25 June 2019, 13:54 | #181 |
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I'm not offended
Simply wanted to give my perspective, that's all. |
27 June 2019, 09:56 | #182 |
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One day I woke up with the song The Man with the Gun by Press Play On Tape playing in my mind. Somehow, a mental connection was born: how cool would it have been to have a piece of that song as the music for SkillGrid's Music Mode? So, I spent a little time to cut/mix excerpts from the song and to add them to the game. And then I didn't stop there: also all the other music pieces were replaced with parts I extracted and adapted from the same song. This video shows the result - and how good the audio engine of the game is
[ Show youtube player ] Important: * this version of the game is not publicly available; * the game has its own original soundtrack. Last edited by saimo; 27 June 2019 at 10:33. |
07 September 2019, 00:46 | #183 |
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just read the great article about SkillGrid in the latest Amiga Future and I fully agree with what the auther (Graham Humphrey) pleads all Amiga users with AGA systems to do & that is buy it and support the developer (Simone Bevilaqua/ RETREAM) for creating such an "extremely impressive piece of design and coding by an accomplished developer, and is exactly the sort of effort that deserves support and enthusiasm.."
Bravo Mr. Humphrey |
07 September 2019, 00:57 | #184 |
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I didn't know about this. Thanks klx300r for reporting it and, of course, thanks to Graham Humphrey for such nice words!
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06 December 2019, 15:08 | #185 |
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@all
Just a quick heads-up to let you know that, after some months, the deluxe edition is back in stock on the RGCD store! Last edited by saimo; 06 December 2019 at 15:29. |
14 December 2019, 14:01 | #186 | |
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14 December 2019, 15:18 | #187 | ||
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* RGCD doesn't like updates after the physical copies are produced; * when I wrote the game, I've been paranoid about RAM consumption in order to get the game to run on a A1200s without RAM expansion; I used almost all the available RAM, and while there is probably RAM for a table (and the code to handle it and allow the entering of names), using it could cause the game not to run on those A1200 who have a few hardware devices attached (e.g. an hard disk with several partitions), as those steal some RAM right at boot - and I wouldn't want anyone to start experiencing problems; * I'm busy with other stuff (yes, for classic Amiga) at the moment BTW, wanting to save as much RAM as possible is the reason why the title screen is so static. I would have liked to animate/cycle the RETREAM and RGCD logos, but the I decided to leave that gimmick out and reduce the risk of causing issues on particular setups. Probably you have noticed already, but, for who doesn't know, let me point out that the best highscore does get saved and displayed. |
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01 July 2020, 11:49 | #188 | ||||
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This is a reply to this post and the subject of originality not being appreciated discussed in the same thread (discussing it over there would have been OT, as that thread dedicated to Metro Siege).
In short, in that thread, among other things, it was said that originality is not much appreciated and, that, instead, the public rather wants classic-style things; later, Tsak presented a preview of a mod he made for Metro Siege, and a little sub-conversation started - it went like this: Quote:
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"[...] I'm not a fan of rock sounds that dominate the game. In this type of game I prefer electronic sounds.[...]" Do something really new and, generally speaking, it won't be appreciated - or even understood at all! With SkillGrid, all departments are affected by that: * gameplay, totally original (not just for Amiga): Oh, it isn't like game xyz... oh, it's difficult... oh, it's unfair... etc. * graphics, as far as I know, doing what had never been done before on Amiga (3 parallax layers + 1 fixed layer, all with real translucencies): Oh, the parallax is distracting... oh, this can be done in OCS... oh, AGA could do better... etc. * music, as far as I know, doing what had never been done before on Amiga, at least on vanilla A1200 (flac-like ~28.9 kHz 10-12 tracks stereo music which also leaves 2 channels free for sound samples): Oh, it ain't techno... oh, it only plays in certain circumstances... etc. For completeness, it has to be said that there have been also positive/correct comments. I'm just pointing out that originality is often not appreciated, because it requires the effort of learning and adapting to something new, and sometimes (also) because of ignorance relatively to the technical capabilities of the machine. (Side note: this thread is about SkillGrid so I'm focusing on that, but I've seen the same happening for all my games, except for MeMO, which, in fact, is not meant to be an original game; even Blastaway, which is my only other "canonical" game, received criticism for its only little novelty, i.e. the fact that if the player gets killed in the entrance area, the doors remain open and the enemies can kill the backup soldiers.) Last edited by saimo; 01 July 2020 at 13:47. |
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01 July 2020, 13:15 | #189 |
Inviyya Dude!
