English Amiga Board


Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

 
 
Thread Tools
Old 16 May 2023, 17:06   #181
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,596
You might need to split the screens in 16x16 blocks so to reduce the size of the stored image in RAM i think - plus some optimization here and there
saimon69 is offline  
Old 17 May 2023, 22:03   #182
lifeschool
Local Moderator
 
lifeschool's Avatar
 
Join Date: Oct 2009
Location: Lancashire, UK
Age: 48
Posts: 1,634
You could say the game is for expanded A1200/A4000 only? That means some more speed due to the fast ram, and also up to 4/6MB to use up. Back in the day I had a 12MB A500!
lifeschool is offline  
Old 17 May 2023, 23:20   #183
msmalik681
Registered User
 
msmalik681's Avatar
 
Join Date: Sep 2022
Location: Gravesend
Posts: 92
Not really looking at ram consumption until the project is finished. Optimisations can come later.
msmalik681 is offline  
Old 14 June 2023, 14:19   #184
msmalik681
Registered User
 
msmalik681's Avatar
 
Join Date: Sep 2022
Location: Gravesend
Posts: 92
Still chipping away at this game. Almost have a working AI it's not very clever but hopefully I can make it a bit challenging. Thanks to a recent feature I requested on scorpion engine with compressed or sliced sprites this games looks like it will fit on any ECS amiga with 1MB of chip ram. I say ECS because as far as I am aware OCS only supports a maximum of 512KB chip ram. I tested on a A600 (emulated) and I ran fine I will target 25fps as the sliced graphics have a performance hit. Hope to have a playable demo soon.
msmalik681 is offline  
Old 14 June 2023, 18:22   #185
maneus
Registered User
 
maneus's Avatar
 
Join Date: Sep 2022
Location: Bern Switzerland
Age: 45
Posts: 21
That are great news @msmalik681. Keep up your work.
maneus is offline  
Old 18 July 2023, 11:06   #186
Girolamo85
Registered User
 
Join Date: Aug 2020
Location: Italy
Posts: 123
nice msmalik681, let us know next updates
Girolamo85 is offline  
Old 18 July 2023, 16:03   #187
msmalik681
Registered User
 
msmalik681's Avatar
 
Join Date: Sep 2022
Location: Gravesend
Posts: 92
Sorry i have been really busy with real life stuff. I have got some basic ai now I am working how to get the round to end with a win and reset, ranged attacks then blocking and I should be ready for a demo.
msmalik681 is offline  
Old 02 August 2023, 10:31   #188
msmalik681
Registered User
 
msmalik681's Avatar
 
Join Date: Sep 2022
Location: Gravesend
Posts: 92
Another update tell the truth this did not really need a video there was not much to show, but here you are.

[ Show youtube player ]
msmalik681 is offline  
Old 02 August 2023, 23:35   #189
Girolamo85
Registered User
 
Join Date: Aug 2020
Location: Italy
Posts: 123
nice! keep going mate
Girolamo85 is offline  
Old 03 August 2023, 00:24   #190
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,511
Send a message via MSN to dlfrsilver
Good job, not bad at all, and the graphics are really pretty !
dlfrsilver is offline  
Old 03 August 2023, 09:51   #191
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,975
Looks very promising
TCD is offline  
Old 03 August 2023, 11:49   #192
acidbottle
Registered User
 
acidbottle's Avatar
 
Join Date: Jul 2018
Location: Scotland
Posts: 849
Creating AI logic is quite the challenge, shaping up nicely though, great work!
acidbottle is offline  
Old 03 August 2023, 23:11   #193
redblade
Zone Friend
 
redblade's Avatar
 
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,129
Looks great. Did you find out what the bug was that prevented you from staying on the ground when you lost your energy? Was it a easy fix?
redblade is offline  
Old 03 August 2023, 23:44   #194
msmalik681
Registered User
 
msmalik681's Avatar
 
Join Date: Sep 2022
Location: Gravesend
Posts: 92
Yeah it was not a glitch the time ran out thats why ryu was still standing.
msmalik681 is offline  
Old 16 September 2023, 10:15   #195
msmalik681
Registered User
 
msmalik681's Avatar
 
Join Date: Sep 2022
Location: Gravesend
Posts: 92
Sorry but I took a huge break from this after updating my PC but its time to get this game finished.
msmalik681 is offline  
Old 28 October 2023, 15:36   #196
Evillord68
Registered User
 
Join Date: May 2021
Location: Euerbach/Germany
Posts: 75
Any news about your SF1 port?
Evillord68 is offline  
Old 30 October 2023, 08:38   #197
msmalik681
Registered User
 
msmalik681's Avatar
 
Join Date: Sep 2022
Location: Gravesend
Posts: 92
I am still working on this if you want every little update keep a eye on my github page. After losing a lot of work due to not backing up I now backup after any change I make. You can find my github here: https://github.com/msmalik681/street_fighter_1_amiga

Right now still adding functionality, need the cpu to be more aggressive, need to add player and enemy blocking and there some input bugs I need to iron out. Then I should be able to finish in no time. I hope to be finished early next year.
msmalik681 is offline  
Old 30 October 2023, 09:03   #198
AmyMor
Registered User
 
Join Date: Apr 2020
Location: Calvi Risorta
Posts: 173
Thumbs up

Quote:
Originally Posted by msmalik681 View Post
I am still working on this if you want every little update keep a eye on my github page. After losing a lot of work due to not backing up I now backup after any change I make. You can find my github here: https://github.com/msmalik681/street_fighter_1_amiga

Right now still adding functionality, need the cpu to be more aggressive, need to add player and enemy blocking and there some input bugs I need to iron out. Then I should be able to finish in no time. I hope to be finished early next year.
Give us an AMIGA 2024 start with a bang!
AmyMor is offline  
Old 30 October 2023, 21:15   #199
zzbylu
Saberman
 
zzbylu's Avatar
 
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 334
Gameplay, WIP:
[ Show youtube player ]
zzbylu is offline  
Old 09 November 2023, 23:51   #200
ZEUSDAZ
Registered User
 
ZEUSDAZ's Avatar
 
Join Date: Nov 2014
Location: England
Posts: 755
No bigger SF1 Arcade fan than me, I remember it appearing in our local arcade (6 button version), saturday afternoon's you had to wait in line to play it as it was so popular, great game for It's time, I ended up purchasing the arcade machine which still sits in my living room all because of the shite job Tiertex did with the conversions especially the Amiga and ST ones so I'll be keeping my fingers crossed you'll get this new version done.

You have any footage of Birdie and Eagle yet?

P.s, be sure to go by the original board and not the copy board which Tiertex obviously did (the stupid @$£%?!), the original proper version has England the fourth country and China as the third if starting play with Japan,...the copy board has England as the third country and China as the fourth which is the wrong way round.

One last thing, no chance of it being overscan then?! I'm guessing not as the score and energy bars are placed in the boarder at the top.

Fingers crossed It'll work on A500 with 1meg.
ZEUSDAZ is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Scorpion Engine earok project.Amiga Game Factory 3225 Yesterday 14:55
Amigo the Fox (Scorpion Engine sample game) earok project.Amiga Game Factory 74 25 June 2021 14:37
Street Fighter 2 weirdreams Retrogaming General Discussion 4 20 June 2012 23:15
street fighter stuntpup project.WHDLoad 5 30 August 2007 20:45
Street Fighter III Muzkat Retrogaming General Discussion 11 14 August 2007 00:55

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 01:00.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.13220 seconds with 14 queries