08 June 2021, 13:39 | #181 |
Registered User
Join Date: Mar 2011
Location: Finland
Posts: 122
|
|
08 June 2021, 14:05 | #182 |
Registered User
Join Date: May 2012
Location: Dublin/Ireland
Posts: 358
|
So the problem is renderlib version. Hmm... I wonder if we should have a check in place.
|
08 June 2021, 14:24 | #183 | |
Registered User
Join Date: Mar 2011
Location: Finland
Posts: 122
|
Quote:
Tried Henryk Richter's ILBM DT 47.3, which didn't do anything for iGame, but broke the fancy Copper-Daemon in MagicWB |
|
08 June 2021, 18:35 | #184 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,848
|
oh I see, then it could be how render.library is configured to display the images.
|
08 June 2021, 19:38 | #185 | |
Registered User
Join Date: Mar 2011
Location: Finland
Posts: 122
|
Quote:
1. Tried Muller's renderlib from Aminet (dev/misc/renderlib.lha) 2. Got the error 'Cannot open guigfx blabla'. 3. Once again I disabled Guigfx. Now the screenshots look fine. No Dithering. Even when I switch back to my previous render library, it doesn't matter. I'm glad, but honestly can't tell why it works. |
|
08 June 2021, 23:37 | #186 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,848
|
strange, maybe walkero can work it out
|
09 June 2021, 00:54 | #187 | |
WinUAE 4000/40, V4SA
Join Date: Apr 2020
Location: East of Oshawa
Posts: 538
|
Quote:
Both renderlib v32 and v40 are by Timm Müller. It sounds like v40 doesn't do the dithering though? Could you just confirm for us which version you have on your system now? Thanks. |
|
09 June 2021, 08:49 | #188 |
Registered User
Join Date: Mar 2011
Location: Finland
Posts: 122
|
render.library 32.0 (27-Jun-2017)
|
09 June 2021, 09:34 | #189 | |
Registered User
Join Date: Mar 2021
Location: Avellino, Italy
Posts: 170
|
Quote:
I have latest stable version of iGame and if there is no screenshot for a game only the standard iGame image placeholder gets displayed. Am I missing something? |
|
09 June 2021, 19:23 | #190 | |
WinUAE 4000/40, V4SA
Join Date: Apr 2020
Location: East of Oshawa
Posts: 538
|
Quote:
If you're running the latest stable (2.0) then the iGame placeholder should only be used if igame.iff doesn't exist in the game directory and iGame can't load the icon image for some reason. The icon file needs to match the executable or slave filename (i.e. gameexe and gameexe.info, or game.slave and game.info) for iGame to recognize it. I would advise double-checking the file listings for the drawers your games are in. If the icon files are properly named, or there's an igame.iff file that isn't being picked up, then my next suggestion is check if you have any issues with your datatypes. |
|
12 June 2021, 12:10 | #191 | |
Registered User
Join Date: Mar 2021
Location: Avellino, Italy
Posts: 170
|
Quote:
|
|
12 June 2021, 12:52 | #192 |
Registered User
Join Date: May 2012
Location: Dublin/Ireland
Posts: 358
|
@Lisko
Yeah, iGame requires datatypes to load the images for sure. |
03 September 2021, 15:30 | #193 |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,539
|
I have a question about something that isn't an really a functional issue, but more of a display issue. So if I click on a game with no screenshot (there are so many I haven't got around to transferring them all into their folder) the whole interface messes up and screws the options up as they are all squashed up against the right hand side. Where as in the old iGame if you clicked on a game with no screenshot it just keep showing the default iGame screen shot which kept the layout of the interface intact.
Does anyone know a solution to avoid this display issue? |
04 September 2021, 13:37 | #194 |
Zone Friend
|
Hi all.
So I`m using iGame with Pimiga. Can this be added to game properties so stop JIT before starting the game and then enabling it after closing? ExecuteStartup=uae-configuration cpu_speed real cachesize 0 ExecuteCleanup=uae-configuration cpu_speed max cachesize 16384 Or is there any other easy way of automating it other than globally stopping JIT in WHDload.prefs? Thanks |
05 September 2021, 00:33 | #195 | |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 640
|
Quote:
When used in Tooltypes, uae-configuration line must be in quotation marks or IGame gives an error. eg. ExecuteStartup="uae-configuration cpu_speed real cachesize 0" |
|
05 September 2021, 01:43 | #196 | |
Zone Friend
|
Quote:
Thank you very much. |
|
07 September 2021, 17:10 | #197 |
Registered User
Join Date: May 2012
Location: Dublin/Ireland
Posts: 358
|
@stainy
I would add them at the WHDLoad-Startup/Cleanup scripts which are under S: folder and not override them. Open these files and add the commands in there. |
07 September 2021, 17:10 | #198 |
Registered User
Join Date: May 2012
Location: Dublin/Ireland
Posts: 358
|
@rabidgerry
Can you please add a screenshot here so it is more clear what you mean? |
08 September 2021, 18:03 | #199 | |
Zone Friend
|
Quote:
Is there a benefit? |
|
08 September 2021, 18:42 | #200 |
Registered User
Join Date: May 2012
Location: Dublin/Ireland
Posts: 358
|
WHDLoad.prefs contains the configuration of WHDLoad. So you can't add the commands you want to run in there. Those should be added at WHDLoad-Startup/Cleanup scripts, which are executed from WHDLoad before and after a game runs.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
X-bEnCH - The Amiga Game Launcher (Whdload, exe, ..) and more official topic. | JimNeray | Amiga scene | 602 | 26 January 2024 13:58 |
latest dev build of fs-uae launcher .cue woes | ARTHUR071169 | support.FS-UAE | 2 | 22 March 2016 09:01 |
iGame - MUI based game loader on Aminet | Peter | Amiga scene | 89 | 06 February 2016 12:05 |
Best WHDLoad launcher / latest version of iGame? | Decker | support.Games | 2 | 23 July 2015 21:49 |
iGame 4.3" LCD Portable Game Console | Anemos | Retrogaming General Discussion | 22 | 23 November 2012 11:14 |
|
|