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I will write a longer reply later on, since I am on my phone now, but what you write about is one of the reasons why I will keep away from AGA for the time being.
People overestimate the power of the 1200 a fair bit imo.. |
01 July 2020, 13:39 | #190 | |
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On the other hand, if your work belongs to the open source / freeware / public domain arena, you can afford much more freedom and "who gives a f*ck" attitude. IMHO, at least. The things I'm planning on Amiga will be done in my (very limited) spare time and just for fun, so if the result will be a cliché-ridden-fest or something so odd that will be understood by just a fistful of players, well... "who gives a f*ck"-attitude mode activated! Completely different story when it comes to commercial works. I was involved in a VR game and dude, you're basically a b!tch with way too many daddies the very moment you land on Steam! |
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01 July 2020, 13:46 | #191 | ||
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Anyway, the chipset can actually do marvels, and it's fair to ask for products that exploit it. What bothers me is when somebody who doesn't have the necessary (technical) understanding makes absolute statements, especially in reviews. Here's another example from the aforementioned review: "[...] I'm a bit worried about the quality of some units. Although they are decently made and legible, they are characterised by some angularity. It could have been a bit better in AGA. [...]" Well, no, it couldn't (unless compromising other aspects). Last edited by saimo; 21 July 2020 at 10:45. |
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01 July 2020, 14:17 | #192 | |||
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But totally off-the-mark comments do bother me, even if they're relative to a free game. For example, in a recent review of QUOD INIT EXIT, a very simple and free game for C64, the reviewer said that the game is unfair because it's often impossible to catch a certain object; well, the point is that the game, despite being simple, has some original mechanics which require understanding and appropriate strategies; once that is achieved - and it takes very little - the object can be easily reached. Now, that judgement happened to be printed in one of the famous annuals that have so much popularity this days, so it bothers me even more that a lot of people get to read that the game is sh*t when it's the reviewer to be sh*t at it, instead My skin is sufficiently thick to deal with that kind of things, but it's a real pity that wrong comments written as absolute truths might steer people away from a game they might instead enjoy. Quote:
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01 July 2020, 14:52 | #193 |
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@saimo - still, regarding the music, there is one version of your game in existence that I would REALLY LOVE to have and that can not be freely available. You know which one.
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01 July 2020, 16:02 | #194 |
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I actually felt that Skill Grid used a very interesting technique for it's graphics. One that cleverly shows some of the advantages of having more bitplanes to play around with. So, I'd argue it actually shows some of AGA's advantages quite well. Same with the music & sound - I somehow don't think it'd all fit in just 1MB (though I'm not the developer, so I could easily be wrong here).
But I don't want to derail this thread, so I'll keep it at that. Good to hear it's back in stock, though. RGCD does nice products. Never got around to getting the game originally, might do so now. |
01 July 2020, 16:48 | #195 | |
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I hear you. But maybe this time around I have some positive news: the release of that special version is no longer 100% ruled out... just 99% It's (partially) connected to the release of... an updated version of the whole game, which I basically had ready for months! However, it isn't sure that this version will be released at all either - for the moment being, I can't say more. Actually, I should have kept quiet, but I just couldn't resist... So, here's a little distraction: in less than two weeks I'll release something totally new and different... |
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01 July 2020, 16:55 | #196 | |||||
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01 July 2020, 18:47 | #197 |
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The problem I see with AGA is, that you would need to smack the people over their heads with the graphics.
Which is not only a technical problem, but one of massively increased time for asset creation as well. I have read so many times "this game could be done in OCS". With games like Rygar or even that new EON game demo which was shown just yesterday. Well, since I am having some experience now, I certainly know, that this is not the case, but it seems the "regular joe" out there expects something extraordinary with AGA graphics that's in the vicinity of at least the technically best SNES games that appeared very late in the consoles life time. Stuff like Donkey Kong Country, Mortal Kombat 2 in Arcade Quality, etc... Feels very unthankful to me, and I prefer staying on OCS for that reason alone. |
01 July 2020, 19:10 | #198 | |
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01 July 2020, 19:21 | #199 | |
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01 July 2020, 19:26 | #200 |
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Saimo, you should come in this other thread, we are exactly discussing this topic!
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