD] is not trained by Legend, this is a mistake on our part, not a malfunction
- [081868B1] Sky High Stuntman (1991)(Codemasters)[cr CSL][t +4 Slipstream][b corrupt file] contains an error in the file "fx"
- The "ingametune" file is incorrect in all known versions apart on the rerelease of the game (dumped with WHDLoad)

It seems to me that a number of manipulations mentioned here was not necessary!

What versions should benefit from a correction of the file "ingametune"?
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Old 05 June 2016, 11:11   #2050
mai
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Hi Crashdisk, nice to see you back.
Please fix the LGD Trainer Version, it's the hard one to fix.
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Old 05 June 2016, 13:33   #2051
DamienD
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Hello Crashdisk,

Thanks for you analysis and information

A few things:

Quote:
Originally Posted by Crashdisk View Post
- The checksum errors detected on some files is quite normal!
Ok sure thing; when I created / fixed the two versions listed below I copied good files over the reported checksum error files from the .IPF:

a) Sky High Stuntman (1991)(Codemasters)[cr QTX][t +4 Slipstream].adf [CRC: 2F32BB12]
b) Sky High Stuntman (1991)(Codemasters)[cr CSL][t +4 Slipstream].adf [CRC: FEAB6D84]

I presume what you're saying is that I didn't need to do this? Afterwards they look fine in "ADF-Workshop" and no longer have the checksum error files; isn't that a good thing?

I've also play tested 100% and no issues

Does this mean that you are not going to include the above 2 "new" files in TOSEC?

Quote:
Originally Posted by Crashdisk View Post
- The "ingametune" file is incorrect in all known versions apart on the rerelease of the game (dumped with WHDLoad)
Even the .IPF has this issue... and yes Belgarath grabbed the "fixed" ingametune file from the WHDLoad version; but to answer your question, all versions in TOSEC would need this.

Last edited by DamienD; 05 June 2016 at 13:38.
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Old 05 June 2016, 15:36   #2052
Crashdisk
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Quote:
Originally Posted by DamienD View Post
I presume what you're saying is that I didn't need to do this? Afterwards they look fine in "ADF-Workshop" and no longer have the checksum error files; isn't that a good thing?

I've also play tested 100% and no issues

Does this mean that you are not going to include the above 2 "new" files in TOSEC?
This is neither a good nor a bad thing, it's just useless... Error checksum is true for amiga file system but not for the game. The question is whether the data is damaged or if it is linked with the crack/trainer.

Quote:
Originally Posted by DamienD View Post
Even the .IPF has this issue... and yes Belgarath grabbed the "fixed" ingametune file from the WHDLoad version; but to answer your question, all versions in TOSEC would need this.
Regarding this file, only two sectors needs to be corrected because apart from that, the two versions of this file are not identical.
I have, for the moment, integrated fixed versions of:
Sky High Stuntman (1991)(Codemasters)[cr CSL][f AGA CRX]
Sky High Stuntman (1991)(Codemasters)[cr CSL][t +11 LGD]
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Old 05 June 2016, 15:51   #2053
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Quote:
Originally Posted by Crashdisk View Post
This is neither a good nor a bad thing, it's just useless... Error checksum is true for amiga file system but not for the game. The question is whether the data is damaged or if it is linked with the crack/trainer.
The replacement data / files can't be damaged, it came straight from the .IPF and copies across without issue

The "[t +4 Slipstream]" isn't linked as far as I can tell and as mentioned I've play tested both files 100% in terms of:

a) Trainer / options.
b) All levels (without any graphics issues).
c) End sequence.

Quote:
Originally Posted by Crashdisk View Post
Regarding this file, only two sectors needs to be corrected because apart from that, the two versions of this file are not identical.
I have, for the moment, integrated fixed versions of:
Sky High Stuntman (1991)(Codemasters)[cr CSL][f AGA CRX]
Sky High Stuntman (1991)(Codemasters)[cr CSL][t +11 LGD]
That's good news
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Old 05 June 2016, 16:16   #2054
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Sky High Stuntman (1991)(Codemasters)[cr CSL][t +4 Slipstream] is fixed too, it should be noted that the "ingametune" files 7 bad sectors in this release.
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Old 05 June 2016, 16:30   #2055
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@Crashdisk
Can you please upload fixed version?
BTW: Please read Flashback thread too and tell us, what you think!
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Old 05 June 2016, 17:35   #2056
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Quote:
Originally Posted by Crashdisk View Post
Sky High Stuntman (1991)(Codemasters)[cr CSL][t +4 Slipstream] is fixed too, it should be noted that the "ingametune" files 7 bad sectors in this release.
I already fixed that one and it also has the good "ingametune" file from the WHDLoad version

File is still in The Zone! and 100% tested
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Old 05 June 2016, 18:18   #2057
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Quote:
Originally Posted by mai View Post
@Crashdisk
Can you please upload fixed version?
Uploaded

Quote:
Originally Posted by mai View Post
BTW: Please read Flashback thread too and tell us, what you think!
I'm not against adding a version IPF=>ADF of Flashback if it brings something to the whole lot.

Quote:
Originally Posted by DamienD View Post
I already fixed that one and it also has the good "ingametune" file from the WHDLoad version

File is still in The Zone! and 100% tested
I saw your version, but there you replace files without valid reason. For example, alterations in the file "VC" are part of the crack of Crystal. Moreover, this manipulation on the version of Crystal (without trainer therefore) does not work ...
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Old 05 June 2016, 18:29   #2058
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@Crashdisk
Thanks for the fixed disks.
@DamienD
Dont worry, we prefer "fix in place" fixed disks, in other words, disks without needless modifications.
The most important thing is, that you have reported naming error - this is the thread for.
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Old 05 June 2016, 19:43   #2059
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Quote:
Originally Posted by Crashdisk View Post
I saw your version, but there you replace files without valid reason. For example, alterations in the file "VC" are part of the crack of Crystal.
I replaced the "VC" file with the original one as in the .IPF; given it had checksum errors... but if you say this is how it's supposed to be then ok.

As said above many times; I have play tested this version though and it's 100%

Quote:
Originally Posted by Crashdisk View Post
Moreover, this manipulation on the version of Crystal (without trainer therefore) does not work ...
???
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Old 05 June 2016, 19:53   #2060
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Quote:
Originally Posted by Crashdisk View Post
I'm not against adding a version IPF=>ADF of Flashback if it brings something to the whole lot.
Well that's good news. Yes; it's the only real 100% tested / non-translated / no graphic bugs version around

...also as a matter of consistency; especially considering that these came from copying .IPFs --> .ADFs:

Quote:
Originally Posted by DamienD View Post
Also, you can see in the latest TOSEC dats there are these (which unfortunately they still have manual code protection though unlike Flashback from the same compilation):

... Another World (1995)(Delphine - U.S. Gold)(Disk 1 of 2)[compilation Delphine Collection].adf
... Another World (1995)(Delphine - U.S. Gold)(Disk 2 of 2)[compilation Delphine Collection].adf
...and are quite useless without the manual
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