27 April 2020, 19:02 | #181 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,056
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@Kriz That's because all the new art is transfered to a new project which we'll announce soon
See this post here #168 http://eab.abime.net/showpost.php?p=...&postcount=168 |
27 April 2020, 22:08 | #182 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,222
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Ahh sorry i missed that one, sounds great, thanks !!
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28 April 2020, 12:42 | #183 |
Registered User
Join Date: Mar 2018
Location: Austria
Posts: 617
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So close to the original you could think it's emulated!
Awesome release guys! Always loved this game. |
28 April 2020, 12:52 | #184 | |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Quote:
I didn't have any source code to work from, and I don't have the skills to reverse engineer the original game, so some of the development time was spent with WinVICE and a copy of the original game running in an emulator. For example, to work out the heights of various buildings in the scrolling attack run scene, I'd see how low I could fly over them before I crashed into the top. |
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28 April 2020, 13:28 | #185 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,858
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Congratulations guys, excellent job!
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29 April 2020, 10:12 | #186 | |
Registered User
Join Date: Sep 2019
Location: Essen/Germany
Age: 55
Posts: 463
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Quote:
Just like a classical port. Many ports at the time were created in same way, without support or source from the original version. |
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29 April 2020, 10:47 | #187 | |
Registered User
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Location: Auckland
Posts: 3,547
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Cheers Vulture!
Quote:
Still, it's comforting to hear that it's almost close enough to feel like an emulation of the original |
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29 April 2020, 11:10 | #188 |
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Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Ah, forgot to mention.
John's posted an OST video of the entire soundtrack from JMD and himself. Nearly 20 minutes long, with a broad variety of moods and themes. The source music alone weighs in at around 550KB, so we wouldn't have been able to cram the game and everything else on to a single disk without crunching down the executable and nearly every asset. [ Show youtube player ] |
30 April 2020, 09:28 | #190 | |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,795
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Quote:
Wish I was as productive as you are... |
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30 April 2020, 11:27 | #191 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
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I tried a beta version some time ago and it was very nice. Good gameplay and music. Looking forward to try the final version soon. Thank you for this game and all the job you put into it.
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30 April 2020, 18:57 | #192 |
Registered User
Join Date: Nov 2016
Location: France
Posts: 855
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apparently the game does not work on a1000. Screen remains black while sound is working (agnus?)
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30 April 2020, 19:43 | #193 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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30 April 2020, 23:10 | #194 | |
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Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Quote:
The copperlists are initialized with Blitz Basic's internal commands, so for some reason it sets those values, though it seems I might be able to (for example) poke $2C and $F4 into the copperlists it generates for diwstrt and diwstop - would that be OK, or not a good idea? |
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30 April 2020, 23:36 | #195 |
Registered User
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Location: Auckland
Posts: 3,547
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I've put an experimental A1000 fix in the zone.
I'm not quite sure what Blitz's logic would be for setting the diwstrt value to that, would be interested to hear any theories. I'm assuming that there's no DMA time saved by delaying the diwstrt further down the screen? |
01 May 2020, 02:33 | #196 |
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Location: Tacoma, WA USA
Age: 52
Posts: 1,927
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ok I tested your A1000 fix on my NTSC Amiga 1000 and it works! Thank you
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01 May 2020, 02:52 | #197 |
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Location: Auckland
Posts: 3,547
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01 May 2020, 14:23 | #198 |
Registered User
Join Date: Nov 2016
Location: France
Posts: 855
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ADF-fix-a1000 ok avec a1000 ks1.3
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01 May 2020, 14:59 | #199 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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Quote:
I don't understand why some programs do it this way (setup large display window and then Copper write to BPLCON0 or DMACON to disable/enable bitplane DMA) when Agnus can do it fully automatically if DIWSTRT/STOP is set correctly. |
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02 May 2020, 12:01 | #200 |
Registered User
Join Date: Jan 2020
Location: Poland
Posts: 48
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I'm glad you aren't replacing the original graphics. I don't see anything wrong with them and the fact that you're using the assets originally made for the ill fated commercial release makes this project unique. And that the guy who made them is around here watching it happen.
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