![]() |
![]() |
#2041 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
ok so now player 2 does not move around at all, all inputs are being read as it bobbles as if walking but goes nowhere.
I will check if the main branch acts the same. |
![]() |
![]() |
#2042 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
all works correct in the main branch from a very limited test run.
|
![]() |
![]() |
#2043 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,444
|
Thanks. I'll have to dig into it later. It may have been a bit of an ambitious refactor.
|
![]() |
![]() |
#2044 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
I am sure you will find the solution
![]() it may react differently and be ok on real hardware also, that I can not test. |
![]() |
![]() |
#2045 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
FYI you can not run a two player game between the whdload version and the new builds for some reason.
|
![]() |
![]() |
#2046 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,281
|
Hi, first impression, it seems a bit nippier/smoother. I don't necessarily see that reflected in the fps counter, but that's how it feels, and I tried the older version to refresh my memory. In the smaller screen, I'm typically getting between 20 and 25.6(!). (Blizzard 1260 @50mhz) Lower sometimes and occasionally (as before) 30, but never 31 or above. Could that be the refresh rate on my old TV? :-/ The simpler textures looks fine to me and seems to add a round 1 fps, though it maybe more - it's quite difficult for me to judge as there's a sort of delay, and once you're moving, it's another variable. I didn't come across any problems, sorry to be fuzzy, but it just felt slicker and nicer, but I'm not quite sure what that was. Awesome stuff though, it plays a ton better than I remember it - and it's traditionally the other way around. :-)
|
![]() |
![]() |
#2047 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,281
|
|
![]() |
![]() |
#2048 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
@Angus
cheers for the info chap. In summary, it didn't get slower and there were no 'new' glitches ![]() |
![]() |
![]() |
#2049 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
|
![]() |
![]() |
#2050 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,444
|
Regarding the FPS counter, it's using a lap timer, that only needs one call to the eclock per frame (rather than the more typical begin/end), and then takes the average over the last 8 frames. This is why the frame rate reported at the very start can't be trusted, you need to wait for a second or so for it to stabilise. In theory, however, it's about as accurate as it can be.
That averaging over time is why you see a delay in the FPS when switching between simple walls and Gouraud walls. |
![]() |
![]() |
#2051 | |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,444
|
Quote:
I can gradually revert back the changes until it works but I better make sure I can run 2 instances as well, I don't want to turn you into our dedicated QE against your will ![]() |
|
![]() |
![]() |
#2052 | |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
Quote:
in the 'IO ports' tab to have only 'direct' selected in serial ports and in the 'slave' player 2 instance have jit disabled hope this helps ![]() |
|
![]() |
![]() |
#2053 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,444
|
I found it, I think. I'd accidentally left some references to the global player1 structure in the refactored plr1_CheckKeys function that need changing to the appropriate pointer offset. This likely explains some of the nonsense. I'll give it another sweep with fresher eyes tomorrow.
|
![]() |
![]() |
#2054 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,444
|
The thought occurred. So far we haven't done any major optimisation, it's largely been "micro", in the sense it's all been around changing instructions rather than whole algorithms. So it's clear it could've been as fast on release if T17 had spent a bit more time on it.
|
![]() |
![]() |
#2055 | |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
Quote:
![]() |
|
![]() |
![]() |
#2056 | |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
Quote:
|
|
![]() |
![]() |
#2057 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,444
|
Indeed. Though I'm very intrigued by the idea of curved wall segments. That was ahead of it's time.
|
![]() |
![]() |
#2058 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,444
|
|
![]() |
![]() |
#2059 |
Amiga Fanatic
![]() Join Date: Feb 2004
Location: North Yorkshire, UK
Age: 46
Posts: 735
|
With the latest posted build, in full screen mode I'm getting 26-27fps when walking around the first room and corridor (i.e. as far as the big red door). Is simple walls on by default, or does F8 switch it on? This is on my A1200 with Vampire V2 V1200 (85Mhz 68080).
I randomly loaded level G and was typically getting 20fps right at the start in the first room, guess it must be a more graphically-intensive level. If there's a way to give more meaningful feedback, I'm happy to help. ![]() |
![]() |
![]() |
#2060 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,444
|
Simple walls is off by default. I plan to add a whole menu to control these at some point
|
![]() |
Currently Active Users Viewing This Thread: 2 (0 members and 2 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Alien Breed 3D II The Killing Grounds RTG patch | Angus | Retrogaming General Discussion | 63 | 14 December 2022 15:20 |
Alien Breed & Alien Breed '92: SE - delay when picking up items / opening doors | Ian | support.WinUAE | 16 | 23 December 2016 15:50 |
Alien Breed 3D II : The Killing Grounds code booklet | alexh | support.Games | 19 | 10 October 2012 22:17 |
Alien Breed 3D 2 - The Killing Grounds | Ironclaw | support.Games | 12 | 13 September 2005 13:07 |
HD Version of Alien Breed I ? | Kintaro | request.Old Rare Games | 20 | 31 July 2003 10:48 |
|
|