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#181 |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
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Playing the game for a while (may be over an hour) seems to crash my system for some reason. Anyone else experience this?
I'll download the latest version again. Also how do I use BlazeWC in conjunction with the game? |
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#182 | |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,441
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Quote:
De facto many PC games are great with mouse and keyboard, more playable and driving game much more easy than using joystick/joypad |
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#183 | |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
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Quote:
Crashed after 15mins today. Seems to be the further I've gotten into the game the more it happens. |
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#184 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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There's an easy way to test this. You can start a fresh game in a new save slot to see if it still crashes.
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#185 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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I made another small update. When testing I noticed that the menu cheats didn't work, this was another endianness issue I missed originally. I also tried to make the mushroom drug effect a bit faster. I know it's supposed to make the driving harder, but halving the framerate is not the right way to go about it.
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#186 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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Quote:
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#187 | |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
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Quote:
Last night for an hour and no crash. So you think I should begin again and take a fresh save slot? |
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#188 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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If you had no crashes since then probably not worth the time, since you'd have to back up everything first. Hopefully it'll be more stable from now on.
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#189 |
Registered User
Join Date: Nov 2021
Location: Utrecht/Netherlands
Posts: 336
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Looks like a great game! Does the game use 3d-polygons and texture mapping?
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#190 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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It uses both flat and Gouraud shaded polygons in combination with sprite overlays to give some surfaces texture.
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#191 |
Registered User
Join Date: Nov 2018
Location: Liverpool
Posts: 174
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With latest version, I am seeing the following frame rates at the following frequencies (PAL AGA A1200 TF1260 128MB)
50MHz - 15-20 66MHz - 19-22 86MHz - 23-28 93MHz - 27-32 (although my system isn't very stable at this frequency - I need a slightly better cooling fan) Ill post what FPS I get on my Mediator/Voodoo 3 set-up when I can drag it out and set-it up, if interested? |
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#192 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Thanks for testing. I wish it was a bit faster at 50 MHz, but it's getting there. I'd be interested in the Mediator setup as well if it's you have the the time to set it up
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#193 |
Registered User
Join Date: Feb 2017
Location: Ireland
Posts: 758
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Just wondering if anyone has noticed the 5 or 6 seconds delay before the next screen shows after the hard race results screen or maybe it is normal?
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#194 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Going by the HDD activity LED the game is loading something there, so it probably is normal.
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#195 |
Registered User
Join Date: Nov 2018
Location: Liverpool
Posts: 174
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My Towered A1200 specs are;
OS3.9 BB2 Picasso 96 (v3 I think) Mediator TX+ Voodoo 3 3000 TF1260 + Rev 6 060 128MB Ram The FPS range seemed similar(ish) to my desktop setup at each of the same CPU frequencies. However I would be lucky if I noticed the FPS counter going into the higher end of the range more than once during a few laps round the track, it seemed to hover in the lower end of the FPS counter the majority of the time. (With my desktop 1200 the FPS moved up and down the range, but did seem to sit at the mid to high end more often during a race). Should that be right? I would have thought it would have been better. Maybe something in my set-up is not quite right and effecting performance? |
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#196 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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I guess the game is mostly CPU-bound. Kalms' C2P routines are close to copy speed, and since most of the drawing is done is Fast RAM, RTG didn't make a big difference.
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#197 |
Registered User
Join Date: Nov 2018
Location: Liverpool
Posts: 174
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Ahh OK, good to know!
Was starting to get a little worried then haha |
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#198 |
Registered User
Join Date: Feb 2021
Location: Poland
Posts: 29
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A1240/40MHz (Apollo), 3.1, PAL - i've got something between 6-11 FPS what makes game a bit hard to play.
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#199 |
Registered User
Join Date: Feb 2017
Location: Ireland
Posts: 758
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Check out this crazy speedrun of the game completed in 10 minutes.
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#200 |
Global Moderator
Join Date: May 2013
Location: Setúbal, Portugal
Posts: 616
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