31 March 2016, 20:16 | #2021 |
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I know it uses manual protection, at least on the A500 version, but no manual protection appears after you select your language on the AGA version like the A500 does? Does the manual protection appear in a different place on the AGA version?
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31 March 2016, 20:20 | #2022 | |
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Quote:
...fixed, Crashdisk Last edited by Crashdisk; 06 April 2016 at 22:31. |
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31 March 2016, 21:01 | #2023 |
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Exactly what I was getting at, thanks mai
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04 April 2016, 17:14 | #2024 |
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MidiQuest 3.0 was found - please add.
I zoned the files: Midi Quest v3.0 (1992)(Sound Quest Inc)(Disk 1 of2).dms Midi Quest v3.0 (1992)(Sound Quest Inc)(Disk 2 of2).dms Midi Quest v1.03 (1990)(Sound Quest Inc).dms Midi Quest v1.03 (1990)(Sound Quest Inc).wrp |
07 April 2016, 22:51 | #2025 |
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Thank you for Midi Quest, it added. I also reorganized, corrected and completed the "Disney Presents the Animation Studio"
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08 April 2016, 00:54 | #2026 |
CaptainM68K-SPS France
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The Disney Animation Studio actually present in the TOSEC is the American release.
The european release has not been cracked (it features the usual Titus long track Protection). |
13 April 2016, 04:33 | #2027 | |
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Quote:
Dr.Ts-Caged.Artists_M1.EX.Editor_v2.0.dms Steinberg-Kawai-FunLab_v1.01.zip Intelligent.Music-M_v1.1a-1988.zip Sound Quest-DXII.Master.Editor_v1.01.zip Dr.Ts-Caged.Artists_M1.Editor_v1.0.zip Steinberg-Pro24A_v1.34.dms Rave_v1.0-Cirrus.Software-1993.dms Dr.T-Cage.Artists-Kawai-K1-Editor-1990.dms X-DVE_v3.10-ClassX-1998_needs.RegCode.zip some more apps by Dr.T you can find in an archive on the ftp ( /TheZone/files/_2013/Dr.Ts-Software [some Dr.Ts midi-music software].zip ). ...added, Crashdisk Last edited by Crashdisk; 27 June 2016 at 21:13. |
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01 June 2016, 20:43 | #2028 |
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After reading haynor666's post today I thought I'd try out "Sky High Stuntman" as this is a Code Masters game that I haven't heard of before: http://eab.abime.net/showpost.php?p=...9&postcount=25
Anyway; obviously want to use a trained version if possible and noticed these in TOSEC: ... Sky High Stuntman (1991)(Codemasters)[cr CSL][t +11 LGD].adf ... Sky High Stuntman (1991)(Codemasters)[cr CSL][t +11 LGD][b corrupt file].adf Tested but unfortunately the "good" file doesn't actually load the trainer while the one marked with [b] does... Tried every Quickstart A500 that there is but "Sky High Stuntman (1991)(Codemasters)[cr CSL][t +11 LGD].adf" definitely doesn't load the trainer as you would expect. |
01 June 2016, 22:29 | #2029 |
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Ok; moving on from the above post I've been trying to get a trained version from any of the [b] versions...
Anyway; have copied the trainer from: a) "Sky High Stuntman (1991)(Codemasters)[cr CSL][t +4 Slipstream][b corrupt file].adf" to b) "Sky High Stuntman (1991)(Codemasters)[cr QTX].adf" (and slightly modified the "s/startup-sequence" file in order to take into account this trainer) ...so now we have an .ADF that is: Sky High Stuntman (1991)(Codemasters)[cr QTX][t +4 Slipstream].adf Off to play test 100% before uploading anywhere |
01 June 2016, 23:48 | #2030 |
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Alrighty, the newly created file mentioned above; "Sky High Stuntman (1991)(Codemasters)[cr QTX][t +4 Slipstream].adf" has now been play tested 100%
All is working perfectly i.e: a) Trainer / options. b) All levels (without any graphics issues). c) End sequence. ...so I know which version I'll be using going forward Up to you TOSEC guys; you probably won't include this but whatever... Anyway, for anyone else; file is now in The Zone! |
02 June 2016, 09:45 | #2031 |
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Quality Quartex crack of course
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02 June 2016, 10:08 | #2032 |
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02 June 2016, 18:10 | #2033 |
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Is there ingame music too?
...just checked, there is no crack with working ingame music! I have tried IPF in UAE too, even this image gives a GURU when selecting ingame music. Probably WHDLoad is the only version with working ingame music. @DamienD So copy ingame music file from WHDLoad to your created Disk to get real 100% diskversion! Last edited by mai; 02 June 2016 at 19:17. |
02 June 2016, 19:34 | #2034 | |
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Quote:
I did notice in all cracks and on the .IPF that the file "ingametune" has checksum errors... As for copying this file from the WHDLoad version I'm afraid that is beyond my skillset I don't know how to say extract contents from the "Disk.1" file (which I assume is an image of some sort)... If you know how to do this then by all means do so and copy to the .ADF that I made if you don't mind |
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02 June 2016, 20:02 | #2035 |
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Disk.1 is just an adf you can rename it to adf if you like.
You get an interesting message if you try booting from it though.. |
02 June 2016, 20:26 | #2036 | |
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Thanks for the tip my friend
...unfortunately though, I still get the same checksum error when trying to copy the file "ingametune" Quote:
I'm probably using a way outdated WHDLoad file i.e. "SkyHighStuntmanWHD11.lzx". When I looked at the file "Disk.1" via DirOpus it had embedded stuff from "Sky High Stuntman (1991)(Codemasters)[cr CSL][f AGA CRX].adf" as far as I could tell. Also tried copying the file "ingametune" from "Sky High Stuntman (1991)(Codemasters)[cr CSL][f AGA CRX].adf" but came across the same issue Last edited by DamienD; 02 June 2016 at 20:43. |
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02 June 2016, 21:53 | #2037 |
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The WHD is still v1.1 but maybe you have a dodgy install of it. When you boot with Disk.1 you get a message about how it's not a genuine copy and you have to phone an 0898 number to get some sort of authorization code.
Anyway I've extracted the ingametune from the WHD install and replaced the one on the adf you did. It's in the zone and I've tested it and it works! |
02 June 2016, 21:57 | #2038 | |
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Quote:
Oh; you da man |
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02 June 2016, 22:00 | #2039 | |
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Quote:
And you da man for making a working trained adf in the first place and mai is da man for knowing there was a problem with the ingame music which I didn't even know about |
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02 June 2016, 22:23 | #2040 | |
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Quote:
... There's now "c" directory with various files that aren't required. ... The "s/Startup-Sequence" wasn't quite correct; it had "Trainer.exe" while in my latest updated .ADF I renamed this file to be "trainer" and updated the "s/Startup-Sequence" file accordingly. ... There was an ".info" file located in the "s" directory which isn't required. You can ignore me really my friend; I'm a perfectionist (and can't help it)... Nice teamwork guys; together we will conquer the world!!! Muhawwa Anyway; the point is that I very much appreciate your .ADF as it meant that I could then: ... Use my .ADF and only copy across the fixed "ingametune" file. Tested and the in-game music works perfectly now So; trained / tested 100% .ADF that also fixes the issue with the in-game music (which is broken in the original + all cracks obvously) is now in da Zone! Only thing left to do is name this .ADF properly; I'll this to the TOSEC guys Last edited by DamienD; 04 June 2016 at 11:20. |
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