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Old 20 July 2017, 19:01   #1981
sandruzzo
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A1200 congif with 2mb of fast seems to work whitout no. I've got somthing to work on
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Old 20 July 2017, 19:59   #1982
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I tried this again, and it was really picky. I got it to display the game then suddenly go on to have everything corrupted then guru.

Then another time it just booted the game but it was frozen on the rygar screen, no guru, no black screen.
Then there was the time it switched to 60 Hz before dying on a 50Hz black screen.
And other times it was just stuck on the copper colors.

Seems to be very dependent of a specific hardware configuration to run properly. I kept messing with caches on/off, fastram on/off, booting from floppy, running from shell, etc.

My idea at this moment, is that we should crowdsource you an Amiga, you can't keep developing just on WinUAE. I'm sure we can all chip in to get you a 1200 or something.
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Old 20 July 2017, 20:24   #1983
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Home now so tested, it works with minimum 2MB Chip & 2MB Fast RAM.

Three bugs also:

a) when you jump and fire a small glitch / dot appears in the background.
b) when you jump off a platform the height of a jump seems to be restricted.
c) I think this one is also caused by b); when you jump into the tree Rygar goes crazy when moving left / right, see this video (although it doesn't show it properly).
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Old 20 July 2017, 21:34   #1984
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Quote:
Originally Posted by DamienD View Post
Home now so tested, it works with minimum 2MB Chip & 2MB Fast RAM.
But in my setup, with more Fast RAM than that, it did not work.
Clearly there is something here that isn't performing exactly the same in emulation as it does in real hardware.

Maybe there's something AGA-ish being used? I have not tested it in my A1200, because I can't be bothered to plug in the accelerator again until I recap it.

[edit] couldn't resist and gave it a go in my plain A1200 (2MB Chip, 3.0 ROMs). No go. Booted to black screen first, then on retry, guru'd on black screen with 8000 0004 / 0001EF7D

Last edited by Amiga1992; 20 July 2017 at 21:47.
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Old 20 July 2017, 22:30   #1985
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For helping to launch: (example no black screen for AGA)

ADF 20/07/2017 (no sound): (KS1.3/3.1 68000/68060 ECS/AGA 1Mo Chip min, 512Ko Fast min)
https://www.sendspace.com/file/7ajxf2

WHDL 20/07/2017 (no sound):
https://www.sendspace.com/file/rwah40

Last edited by Aladin; 20 July 2017 at 22:36.
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Old 21 July 2017, 00:21   #1986
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Quote:
Originally Posted by Akira View Post
Clearly there is something here that isn't performing exactly the same in emulation as it does in real hardware.
I'm not denying that Akira, just reporting what works for me under WinUAE...

That's my only Amiga these days and all I have access to so
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Old 21 July 2017, 15:54   #1987
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I'm not denying that Akira
Wasn't implying that at all.
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Old 26 July 2017, 10:12   #1988
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Maybe I found the problem. Done test on a1200 stock on winuae it seems to run. Can you test it?
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Old 26 July 2017, 13:47   #1989
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Still not working on a plain A1200. Tried it via bootable ADF, no other hardware attached. The same happen in WinUAE, A1200 quickstart config.



Using ClassicWB Lite in WinUAE it's playable but with graphic mess like this (and a broken player sprite when you enter/leave the summary room).

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Old 26 July 2017, 14:05   #1990
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Still not working on a plain A1200. Tried it via bootable ADF, no other hardware attached. The same happen in WinUAE, A1200 quickstart config.



Using ClassicWB Lite in WinUAE it's playable but with graphic mess like this (and a broken player sprite when you enter/leave the summary room).

Can you send me the a1200 config that you're using?
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Old 26 July 2017, 14:11   #1991
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There is no need for that. It's an A1200 quickstart config, with the compatibility slider set to the most left. Current WinUAE Beta.
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Old 26 July 2017, 14:37   #1992
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I'm using winuae 3.3.0 with KS ROM v3.1 (A500,A600,A2000) rev 40.63 (512k). And it work fine

Even on 3.5.0 work

Last edited by sandruzzo; 26 July 2017 at 14:45.
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Old 26 July 2017, 14:43   #1993
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WinUAE 3.3.0 doesn't make any difference. I guess developing an Amiga games with emulation only is a problem. You don't have a real Amiga anymore, to verify your code?

Quote:
KS ROM v3.1 (A500,A600,A2000) rev 40.63 (512k)
Now you confuse me. This is no A1200 Kickstart.
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Old 26 July 2017, 14:45   #1994
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WinUAE 3.3.0 doesn't make any difference. I guess developing an Amiga games with emulation only is a problem. You don't have a real Amiga anymore, to verify your code?



Now you confuse me. This is no A1200 Kickstart.
That's what I have

No Real A1200
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Old 26 July 2017, 14:48   #1995
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Changed rom with: Kickstart 3.1 (40.069) (A1200) (Commodore) (1993)

Still Working
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Old 26 July 2017, 14:49   #1996
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Google for this rom.

Kickstart v3.1 rev 40.68 (1993)(Commodore)(A1200)[!].rom

But as i said. Not working on real hardware neither. So, there must be something wrong. Post your config and i will try.
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Old 26 July 2017, 14:56   #1997
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Google for this rom.

Kickstart v3.1 rev 40.68 (1993)(Commodore)(A1200)[!].rom

But as i said. Not working on real hardware neither. So, there must be something wrong. Post your config and i will try.
Still Working
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Old 26 July 2017, 14:57   #1998
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Yeah, but that leads to nothing so far.
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Old 26 July 2017, 14:59   #1999
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Yeah, but that leads to nothing so far.
I0m doing my best
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Old 26 July 2017, 15:01   #2000
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Doesn't it really need an A1200 at this point to run? Thought it should be an A500 game?
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