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#181 |
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
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Rainbow Islands and R-Type.
Every Sega "conversion" was absolutely shocking! |
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#182 |
I want an A1000
Join Date: Sep 2004
Location: Athens
Posts: 743
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#183 |
Workbitch 1.3
Join Date: Oct 2001
Location: Melbourne, Australia
Age: 47
Posts: 2,084
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Shadow Dancer was also a great sega conversion as was golden axe.
edit: I also liked Sega's Wonderboy in Monsterland although others have issue with the scrolling I wouldn't call it shocking. |
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#184 |
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
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#185 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,476
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The Mega Drive port has better graphics, but gameplay-wise the Amiga version of Super Hang-on is far better. Thanks to the brilliant mouse control.
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#186 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Larger objects are not always the better.
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#187 |
Registered User
Join Date: Feb 2008
Location: The Netherlands
Age: 48
Posts: 208
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Eventough Wonderboy in Monsterland wasn't a perfect conversion I still think it's pretty good. I didn't mind the little scrolling issues, what bothered me more is the boss simplifications and the much smaller final level of the amiga which problably had something to do with the diskspace limitations. Still one of my most played arcade games on the amiga because I have such fond youth memories of the coin-up.
Golden Axe on the amiga is overrated in my opinion, it just doesn't have the spectacular epicness of the arcade original and the smoothness of the megadrive's conversion. Great music though, still played it a lot back in the days. |
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#188 |
CaptainM68K-SPS France
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Wonderboy in monsterland suffers the palette problem like Midnight resistance. the amiga version looks a bit too dark.
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#189 | |
Registered Insane
Join Date: Feb 2010
Location: Ununited Kingdom
Posts: 792
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Quote:
Midnight Resistance is one of the few occasions I actually prefered the amiga version over the original. |
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#190 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 6,991
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Well the palette isn't the only thing different in the Amiga version of WBIM. Even simple stuff like how coins behave is completely different, monster death animations are way longer. Strangely they found the need for gates to open when you are in front of them; in the arcade version you knock on them like a regular door. And then there is the pharao that just attacks you in stead of asking you a question...
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#191 |
CaptainM68K-SPS France
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you mean aside the atari ST version ?
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#192 |
Posts: n/a
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deicidal i agree, i find Midnight Resistance on Amiga better than the original
![]() Hey dude, there is the wonderfull Q*bert conversion on Amiga too name Q-bic (i am not sure) !!! For those who never tried it, go here http://hol.abime.net/3726 and download the ADF, it is soooo good he he! "The ninja warriors" is very close to the original version (but some slowdowns sometimes, maybe due to the loading system) and soooo f... hard robots to kill unlike the original !!! Always think that these last points killed the game... ![]() |
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#193 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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another Q-bert for Amiga, Jumping Jim:
[ Show youtube player ]
not bad but with confusing controls |
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#194 |
Amiga NetRunner
Join Date: Apr 2005
Location: Spain
Age: 45
Posts: 942
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I liked amiga version of wonderboy. I'm a big fan of the saga and have played all of them in different platforms. The master system version was good for 8bit. Good music and graphics.
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#195 |
Registered User
Join Date: May 2011
Location: United Kingdom
Posts: 42
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I think Marble Madness was spot on arcade perfect. I rate it higher than most because it also one of the first Amiga programs so didn't have the advantage of time that some other arcade conversion have.
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#196 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Unofficial remake of Gun Fight http://mamedb.com/game/gunfight for Amiga:
[ Show youtube player ]
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#197 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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#198 |
Banned
Join Date: Aug 2011
Location: Saturn
Age: 52
Posts: 279
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there is a MR DO port for the amiga very well done
I had in adf but now I can't found it on my hardisk anyone have it?....I remember the game come from a floppy from a magazine |
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#199 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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Could have been Bob's Magic Garden: http://amr.abime.net/issue_39_coverdisks or Derring-Do: http://amr.abime.net/issue_47_coverdisks
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#200 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,523
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![]() Is that a joke ? I remember how ashamed I was when I saw the SupergrafX version and the horrible Amiga version. In fact, if I knew some coding, I'll be doing a proper version for the Amiga, in order to forgot that horrible souvenir. I'm sure the Amiga could have handled an almost perfect conversion of this games. |
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